| Bahamutkotd |
slayer to follow in the vein of red mantis assassins for a skulls and shakles game, and would like some advice. I really want to do TWF, and have stat'd the character for str but I saw feignt as a really useful kit and have a plan for it.
So here's my planned plan of attack
17 str 15 dex 14 con 13 int 12 wis 7 cha
human slayer
1 EWP sawtooth
1 weap focus sawtooth
2 trapfinding (I'm the trap finder)
3 combat expertise
4 TWF
5 slayers feignt
6 Imp TWF and double slice from 1/6th slayer talents
7 two weapon feignt
8 imp two weapon feignt (combat feat talent)
9 acrobatic
10 two weapon rend
11 kickup
12 greater TWF
Any suggestions? I assume that imp two weapon feign should require regular two weapon feign. so by 10th lvl should look like this acrobatics for feignt on mainhand /10/5/5, and the following attacks all getting sneak attack, could also use kick up to distract people
| Claxon |
Drop Greater TWF, it's a waste of a feat. An extra attack at a -10 just isn't worth it.
Shadow Strike is a feat you probably want to take, as darkness will invalidate your ability to sneak attack.
You don't have Power Attack, which you really should.
Also, with a Mask of Stony Demeanor and droping your int down and raising your cha to not be so negative you don't really need Slayer's Feint, but you can go either way with it.
Your 3rd Ranger Style feat that you'll pickup should be two weapon rend.
how are you getting imp TWF and double slice at lv6?
Combat Trick to pickup Double Slice?
| Bahamutkotd |
no using slayer talents, and human favored class bonus for 1/6th bonus talent.
I was thinking of how my background played out n the background generator i found i could be a red mantis initiate, so the red mantis mask was going to be a face slot, this is also in skulls and shackles so stony might not be avaiable
| Claxon |
I didn't tell you to get Two Weapon Rend at 8. I told you to get it as the third combat style feat that you could get. Which would be at level 10 as you note. Instead of GTWF.
Why would you think I was telling you to get it at level 8.
Also, I think you might be confused about how the bonus talent thing is working.
It gives you a bonus talent sure, at 6th level. But you have to choose a talent to use it with. At 6th level you already are using Ranger Combat Style talent twice (the most you can use it at this level, and cannot again until level 10) to get TWF and Improved TWF. You can't use it to pick up double slice at the same level. Because that would require using using the style feat 3 times, which you cannot at this level.
| Bahamutkotd |
Ok I must be understanding slayer/ranger combat styles incorrectly. As I understand it you pick a type of fighting that opens up a number of feats that you can choose from without fully meeting the requirements, i.e. a ranger with 14 dex could take TWF at lvl 2.
Ok Re reading the slayer talent again ::derp:: yes ok so I can't use combat style to get GTWF and two weapon rend, and Imp TWF and double slice from it.... OK I understand your point now, however I could use a combat trick to pick a combat feat I qualify for.
So GTWF is out, I was thinking of getting the assassinate trick or perhaps the ninja ki-pool and invisiablity trick for a gtfo, or sneak attack train attack.
I understand what your saying about power attack, I've asked the gm and he doesn't mind me grabbing imp twFeignt without the base feat, so that would give me access to it, i could drop slayer's feignt and use bluff with study. -2 + 5 + 3 +2 so 8 or acrobatics 2 5 3 10, I also need the Int for combat expertise to get the feignt tree of feats. I Agree that the cha hit sucks but Not much else to dump at this point.
| Bahamutkotd |
So revised plan of feats and slayer talents
1 EWP sawtooth
1 weap focus sawtooth
2 trapfinding (I'm the trap finder)
3 combat expertise
4 TWF (combat style 1)
5 power attack
6 Imp TWF (combat style 2)
6 double slice (combat trick) favored class bonus
7 slayers feignt
8 imp two weapon feignt (combat feat talent) (should have at least one dex item by then)
9 acrobatic
10 two weapon rend (combat style 3)
11 kickup
12 Assinate trick
13 silent kill
| Claxon |
Looks pretty good, except I think you can only take the Combat Trick Rogue Talent once.
