When is UMD (other than CLW wands) useful in PFS?


Pathfinder Society

Silver Crusade 4/5

I ask this because I began to wonder why I have taken a number of ranks in UMD for a Sorcerer (now at +15). To emulate class features and other things requires significant DC penalties which in turn require very high UMD checks.

For instance, a Wisdom 10 Sorcerer requires to emulate a Wisdom 11 score first before even using a simple CLW wand.

What situations have you found it to be very useful to take serious ranks in the UMD skill?


Prethen wrote:

For instance, a Wisdom 10 Sorcerer requires to emulate a Wisdom 11 score first before even using a simple CLW wand.

You don't need to emulate an ability score for a wand, just emulate having it on your spell list.

A ranger with an 8 wis could active wands [with spells on his spell list] all day long without needing UMD.

As for other uses, I have to admit my sorcerer has mainly used it for CLW wands. But that's mainly because he's been saving all his money for upgrading his +Charisma headband.

Now that it's upgraded, I'm thinking of investing in a wand of Lesser Restoration, then start looking low level spell activation items from other classes that would be useful.

Silver Crusade 5/5 5/5 **

There are lots and lots of very useful spells. Many are even first level.

Longstrider, lead blades, gravity bow, prestidigitation, detect magic, shield are all spells that various characters of mine have wands of.

But there are zillions of other examples.

Grand Lodge 4/5

Prethen, you only need a 20 to use a wand with UMD, usually you only need to emulate an ability score if you are attempting to cast from a scroll.

To answer your question, I have found the greatest value of UMD is to allow my characters access t the numerous handy 1st level spells, particularly personal spells that can't be made in potion form, such as Longstrider, Honeyed Tongue or Gravity Bow.

Also it is very handy to have ranks in UMD if you rely on spells like Mage Armor and infernal healing and can't always be certain someone else will be in the party who can use it for you.

Scarab Sages 4/5

Yes, it should just be a straight DC 20 to activate a wand. You only need the ability score for a scroll. I think most GMs will allow Charisma to qualify to activate a Cleric scroll, since an Oracle could cast with Charisma. My sorcerer took to carrying around several divine scrolls. Enough to be a backup healer in most cases (scrolls to remove conditions and that kind of thing). His crowning UMD moment was getting a Breath of Life off against Krune (after being brought back with a Breath of Life himself just prior) to save the party Magus, who was fortunately right beside me. I think Breath of Life is a DC29, and at the time he was around a +20. After much buildup, I rolled a nat 20 to make the DC by plenty.

Dark Archive 4/5 5/5 ****

For sure, there can be a great use in scrolls, for sure. More than once I have seen characters saved by UMD on a Breath of Life scroll. My rogue buys scrolls, such as Heroism, Darkvision, etc... Which has been very useful as well.

BOL is a DC 30 if you don't have a 15 Wisdom, and then a 29 to actually cast.
I haven't used it as such, but things that would boost abilities from the ACL are probably worth looking in to, but I haven't had the time...

Dark Archive 4/5 5/55/5 ****

My Bard/Oracles's primary weapon beyond casting Grease and Murderous Command is a 'pistol' Wand of Magic Missile. Heightened Awareness comes to mind as another good spell that is missing from a couple lists that could UMD a wand of it.


Silbeg wrote:

For sure, there can be a great use in scrolls, for sure. More than once I have seen characters saved by UMD on a Breath of Life scroll. My rogue buys scrolls, such as Heroism, Darkvision, etc... Which has been very useful as well.

BOL is a DC 30 if you don't have a 15 Wisdom, and then a 29 to actually cast.
I haven't used it as such, but things that would boost abilities from the ACL are probably worth looking in to, but I haven't had the time...

I'm relatively new to Pathfinder Society play so forgive me if this is a dumb question, but how is Breath of Life spell available to PC's?

I looked it up (because I was going to see about getting a scroll or two) and saw that it is from Mythic Adventures, which isn't on the Additional Resources page.

Sovereign Court 4/5

Breath of Life is actually a spell from the Core Rulebook, available to Clerics (and Oracles). Weirdly, searching the PRD turns up the mythic version first, without making that particularly clear. The correct PRD link is here: LINK

Silver Crusade 5/5

Caliban_ wrote:
Silbeg wrote:

For sure, there can be a great use in scrolls, for sure. More than once I have seen characters saved by UMD on a Breath of Life scroll. My rogue buys scrolls, such as Heroism, Darkvision, etc... Which has been very useful as well.

