
DM Jelani |

I'm a steady fixture of the PBP community on this site (I like to think so anyway). I run multiple games simultaneously and have for a couple of years now. I also play in many PBP games. Most of them fail for one reason or another, which should be well known to anyone who has given PBP a serious try. This leads to many, many games at 1st, 2nd and 3rd level that never get past that point. Or many games where you never level at all. I personally like games where I can feel a constant sense of advancement.
I am running one game currently where I just realized that it's taken us ~2,500 posts to get from level 1 to level 4. That's probably my fastest game too. Is that representative? What's the farthest and fastest you've leveled up a PBP character? How many posts from starting level to current/ending level? Was normal XP used?
I'm just curious about other people's experiences. Thanks!
Note:I'm not talking about games that start at high levels, unless you leveled multiple times during them.

GM Tribute |

Playing Age of Worms we made level 9 in 6400 posts. Level 5 took 4100 posts.
I will give you stats from core Pathfinder running older modules and being very strict with the experience tables at medium progression.
Finished N1--Cult of the Reptile god--advanced characters to level 3 in 1500 posts. Had to give a generous story bonus at the end to get the experience right (about 1000XP per character).
Running Keep on the Borderlands (B2) we are at 1800 posts and almost level 3.
When I first started DMing on the boards I had thought that characters should make a level every two months doing some rough calculations. Now I realize every game has its own pace.
My new experiment I am trying is to take a story driven module and set out a script for events and try to force the combats to fit my schedule of getting the characters to (1)make level 3 and (2) hit all the story goals in three months. This may require shortening combats and absolutely no random encounters.

GM Tribute |
2 people marked this as a favorite. |

And you are in my grand experiment to create an 'optimized' adventure format for PbP.
Story hooks interspersed with episodic combat to meet a schedule.
I am learning that traditional dungeon crawls, my favorite type of adventure, do not translate well to PbP. Maybe because of the 'doors' issue described in Painlord's thread.
Combats eat up valuable posts, and they all need to be efficient and meaningful.
Opening four sets of doors with four orcs behind each door takes too long in PbP!!

GM Tribute |

But running through a dungeon crawl with Gary Gygax or Tracy Hickman as DM was the ultimate roleplay experience.
Hopefully someone finds a way to capture the Dungeon Crawl in PbP and make it work. I try my best, but PbP requires a different set of tools.
And, need to learn maptools! The good DM maps make me feel intimidated.
I think my Java version didn't support maptools, but I probably need to try again.
And let us hope Pathfinder Virtual Tabletop make it all good!!

Rynjin |

I'm at 2971 posts in my Skull and Shakles game, and at 6th level (close to 7th, we're almost done with Book 2), and 1509 in my Carrion Crown game, and they just hit 5th.
Though conversely in my homebrew, a sandbox-ish Thieve's Guild type of game, we're at 3186 posts, and just hit 6th...when we started at 3rd.
I don't use EXP in any of the above. Myrial (the homebrew) is moving a bit slower though because there's a reasonable amount of planning and inter-party banter, whereas my S&S and CC characters are a bit newer, and less chatty.

GM Niles |

Well if you are keeping numbers on this to find an average, keep in mind I do not use XP.
My WotR game is at 2496 posts and the players are level 7 or will be very soon.
My Falcons Hollow homebrew/modules is at 5237 and the players are level 6.
My Iron Gods game is at 1575 and the players are level 3.
Seems that running APs nets faster levels.

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Playing Age of Worms, as Jelani and Rynjin know, has taken us 7716 posts and 273 days from level 1 to level 6. All six players post multiple times per day.
Playing in one of GM Demonmoose's "Fires of Creation" games, we've taken 1258 posts and 89 days to get from level 1 to level 3 (about to reach level 4, though). In that game unfortunately we have lost two players, but the remaining four players usually post at least once a day.
And WhtKnt ran a Pathfinder Society scenario for five of us this summer; it took us 303 posts and 101 days to complete it. That one was noticeably slower, and we lost a couple players by the end.

GM-JZ |

My Carrion Crown game just passed book 3 and weirdly I actually did a lot of this kind of calculation today to post in discussion.
We are 7,430 posts in and level 8. Books are taking an average of 2,476 posts to complete and I think today is day 528 if my math is correct which works out as 14 posts per day. I think thats a pretty healthy pace to continue immersive roleplaying whilst progressing the story

DM Papa.DRB |

Jade Regent: Book 1; Just Level 3; January 11 2014; 955 posts
Wrath of the Righteous: Book 1; Just Level 2; July 12 2014; 501 posts
Moru Country: v3.5 Box Set; Mid Level 6; January 30 2013; 3128 posts
-- david
Wrath gives lots of XP so levels will come significantly faster than the others. It looks like 500 or so posts per level on the other two PbP.

Kelarith |

I tend to not worry about it much, as far as "how many posts till", as long as the game is fun, and people are still roleplaying. My S&S game is 500 posts in, and still at level 1, almost to level two. I just try to keep the pace moving towards goals, and pay attention to when things tend to stagnate. Also throwing in personal tie ins for the characters seems to get them more involved, and as far as I know, nobody is really too worried about levelling up, as much as having fun.

Rynjin |
1 person marked this as a favorite. |

my mummy's mask game has been running for 7 months, 8 months coming this january. Less than 2300 posts and level 14 and on book 5.
How exactly is that possible?
Is there no inter-party dialogue and every combat lasts one round or less?
And all that with everybody only posting every other day at best?