Hopefully someone else can confirm or refute that.
And, i mention this because you level second level 6 feat and your level 8 feat both appear to be coming from Combat Trick, even though you are calling the level 8 one Combat Talent.
I'm trying to think of how you should reorder you feats, and what you need to change around. But nothing obvious is jumping out at me.
I made a similar character, and I think I honestly abandoned the Sawtooth Sabers because I couldn't make the build work with them and instead used Kukris. If you do that though, you definitely want to build in Improved Critical though.
| Metal Sonic |
Claxon, I think you are right about the Combat Trick, because the Talent lacks the following setence:
"Special: A rogue can pick this talent more than once."
http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo---ro gue-talents/ninja-trick-ex
http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo---ro gue-talents/combat-trick
| Bahamutkotd |
Ok so reviewing I found out the same thing that chess pwn, and metal sonic said so no second combat trick..... so suggestions?
so lets say i didn't go the acrobatic feignt method and used foil scrutny trick instead.
1 EWP sawtooth
1 weap focus sawtooth
2 trapfinding (I'm the trap finder)
3 combat expertise
4 TWF (combat style 1)
5 power attack
6 Imp TWF (combat style 2)
6 double slice (combat trick) favored class bonus
7 imp 2 weapon feignt (+2 dex can't be that hard right.....)
or if required twFeignt
8 foil scrutiny (rogue trick)
9 ?deciteful/dodge/? imp twFeignt
10 two weapon rend/GTWF (combat style 3)
11 TWRend?
thought I like the acrobatic build more as a theme goes.... this has more room to play without needing to push acrobatics so hard
| Claxon |
Alright, so I think have some recommendations to further improve the loadout here now that you've rearranged things.
1 EWP Sawtooth Sabre
1 Two Weapon Fight (You don't need Weapon Focus this early. It's a good feat to have, and you need it later I think but if your goal is to TWF you might as well start early.)
2 Trapfinding only if traps are something showing up in the adventure. This will depend on your GM's game style, but only pick it up if you must. Otherwise I would recommend picking up Double Slice as your first Combat Style Feat
3 Power Attack - You are only taking combat expertise because it is a prereq, you don't need it this early
4 Slayer Talent Rogue Trick Weapon Training (Weapon Focus), or Combat Style TWF depending on earlier choices
5 Fit in anything you missed earlier, possibly combat expertise here
6 Second Ranger Combat Style Improved Two Weapon Fighting and Improved Two Weapon Feint from bonus talent combat trick
These are just early level recommendations to get your build to come together sooner. Your main focus is that you are a two weapon fighting focusing on dealing damage, and you're working to get sneak attack damage on top of it.
| Bahamutkotd |
Ok so the reason that I have the feats set up the way they are is that orginally I wasn't going to have the required dex at first level for twf, and I don't have the gold for 2 sabers so it's kind of pointless but I might try and rejigger it now that you make that point.
And I'm in Skulls and Shackles a AP which if I'm guessing given paizo having trapfinding would be needed. I'll talk to the gm to rejigger the feats but I might take that path rather than what i have now or just make it work.
| Claxon |
A dex of 15 is enough for the TWF fighting feat. You said you had 15 dex in your original post.
As far as affording two, it's only 70 gold. Not that it's insignificant at level one, but you do start with an average of 175 gp.
I've played through Skull and Shackles, and there aren't a whole lot of traps. I wont go into too much detail, the only notable trap I recall being a problem is one on the first ship you're on. And at level 1 you don't have a chance to disable it. I don't recall any other traps coming up for several levels.
Honestly, my group made it through Skull and Shackles completely without anyone having trapfinding or a similar ability. Perception works just fine to find a trap, and then you just have to be a bit more carefully about how you get rid of it.
Typically a wand of mount and sending the poor creature to death was our method.
| Claxon |
So how come with this whole thread no one mentioned the achekek faithful fighting style? Allows me to take imp two weapon feignt without needing combat reflexes.... Or improved two weapon fighting..... But hey!