BOL is a DC 30 if you don't have a 15 Wisdom, and then a 29 to actually cast.
I haven't used it as such, but things that would boost abilities from the ACL are probably worth looking in to, but I haven't had the time...

I'm relatively new to Pathfinder Society play so forgive me if this is a dumb question, but how is Breath of Life spell available to PC's?

I looked it up (because I was going to see about getting a scroll or two) and saw that it is from Mythic Adventures, which isn't on the Additional Resources page.

I believe you are thinking about the spell Deathless. Breath of life appears in the core rulebook, basically its a 5d8 cure spell that says if it heals a target up to enough hp to be alive, then the person lives (with a negative level that lasts a day).


Alex McGuire wrote:
Caliban_ wrote:
Silbeg wrote:

For sure, there can be a great use in scrolls, for sure. More than once I have seen characters saved by UMD on a Breath of Life scroll. My rogue buys scrolls, such as Heroism, Darkvision, etc... Which has been very useful as well.

BOL is a DC 30 if you don't have a 15 Wisdom, and then a 29 to actually cast.
I haven't used it as such, but things that would boost abilities from the ACL are probably worth looking in to, but I haven't had the time...

I'm relatively new to Pathfinder Society play so forgive me if this is a dumb question, but how is Breath of Life spell available to PC's?

I looked it up (because I was going to see about getting a scroll or two) and saw that it is from Mythic Adventures, which isn't on the Additional Resources page.

I believe you are thinking about the spell Deathless. Breath of life appears in the core rulebook, basically its a 5d8 cure spell that says if it heals a target up to enough hp to be alive, then the person lives (with a negative level that lasts a day).

Ah, I didn't think to check my core rulebook, I just googled it - which gave me http://www.d20pfsrd.com/magic/all-spells/b/breath-of-life

The bottom of the page usually has the source book, they must of used Mythic Adventures because they included the Mythic version of the spell as well.


Dhenn wrote:
Breath of Life is actually a spell from the Core Rulebook, available to Clerics (and Oracles). Weirdly, searching the PRD turns up the mythic version first, without making that particularly clear. The correct PRD link is here: LINK

Thanks.

Sczarni 5/5 5/55/5 ***

Sometimes UMD checks come up in scenarios, too.

There's a particularly difficult one in a high level Season 2 scenario that can really hurt.

Silver Crusade 2/5

My sorceress is racing to get maxed ranks of UMD to facilitate her familiar's use of wands. Note that if you succeed when rolling a one you don't mess up the wand for a day.

The Exchange 5/5

DesolateHarmony wrote:
My sorceress is racing to get maxed ranks of UMD to facilitate her familiar's use of wands. Note that if you succeed when rolling a one you don't mess up the wand for a day.

and it works. (it casts the spell even on a roll of "1" if you have a +19 UMD).

Silver Crusade

Just from my current characters:

My paladin UMDs a wand of shield. My cleirc UMDs longstrider. My sorceress UMDs bless and various scrolls. My magus UMDs heightened awareness and mage armor.

There are plenty of good uses for it.

4/5

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In tonight's game my Arcanist used UMD on a found Scroll of Animate Dead to make a new friend out of an old enemy.

5/5

Personally I like to have the option to use scrolls and wands that are found in scenarios. It sucks when you find a scroll of lesser restoration and nobody can use it. And the there comes the swarms...

In a home campaign I have a antipaladin/assassin who has maximum ranks and high charisma. Mostly uses it to read scrolls that his wizard buddy makes. Very handy to have shield and mirror image available.

Sovereign Court 5/5 *

Pathfinder Rulebook Subscriber

So, I love having UMD on my Cavalier 4/Rogue 5/Hellknight 1, she carries a variety of scrolls (see invis, glitterdust, ect), and wands (often partial charged from scenarios). One of her favorites is her wand of mirror image, though earlier tonight I rolled a 3 (failing by 2) so I used my shirt re-roll (with 3 stars), but got a 1, (which totaled 19). So instead of just failing to activate it, I jammed it.

