
dharkus |

Hey - my player's will be coming up against a monster with mythic blasphemy at CL 27 (so effective CL 37) in the abyss and they're all native to the material plane, so they will be affected by the banishment bit at the end of blasphemy (assuming they're not just killed) if they fail their will save (side note, is this a 2nd will save or use the same as for the rest?).
They'll be banished to the material plane which, like most if not all the planes, is really big and in particular most of it is space. So should they be sent to a random location on the plane? This would pretty much always result in result of space (maybe d10^x-y with y chance they end up on a planet), so should this be the result: they end up in space?
If for the sake of argument you wanted to be nice (also it's easier as other planets have little to no info at all on them) and have them end up on the planet of Golarion and on land, how would you determine where they appeared?
Last time someone was banished I had them roll to see which page of the inner sea world guide the place they ended up was on.
Should I Be Nice? The players are playing Wrath of the Righteous and will be lvl 17-18 Mythic Tier 7-8 and have been advised by NPCs to avoid the fight as it should be impossible and including Mythic Tiers the fight will be APL+5-6.5 but people have said they're players have won the fight.

Claxon |

Technically yes...they could end up anywhere on the material plane...but since the material plane is actually the odd one in this sense (very non-uniform compared to other planes) I think the the correct answer is anywhere on Golarion.
It'll be bad enough being forced back to the material plane and losing the fight. You don't really need to turn this into a "Haha, you weren't prepared for space so now you die". Because unless they have particular spells or magic items running before being launched into space, they pretty much just die from no air. No air means no spell casting to even try to save them.
As for where they land...doesn't really matter. Assume it takes players without means of teleportation either a week to find civilization and access to teleportation unless the party members who can teleport and magically track people do so.

Drahliana Moonrunner |

Banishment to the material plane is intended to mean "sent back to the game world" A random location there is fine, but try to restrain the urge for excessive GM dickishness at that point, especially if your group is short on divination resources.
Keep in mind that the base assumption of the game is one world, without space taken into consideration. So game authors who write rules don't generally take into account that 99.999999 percent of the universe is empty space.
And there are ways for savvy mythic parties to keep spells like that from going off.

dharkus |

Banishment to the material plane is intended to mean "sent back to the game world" A random location there is fine, but try to restrain the urge for excessive GM dickishness at that point, especially if your group is short on divination resources.
Keep in mind that the base assumption of the game is one world, without space taken into consideration. So game authors who write rules don't generally take into account that 99.999999 percent of the universe is empty space.
And there are ways for savvy mythic parties to keep spells like that from going off.
Suppose it's upto me where they go on Golarion then - the last time someone was banished I think it was the 3rd casting of Blasphemy and then only 1 of the 4PCs was banished, they've got pretty high saves
Is the save for banishment separate to the save to negate all the other effects or just 1 save for the entire thing? I've been doing 2 separate saves but not sure if that's right