What's it even from? I'm not familiar with it. And probably because it requires worshipping a specific deity, and while it does work for your character usually I avoid such very specific recommendations.
| LoneKnave |
For the record, you can make Sawtooth sabers DEX based if you want with slashing grace. Takes some dipping, but could be worth it.
If you want to follow achekek more... faithfully, there's a warpriest archetype devoted to him. May be worth it.
| Discardo |
Inner sea gods, it's red mantis themed I don't plan on doing the prestige class but still, looks awesome. But I understand your reasoning I wasn't speficlly asking for RMA presige advice.
Note that if you take the Faithful combat style you cannot get Imp. TWF as a bonus feat meaning you'll need to meet the 17 Dex requirement.
I still like it better since then you're only wasting gold on getting a +2 Dex added to your strength belt instead of burning a feat tax on Combat Expertise, but you have to decide which you think is the worse tax.
| Claxon |
For the record, you can make Sawtooth sabers DEX based if you want with slashing grace. Takes some dipping, but could be worth it.
If you want to follow achekek more... faithfully, there's a warpriest archetype devoted to him. May be worth it.
I tried to build an all dex based character who did the sawtooth saber thing with a dip in swashbuckler and slashing grace, but I found the build too feat starved to achieve what I wanted it to at the levels I wanted. Besides, he still needs at least 15 strength for power attack (as piranha strike wont work with non-light weapons).
If he trades kukris for the sawtooth sabers it can work out okay.
| Bahamutkotd |
I know about the loss of Imp TWF, I was planning on getting the dex belt by 6th or 7th for this build from the outset, that means i could run the acrobatics feignt build still even though I will probly have allies near the monster.... just incase.
Mantis Zealot has some fun fluff, and could work for a twf achekek war priest, not what I was going for but very intresting.
| Bahamutkotd |
I submit for your advice 2 builds for your critque.
1 EWP sawtooth
1 TWF
2 trapfinding (I'm the trap finder)
3 power attack
4 double slice (Achekek faithful fighting style)
5 weapon focus (sawtooth)
6 Imp Two Weapon feignt (fighting style 2)
6 Imp TWF (combat trick) favored class bonus (needs dex belt)
7 ?
8 ? (rogue trick)
9 ?
10 two weapon rend (combat style 3)
11 ?
for 7 9 and 11 I could use outflank or precise strike
1 EWP sawtooth
1 TWF
2 trapfinding (I'm the trap finder)
3 power attack
4 double slice (TWF fighting style)
5 combat expertise
6 Imp TWF (fighting style)
6 Weapon training (rogue talent)
7 ?
8 ? (rogue trick)
9 ?
10 two weapon rend (combat style 3)
11 ?
| Claxon |
Problem with kukris is that you can't get Slashing grace with them.
You could mix it up and take power attack as your ranger style feat. I don't know what you'd take as your later style feats (they are kinda meh), but you could just dip 2 levels of slayer for that.
Right, right. Yeah. It's coming back to me now.
The dex based TWF build is just too difficult to accomplish. The level dip plus the extra feat just pushes everything you want back too far (for my taste). In my opinion it's just much easier to start with 15 dex and pump it up with a belt to meet the other requirements that will come up later on.
STR: 18 (16+2 from human) DEX: 15 CON: 14 INT: 10 WIS: 12 CHA: 7
Not to mention it much easier to increase strength instead of dex with enlarge person and other magic. There isn't much that increases dex (that also stacks with the belt).
| Matt2VK |
This might not meet your theme but If you're spending a feat for EWP: Sawtooth, why not change it to EWP: 2Bladed Sword?
2Bladed Sword has about the same stats as a Sawtooth but you can 2Hand it for that 1.5 strength bump for single attacks.
Plus it's a bit cheaper then buying two Sawtooths with your starting gold.
| LoneKnave |
LoneKnave wrote:Problem with kukris is that you can't get Slashing grace with them.
You could mix it up and take power attack as your ranger style feat. I don't know what you'd take as your later style feats (they are kinda meh), but you could just dip 2 levels of slayer for that.
Right, right. Yeah. It's coming back to me now.
