[Interjection Games] The Interjection Blog is live!


Product Discussion


Interjection Games is proud to announce the Interjection Blog, a hub for free expansion content to IG classes, news on upcoming IG releases, random gaming musings, and whatever else seems like a good idea at the time.

Three class expansion articles (tinker innovations, herbalist rare plants, and an umbrella accessory for the gadgeteer) have already been posted to the website, with more due to hit at a fairly regular clip.

Stay awhile, and peruse!


Well, that's fairly odd, as I know I've seen external links function elsewhere on these forums.

In either case, the URL is www.interjectiongames.com.


One needs to put "http://" in the URL, or the website thinks the link is relative.

Like this:

Interjection Games wrote:
Interjection Games is proud to announce the Interjection Blog, a hub for free expansion content to IG classes, news on upcoming IG releases, random gaming musings, and whatever else seems like a good idea at the time.


Thanks muchly, sir!

A new post showing off David Hamilton's art for Ultimate Composition hits Friday, while an instructional post on the optimization of the "turn duty cycle" in board and card games is slated for Monday.

Don't miss out!


Definitely enjoying your articles Bradley - the latest on sub-bloodlines is quite informative on both the player-agency introduced (or reintroduced) in PF and the value of options with flavor as opposed to caveats without support.

And I enjoyed the discussion on the turn duty cycle, though not exactly for RPG's it does show you are conversant with and thinking across genres and media. No Tb for me. ;)


I just REALLY hate waiting for my turn, man.


Same here. While I usually am the DM, in the 1% of cases I do get to play, I tend to choose classes with a lot of options. Keeps my mind busy while the other players have their turn. Probably also the reason I like classes that let me dynamically react to the situation.


2 people marked this as a favorite.
Endzeitgeist wrote:
Same here. While I usually am the DM, in the 1% of cases I do get to play, I tend to choose classes with a lot of options. Keeps my mind busy while the other players have their turn. Probably also the reason I like classes that let me dynamically react to the situation.

"I don't always roll a character, but when I do, it has its own sourcebook." -Endzeitgeist

Community / Forums / Pathfinder / Pathfinder First Edition / Third-Party Pathfinder RPG Products / Product Discussion / [Interjection Games] The Interjection Blog is live! All Messageboards

Want to post a reply? Sign in.