Bad Lands: Curse of the Skinwalker - Coming soon!


Card & Board Games


1 person marked this as a favorite.

Howdy Folks!

Allow me to introduce our new game, Bad Lands: Curse of the Skinwalker!

Bad Lands is a Co-Op Western Horror Survival Game where you play the roles of rival gang members turned town defenders, forced to put their differences aside to fight off a vicious onslaught of Skinwalkers (were-beasts) and many other folklore creatures.

Curse of the Skinwalker is the first game, focusing on werewolves and other were-things, along with other corrupted animals like Jackalopes or Chupacabras. We do have other separate-but-compatible games planned for other themes, this is just the first.

The game is fast and fun and easy to learn. It plays similar to other survival games like Zombicide, you can use the heroes right out of the box for a quick game, or build your own heroes, adventures and campaigns totally from scratch and earn fame and fortune RPG-style.

The game shares many similar rules with our skirmish game, Blackwater Gulch. You can use any BWG miniatures in your games if you wish, we'll have downloadable Hero Cards for every BWG character or you can use them for your custom heroes. There are no miniatures in Bad Lands though, we will be using cardstock pawns similar to games like Pathfinder to keep the prices way down. We will do miniatures later on though, but first we need to get the core game funded. We're planning to launch the game on Kickstarter on February 1st if all goes well. We're working on the "how to play" video and hope to have that done in a few days to a week or so.

We've been working on this game for the last 2 years now and are really excited to see it all finally coming together! So, head on over to our website to check it out! You can see some more pictures and also download the preview rulebook. Or leave a reply with any questions :)

http://www.gangfightgames.com/badlands/


Little update, we finished the preliminary loot cards now. The design my change slightly in the end, once we are finished drawing up all the stat icons. For now, I placed each of the core loot cards here in this PDF.

Gray cards are uncommon, there will be multiple copies of each making up almost half of the 64-card deck. Green cards are uncommon, blue are rare, purple are infamous and orange is legendary. You'll only be able to get Legendary cards in the core boxed game(s). Later on when we do all new stand-alone games, each one will have a different legendary item.

Beast Packs will have 10 extra loot cards too... 4 commons, 3 uncommon, 2 rare and 1 infamous. There will be some repeats for common items but each new beast pack will have a few new loot cards too that don't come in the core box.

The first beast pack we're planning is Werebulls, they'll have an Alpha Skinwalker Bison, 2 Skinwalker Bulls and 3 Hodag minions. That will be the first stretch goal and an add-on item, and each goal will also add a new bonus hero and/or monster to the core game too


Hey folks

Our Kickstarter preview page is up, we’re planning to hit the launch button on Feb 1st.

https://www.kickstarter.com/projects/gangfightgames/1965724351?token=8a0cdb 41

We still have to add some more graphical menus, and finish the how to play video, and we’re still waiting for a few more art pieces to come in (I think the werebison is my favorite :) ). Also as soon as the campaign launches we’ll add update #1 to act as a menu listing all of the Blackwater Gulch gangs and solo minis with photos. Since there’s a lot we thought it would clutter up the main page too much. Throughout the campaign we’ll also be posting updates with hero & monster bios and fluff.

Stay tuned :)


The "how to play" video is finished. It came out to 12 minutes which is about twice as long as I was hoping, but considering it was about an hour to begin with I guess that's not too bad :) I just did the first few turns of the game then jumped to the end to show how to figure out who wins if it's a single game, or how much XP you'd earn if it was a campaign game.

This was just mean to show the basic mechanics so I just used 2 heroes to speed it up. Most games will use 4 heroes and have twice as many beasts spawning, so the fights will be a lot more challenging.

https://www.youtube.com/watch?v=WOXNWEW08nQ


Campaign has been launched!

https://www.kickstarter.com/projects/gangfightgames/bad-lands-curse-of-the- skinwalker

check it out :)


Today's update:

Howdy pardners!

Wow, we’re off to a great start. Thank you all for your support so far! We need help spreading the word, there are so many gaming sites out there, I’ll never be able to find them all. Please share this project with all of your friends or post a link on your favorite forums or facebook or anywhere you can :)

Throughout the course of the campaign I’ll be posting updates with some of the game’s background, hero & villain bios and other aspects of the game. So let's start with the two different ways to play.

The “default” way to play is Survival Mode. This is the co-op rules that were shown in the How to Play video, where your Heroes are suddenly caught in the middle of a beast assault. All Heroes hail from rival gangs in the town of Blackwater Gulch, but they are forced to work together if they want to survive the night. Still, each Hero wants to come out on top, and the one who scores the most kills and scores the most loot will win. Combat is easier in Survival Mode, the beasts are easier to kill, but there are a whole lot of them and if you allow them to swarm around your Hero, they will rip you to shreds real quick. Also, since the enemies attack automatically, it's quite easy (and fun) to play solo games too.

The second way to play is Adventure Mode. In this mode, one player will become the Overlord or Game Master, we just call him the Villain Player. He will set up the board, place the objectives and control all of the beasts, while all other players will control the Heroes. The combat rules change slightly, unlike Survival Mode where Heroes can automatically wound their enemies, in Adventure Mode the Villain player will roll to hit and make saving throws the same way Heroes do. This makes the beasts much more powerful, so there won’t be as many. The Villain player builds his beast back based on the amount of Heroes in the game. First he chooses one Boss like an Alpha Skinwalker. Then he can select 2 fiends like normal Skinwalkers, or 3 Minions for each Hero in the adventure.

Both game modes can be played as a single game, or they can be linked together into ongoing campaigns. I'll go more into detail on the campaigns next time :)

Thanks again for your help!

More to come...


I'm happy to announce that this campaign is now EU-Friendly! Sorry we didn't start out that way, but there were some details that had to be worked out first. Good news is EU shipping will be a little cheaper than the rest of the world, pretty much the same as the Canadian price. I've created a new pledge level for EU shipping, even though it's the same price as Canada, just so it won't be confusing. If you're in a EU country, feel free to switch your pledge to the new one :) I've gotten more than numerous requests for a EU-Friendly option so I'm hoping this will bring in new blood! As usual, go tell your friends about Bad Lands :)

Next up, I've also gotten a lot of requests for info on more stretch goals. So, I added the goal for the Wererat beast pack, which will also include a bonus Epic Boss added to the core game, the Jersey Devil. Epic Bosses are even tougher than your average alpha skinwalker. The wererat pack will be a $41,000 goal. We basically need $8k for each new beast pack. I've also got plans for lizards (werecroc?) and insects (Mothman?), but I don't have any art for those yet.

Last but not least, I'm also going to start sculpting the Beast miniatures for the eventual Blackwater Gulch beast faction expansion. Just like the gang members, you can also use the beast minis in your Bad Lands games if you want. It will take quite a while to sculpt everything, I'll just be doing 1 or 2 new sculpts at a time and selling them on my site. The first sculpt I'll be doing is the Alpha Werewolf, he's being sculpted by Clint McLean, the fella that made the infamous Sharktipede! Best of all, I will include a free copy of the Alpha Werewolf miniature for all backers who are pledging to receive a copy of the game (basically $55 or more), and I'll also offer him separately too. I'll make a more official announcement about that around the web when I get some screenshots to show off, but I'm not sure when exactly.

Visit our Kickstarter page here to check it out!

[url]https://www.kickstarter.com/projects/gangfightgames/bad-lands-curse-of-the- skinwalker[/url]

Community / Forums / Gamer Life / Gaming / Card & Board Games / Bad Lands: Curse of the Skinwalker - Coming soon! All Messageboards

Want to post a reply? Sign in.
Recent threads in Card & Board Games