The dex based TWF build is just too difficult to accomplish. The level dip plus the extra feat just pushes everything you want back too far (for my taste). In my opinion it's just much easier to start with 15 dex and pump it up with a belt to meet the other requirements that will come up later on.
STR: 18 (16+2 from human) DEX: 15 CON: 14 INT: 10 WIS: 12 CHA: 7
Not to mention it much easier to increase strength instead of dex with enlarge person and other magic. There isn't much that increases dex (that also stacks with the belt).
Well, 4 levels of Dervish Swashbuckler gets you DEX to damage with everything you can finesse with swashbucklers finesse, so that one could pull off the double kukri DEX build.
With other classes, I'd be dipping like a mofo; probably go 1 swash, 1 warpriest for the free feats (warpriest grabs you prof and weapon focus for sawtooth saber) and then go with the class I originall intended. Can be running slashing grace by lvl 3 and it's only 1 extra feat.
| Claxon |
Yeah, but on a slayer build thats trying to get in the feinting feats and two weapon fighting feats and everything else it just doesn't work so well in my opinoin. It sounds good, but honestly isn't really that worth it. You shouldn't bother with Greater Two Weapon Fighting and everything else only requires 17 dex. With the stats I showed you can only be down by 1 at the start of the character, and since you're not two handing you don't multiply the strength modifier so it doesn't becoming significant to rounding.
Slayer just requires a significant focus on the class to keep the relevant abilities coming and growing. Studied Target and the extra bonus feats through talents just aren't worth it in my opinion.
You could have this if you wanted to go dex based:
STR: 13 DEX: 20 (18+2 from race) CON: 12 INT: 10 WIS: 12 CHA: 7, you need the strength for power attack with non-light weapons.
Or be slightly more well rounded and have 18 dex and raise con and/or wis. But then you haven't really improved over the strength based version, and it costs extra feats.
| Claxon |
I'm saying that the level dips and trying to get dex to damage aren't worth it. What you gain isn't worth what you lose.
Just go straight slayer and focus on strength, starting with a 15 dex. You can use items too boost your dex up to 17 later to qualify for more feats. If this isn't for PFS I would recommend you can buy the belt of strength (and later con) and just buy the ioun stone that provides +2 to dex. It's less expsensive than trying to raise all three and you really don't need more than 17 dex.
At stabinthedark, I think I can answer and say that yes, Two Weapon Feint is integral for getting Sneak Attack often.
| Bahamutkotd |
It's not PFS, it's a S&S game. I agree, and I've found some things that say that there are a number of RM orgiazation that don't have levels in RMA and slayer almost fits it better anyway.
While Feignt isn't 100% nessiary as we might have a bunch of undead minions to flank with. Being self reliant might come in handy sometimes.
| StabintheDark |
I have looked at feint quite a bit myself and it seems like a bit of a trap. Just too many feats to get to the point that it is useful, and even then you have to give up an attack
1. Improved Two weapon feint current does not list Two-Weapon Feint as a prerequisite, but probably should (not RAW of course, but you may want to check with your GM to see what they think), and on top of that it requires you to forgo your Primary attack.
Personally I went with Gang Up.
Remember that you count as your own ally, so you only need to have 1 other ally attacking your target in order to get the flank.
| Claxon |
I can't get that thread to come up, the server says its busy.
But unless there is some sort of official concensus that you get to qualify for your own ally in the case of gang-up I would say it falls under the part of the FAQ (that relates to counting as your own ally) under the "does not make sense" part. The feat was written with the intention of forcing you to have to other people around the creature to use it with, not to let you flank from anywhere. At least as I understand it.
| StabintheDark |
Yes, this is open to debate (very lenthy and tedious debate lol) so you would again have to ask your GM what thier position is on the matter.
The problem is that the FAQ uses very ambugious language to clarify when you count as your own ally, and by doing so solves nothing.
In order to not delay your thread I will stop there!
There is always the other alternitive of Dazzling Display, Shatter Defences, but that takes an inital full round action in order to have your foes flatfooted the next round.
The main problem is that it is hard to get your sneak attack off after the first round without a major investment in feats. (which is why I allow the Gang-Up to work with 2 allys instead of three in my games, but that is personal)