
Valareos |
I have used this method to allow players to test the effectiveness of their created deck against an opponent.
First, Create a "Villian Card" for yourself by the following...
Take the dice for your constitution. If it is a D4, then use 4, if D12, use 12.
Then, add that to the TOTAL number of skill feats you have earned, plus an additional one for every +1 in constitution
Thats it, you got your difficulty level. This gives a score ranging from 4 (beginner character with d4 constitution) to 31 (maxed character with D12 +4 constitution).
Next, each player creates their "Location" Deck.
Select a random location from the box, and build it randomly according to the card. Once all players locations are done, each player gets a random Villain card that will represent them. Take all villain cards and randomly assign them to each location deck. Each location deck should have its own Villian Card, representing one of the players.
Take a number of blessings randomly from the box to act as the game timer, the number entirely dependent on you, but 10 per player is appropriate.
From here on out, the game proceeds like the standard game, Moving, exploring, acquiring boons, ect... Except for when encountering a Villain.
If you Encounter your own Villain, you may choose to attack any other player at that location. You may ignore that villains powers. No Location can be temporarily closed. Your villain moves to a random location afterwards.
If you Encounter an enemy villain, all other locations with a player on it can be temporarily closed. You must act accoding to the villains power. Attack according to PvP rules, below. Villain moves to random open location afterwards.
If you encounter a defeated players villian, banish villian card and explore again.
No Location can be Permanently closed until all cards are gone from that location.
PvP rules. When you find a Villain, you are attacking the other player. You make a combat check vs their player difficulty, following any rules listed on the Villain Card If you roll higher than the target difficulty, Your enemy receives damage according to how high you rolled (up to the number of cards in their hand.) If you roll lower than the target difficulty, You take damage according to how low you rolled (up to the number of cards in your hand) If you meet it exactly, no damage is dealt or recieved.
Will post a "sample" game later!