Dark Archive 5/5 *

nosig wrote:
DesolateHarmony wrote:
My sorceress is racing to get maxed ranks of UMD to facilitate her familiar's use of wands. Note that if you succeed when rolling a one you don't mess up the wand for a day.
and it works. (it casts the spell even on a roll of "1" if you have a +19 UMD).

a natural one always fails on a umd check to use a wand. Furthermore you cannot use that wand for next 24 hrs

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

joe kirner wrote:
a natural one always fails on a umd check to use a wand. Furthermore you cannot use that wand for next 24 hrs

Actually that's only true if you fail with that natural 1:

Rules wrote:
Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.

Dark Archive 5/5 *

Auke Teeninga wrote:
joe kirner wrote:
a natural one always fails on a umd check to use a wand. Furthermore you cannot use that wand for next 24 hrs

Actually that's only true if you fail with that natural 1:

Rules wrote:
Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.

oops. Just re read skill description. Learn something new everyday. Thanks.

Dark Archive

I have umd past 35
for a half dozen wands
For numerous scrolls (including bolife)
To operate various magical machinery

Scarab Sages 1/5

Prethen wrote:

I ask this because I began to wonder why I have taken a number of ranks in UMD for a Sorcerer (now at +15). To emulate class features and other things requires significant DC penalties which in turn require very high UMD checks.

For instance, a Wisdom 10 Sorcerer requires to emulate a Wisdom 11 score first before even using a simple CLW wand.

What situations have you found it to be very useful to take serious ranks in the UMD skill?

Having a fighter UMD a Breath of Life scroll is always impressive.

Silver Crusade 5/5

My high level rogue has spent approximately 60k on a variety of wands. She utilized pretty much every partially charged wand found on chronicles to be the backup caster when necessary. Then, after the first part of a high level adventure went spectacularly wrong, she picked up a circlet of persuasion to get her UMD high enough to not have to worry about failing. Oh, and a wand of flame strike to help disrupt pesky casters. If I get the chance to play her again she is going to also get a wand of dimension door. In addition to the wands, UMD has been called out as a skill needed in a handful of scenarios.

Silver Crusade 4/5

Yep, I seemed to have gotten the rules messed up in regards to activating wands.

So, back to my original question. Beyond, needing to overcome a DC 20 for activating a wand, what compelling reasons have you found for having a high UMD? For characters without a lot of skill points to distribute it would need to be quite a compelling reason.

I agree that having a decent UMD (30? better?) for casting BOL for a non-Cleric might be a good idea.

Silver Crusade 5/5

It shows up sometimes as a skill needed during scenarios, and usually if somebody doesn't have it for that scenario the whole party could be in a world of hurt, I've seen scenarios where it is needed to stay alive / succeed.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

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Prethen wrote:

Yep, I seemed to have gotten the rules messed up in regards to activating wands.

So, back to my original question. Beyond, needing to overcome a DC 20 for activating a wand, what compelling reasons have you found for having a high UMD? For characters without a lot of skill points to distribute it would need to be quite a compelling reason.

I agree that having a decent UMD (30? better?) for casting BOL for a non-Cleric might be a good idea.

Easier to just go for First Aid gloves.

Dark Archive

Staves are also a activated like wands on a 20. I like giving summoners a staff of arcane power, minor for magic missile and/or a staff of fire for fireball. I don't feel summoners have good attack spells so I like the above mention damaging options. Also in PFS, staves recharge to full between sessions, provided you are capable of recharging them.

I really don't like having only 2 or 3 ranks in umd because even with cha and a. class.skill bonus, you are only about 30%-40% likely to succeed. I prefer waiting til level seven or higher, when staves are a reasonable price to put tanks in but then dump every or near every skill point into umd for 2 or 3 levels to get real close to that auto succeed target modifier ASAP. People can reasonably argue one rank to at least try early may be worth it.

It is pretty hard to invest so many points with a 2 skill points.per level class but I find even just a 12 int and human bonus goes s long way there. I also find.a.little.less bad since the Eidolon had their own pool of skill points also, which could also justify some points into umd itself.

I'm nit currently interested in looking it up. Even if I was, I think it is one of those topics you have to start searching forum posts instead of the actual book because it was not written clearly enough in the book. I would feel irresponsible if I left without mentioning I do not think all familiars are able to umd. I think intelligent(able to speak a language on its own rather than because it is a familiar) can umd but not others. I tnink improved familiar usually opens it up but doubt the base selection can.