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It looks like it's a pretty high-powered game (see the recruitment thread). 30 PB and 7 PCs mean you can blow through most of the smaller encounters where 33% rounded down is 0. And Silver Bullet probably averts a lot of "what next?" stagnation.
I don't know anything about Mummy's Mask either, though.

DoubleGold |
1 person marked this as a favorite. |

not to mention the extra monsters mean more exp, and if possible I try to add powerful extra monsters instead of weak ones for massive exp, so they are above and beyond the level they are suppose to be. Silver Bullet used to avert the "what next" but not that way anymore. Plus I automatically move the characters through the dungeons instead of waiting for them to say I move to room x and let them stop at certain points that I know have something useful. Actually we are down to 5 pcs now instead of 7.
There is inter-party dialogue, but it happens in-between scenes and in combats. Or I describe an entire scene from start to finish and let people say how they wanted to interact in that scene and then move onto combat in the same post.

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Word. Dungeon crawl fatigue is a major issue in PBP. You need an SOP for opening doors that can be run by the DM without player input.
But then the game just becomes a long string of combats with no RP. Tough thing to balance.
My 2 cents is that this is why we saw several Iron Gods groups drop off. Demon Moose & Chillblame still doing great from what I hear.
Still, it seems like Book 1 is heavy on dungeon crawl.

Grimmy |

But running through a dungeon crawl with Gary Gygax or Tracy Hickman as DM was the ultimate roleplay experience.
Hopefully someone finds a way to capture the Dungeon Crawl in PbP and make it work. I try my best, but PbP requires a different set of tools.And, need to learn maptools! The good DM maps make me feel intimidated.
I think my Java version didn't support maptools, but I probably need to try again.
And let us hope Pathfinder Virtual Tabletop make it all good!!
I liked your simple spreadsheet maps, leaves more to the imagination.

baldwin the merciful |

My Razor Coast game is at 7900 posts, they began at 4th with 1 lv NPC, they are currently 6/1. We have a ton activity and roleplay. I don't hand out XP per encounter, we do it by feel of the game level. (8 months so far)
My COT game (completed the AP) had over 26,000 posts and the players were 13 level by the end. (2 yrs, 2 months)
My Rappan Athuk game began at 2nd level and the players are currently at 9th with 8300 posts. (2yrs next week)
Each game is/was different, no set rule for speed for advancement.

baldwin the merciful |

Hm... Haunting of Harrowstone, Carrion Crown, 1,097 posts and we are in the morning of the third in-game day... Should I be worried?
Why be worried if the game is moving smoothly. My Razor Coast game has 8350 posts, they are in day 8, but they's leveled several times already.

zaarbuc |
The only PBP I have participated in that lasted long enough to level is the RotRL-AE AP I am currently DM'ing on another site. They just hit level two and are starting the Catacombs of Wrath (near end of Chapter 1 Part 3) We are at about 500 in game posts. We also have a separate "Around Sandpoint" thread for additional RP outside of the game threads. We've been at it for about 8 months now, so that averages out to about 3 posts total for the group (6 players plus myself) per day not counting weekend. I'd prefer everyone posted daily but as we've been more successful than any PBP I've played in I'm satisfied the way it is.

Rynjin |

I'm at 2971 posts in my Skull and Shackles game, and at 6th level (close to 7th, we're almost done with Book 2), and 1509 in my Carrion Crown game, and they just hit 5th.
Update if anyone cares, Skull and Shackles has slowed to a crawl, with 4749 posts, level 7, and about 1/5 of the way through book 3.
Carrion Crown has shot up to 4473 posts in the same amount of time, and they're at 8th level near the end of book 3. Part of this is due to a change in player and party composition, two of the less active players leaving and being replaced by a friend of mine who acts as a "Pusher" and everyone being generally more involved and having a lot of fun whenever he's not swamped with work.
The CC game is both moving more quickly, and has more RP/inter-character interaction at this point.

baldwin the merciful |

My Razor Coast game is at 7900 posts, they began at 4th with 1 lv NPC, they are currently 6/1. We have a ton activity and roleplay. I don't hand out XP per encounter, we do it by feel of the game level. (8 months so far)
My COT game (completed the AP) had over 26,000 posts and the players were 13 level by the end. (2 yrs, 2 months)
My Rappan Athuk game began at 2nd level and the players are currently at 9th with 8300 posts. (2yrs next week)
Each game is/was different, no set rule for speed for advancement.
Both of my ongoing games had characters level up in the last week.
Razor Coast - 8/1 level, 11,900 + posts
Rappan Athuk - 10th level, 9600 + posts

Deranged_Maniac_Beth |
Well, let's see...
The first pbp I joined on this website started at level one and took 1710 posts to reach level 2, using xp.
From there, the GM's post became a lot more intermitent. At the same time, though, he stopped giving out xp and started arbitrarily saying when we leveled up. We ended up advancing a lot faster, reaching 5th level on post 2536. So, that was 1710 posts to reach level 2, but an average of 275 posts per level from level 2 to level 5!
Subsequently, the GM's posting became more and more intermittent before the campaign officially died at level 5 with 2908 posts.
A campaign Aubrey is running that I am in started at level 1, at reached level 4 in 2399 posts. So, an average of almost exactly 800 posts per level. It is currently at 3126 posts, and still active.
The first campaign I ran started at level 4. We are not using xp, just leveling up when appropriate in the story. It took us 1429 posts to reach level 5. We are currently at 2178 posts and the PCs are still level 5.
The second campaign I am running started at level 3. This campaign is using xp (Paizo's "fast" xp track). It took 826 posts to reach level 4. The PCs reached level 5 after a total of 1342 posts (516 posts to get from level 4 to level 5).
All the other campaigns I joined died in less than a year.