Where Pathfinder Online Went Wrong IMO


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Goblin Squad Member

Andius the Afflicted wrote:
<Kabal> Daeglin wrote:
I think there are a lot more fun people to meet and play with, either as friends or enemies. You may not understand why I am happy with the game so far. I can't understand how you're not.

I actually understand completely. It's how I felt about my Freelancer Server. My Freelancer server was capped at 50 people with no plans to ever become much larger.

I hope you realize this game's plan is to expand, and if it succeeds in that venture, the tiny little group of people that comprise PFO's current community will ultimately be of no meaning. It's going to attract an Open World PvP crowd. A crowd that has quite literally accused me of being a carebear and had a lot of people even in my own group telling me I was too nice and didn't have enough bloodthirst.

Good luck with that.

Thank you. I wouldn't have it any other way! :D

Goblin Squad Member

Dorgan Berkham wrote:
Andius the Afflicted wrote:
<Kabal> Daeglin wrote:
I think there are a lot more fun people to meet and play with, either as friends or enemies. You may not understand why I am happy with the game so far. I can't understand how you're not.

I actually understand completely. It's how I felt about my Freelancer Server. My Freelancer server was capped at 50 people with no plans to ever become much larger.

I hope you realize this game's plan is to expand, and if it succeeds in that venture, the tiny little group of people that comprise PFO's current community will ultimately be of no meaning. It's going to attract an Open World PvP crowd. A crowd that has quite literally accused me of being a carebear and had a lot of people even in my own group telling me I was too nice and didn't have enough bloodthirst.

Good luck with that.

So are you telling him the reason why his reasons are not valid is that the game might succeed, all in a thread questioning the very possibility of the game succeeding?

My Freelancer server was run by a member of the community doing it for love, not profit. He actually did so at considerable personal expense. The only advancements were made by unpaid modders doing it for the love of the game.

PFO is a for profit game, with intent to advance. In order to do so at a rate that's going to keep people's interests they need to grow the community and get more players coming in.

So if PFO remains as is and continues to provide what he likes about it, it will probably get shut down or stop advancing because it's not turning a profit.

I'd add that he can permanently get what he enjoys about PFO by finding a small server game and selecting a sever with a community he enjoys. Say.... LiF : Your Own World? Lol

Those game's can succeed with the style of community he likes because they are generally selling the game itself and letting players eat the cost of running servers.

Paizo Glitterati Robot

2 people marked this as a favorite.

Removed a series of personal jabs and responses to them. It's fine if people disagree, in fact, it's bound to happen, but be civil to each other. Focus on content of discussions, not the other people in them. However, I'm not sure that this is going to end in anything productive, given how baiting the original post is, so we'll be locking this one.

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