5/5

Auke Teeninga wrote:
Prethen wrote:

Yep, I seemed to have gotten the rules messed up in regards to activating wands.

So, back to my original question. Beyond, needing to overcome a DC 20 for activating a wand, what compelling reasons have you found for having a high UMD? For characters without a lot of skill points to distribute it would need to be quite a compelling reason.

I agree that having a decent UMD (30? better?) for casting BOL for a non-Cleric might be a good idea.

Easier to just go for First Aid gloves.

Meh...my bard's got the gloves, and a 31ish UMD to cast heal from scrolls as necessary. It's stopped 2 or 3 deaths from happening in last couple of scenarios he played (now waiting on EoT). Being able to cast a level 6 scroll w/out fail grants him a much wider avenue of opportunities to do things in combat. It's can be expensive, but he's a good back up healer and a safety net in case the main healer goes down in a fight.


It's also handy for Empiricist investigator to be able to use wands, because the current way their Alchemy is written they cannot use wands at all.

I am so ready for the ACG errata....

*EDIT*

So after examining the 7th level Investigator Pre-Gen, I believe we have a legitimate source to argue that investigators can, in fact, use wands on their "spell-list". So disregard my previous comment...

4/5 ****

Relying on Pre-gens for rules is a bad idea.

Lem has a potion of Expeditious Retreat

Level 7 Hayato has Greater Weapon Focus

etc.


Robert Hetherington wrote:

Relying on Pre-gens for rules is a bad idea.

Lem has a potion of Expeditious Retreat

Level 7 Hayato has Greater Weapon Focus

etc.

True, many of them do have their issues, but it's better than nothing I suppose. And of course, I will be willing to suck it up if my GM says "Give me a UMD check for that Wand of Cure Light Wounds."


There seem to be lots of scenarios where you find wands and scrolls that are not on any PC's spell list. But they were specifically in the scenario because they are useful in that scenario.

My sorc can almost always activate them.

I have saved the life of a fellow with BoL.

At our local there used to be a fighter with decent UMD and several level 1 buff wands of spells that stack (purchased with prestige). If there wasn't someone at the table that could activate them, he could buff himself. He was often playing up and having no troubles.
He said he originally made the character as a joke, but it ended up being one of his most successful PFS characters.

Dark Archive 4/5

The Big things you can UMD

Barkskin DC23 for +2 AC 30 mins (2 PA buys 5 copies on 1 scroll) (Wisdom 12 required or DC27 Check).

Heroism DC 25 for +2 to hit and saves 50 mins (2 PA buys 2 copies)

Heal DC31 for +110 HP and Removing a massive list of conditions (expensive but extremely powerful if you lack a divine caster) (Wisdom 16 or DC31 check required for the ability score).

The DC30 Emulate an alignment check would normally be useful, in PFS however evil items are in general unavailable, (Example being Demon Armor)

5/5

Good wands and/or scrolls:
murderous command
touch of the sea
endure elements
identify
summon minor monster
diagnose disease
detect secret doors
glitterdust
fly
resist energy
fireball (for when you absolutely, positively have to kill every commoner in the room)

5/5 *****

Prethen wrote:

Yep, I seemed to have gotten the rules messed up in regards to activating wands.

So, back to my original question. Beyond, needing to overcome a DC 20 for activating a wand, what compelling reasons have you found for having a high UMD? For characters without a lot of skill points to distribute it would need to be quite a compelling reason.

I agree that having a decent UMD (30? better?) for casting BOL for a non-Cleric might be a good idea.

My Razmirian Priest Sage Sorcerer has a UMD in the mid 30's for divine spell completion and trigger items but then he can power divine scrolls with his spell slots without expending them. He happily provides free restorations and raise dead while also having access to some of the best buff spells going. Dropping Holy Sword on the big stupid melee guys with a level 5 spell slot is always amusing.

Sovereign Court 5/5

Mounted specialists are way more viable in PFS since Carry Companion came out. Carry a few scrolls (or even a wand) and any cavalier with UMD can always have a handy mount no matter where she goes.. before Hosteling Armor becomes affordable!

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