![]() ![]()
![]() Secret Wizard wrote:
Except Divine Protection is now said to be a once per day thing and I think was still a swift action ![]()
![]() Dekalinder wrote: You can't use spell combat with cards if your other hand has the quarterstaff. That basically kills the build. I think the build more focuses on Spellstrike, not Spell Combat. But you are right, but that is why you put the Quarterstaff away. Remy rarely used his staff while using his cards anyway.![]()
![]() Ok so here is the idea I had currently Traits:
Feats:
I am not sure how the build had Weapon Spec at 7th. When Magus at 10th gets the fighter training. ![]()
![]() Arcane Pool Focus (Su) A card caster's arcane pool can be used to augment only ranged weapons. At 5th level, a card caster can use his arcane pool to add the following weapon special abilities to ranged weapons: brilliant energy, distance, flaming, flaming burst, frost, icy burst, returning, seeking, shock, shocking burst, and speed. He can use his arcane pool to augment an entire harrow deck as if it were ammunition. All cards from a deck enhanced with a special ability, such as flaming, must share the same bonus. This ability modifies arcane pool. ^ Where? ![]()
![]() Deadly Dealer makes it deal lethal damage. Arcane Strike was required to make it a magic strike and that is what destroys it. But Card Caster ignores Arcane Strike as a requirement for both the feat and the effect. I mean otherwise why not just give both Arcane Strike and Deadly Dealer as bonus feats, we have seen Archetypes give two feats especially in a chain before. ![]()
![]() Quote: You must use the Arcane Strike feat when throwing a card in this way, or else the card lacks the magical force and precision to deal lethal damage. A card is destroyed when thrown in this way. It implies that you must use the Arcane Strike, the Card Caster doesn't need to have it, and so you are not throwing it in this way if you do not have Arcane Strike ![]()
![]() I wanted to make a character loosely inspired by Gambit, wielding a quarterstaff (Maybe a Rod of Surprise with only one shape) and a deck of cards. Any advice on what I should too make this really come online? I know this is building for two different styles, one is a ranged character and one is a melee but I really like this idea of delivering distance spellstrikes to take down a foe with a simple 'playing' card. Any tips? |