| Tajic |
I look at this class and that is all I can see it as. When I read through the infusions I started getting this feeling that it reminded me of all the abilities. Water being able to heal with there power, creating walls to block of attacks with earth or water. If you remove the AEther element than you have a bender.
| Starfox |
I agree very strongly. This is not just a bender, it is an archetypal anime blaster. And I must say I like it. It also replaces the warlock, which I never liked. So it is all good with me. The ability to make a character who is an intuitive master of powers without being a genius is part of what a sorcerer does, but the kineticist manages to do so with mainly at-will powers without going stir crazy power-wise.
It is a running scale of versatility; arcanist - wizard - sorcerer - kineticist. At one end, great versatility. At the other, great repeatability. Take your pick.
I also love the utility powers, they bring a lot of bender/anime mage feel without being too over the top. Again, even a minor power can be amazing if it is at will.
| Malwing |
Benders are just the most recent popular thing. There are so many Air/Fire/Earth/Wind mage stuff that just doesn't work with a normal caster. You're generally mired with spells having nothing to do with your element, underpowered beyond belief or just so physically weak that you can be something other than 'the blaster' when it comes to your elemental theme.
| magnuskn |
I don't think we can compare the pirate code to Pathfinder rules. :p
Anyway, gestalt characters are not really meant for regular campaigns. I'd be more interested in a way to play the Avatar as a regular character (probably without the ability to go into the Avatar state). I'd actually be surprised if there wasn't an archetype to simulate that somehow.
| Malwing |
While I agree in general with Crisischild, Heladriell has a point. At the moment the Kineticist has nothing but blasting. A martial arts slant would give it more precident to have more interesting class features, class skills and flavor. I think it not having any flavor not related to its kinesis is resulting in a lot of mechanical damage to the class. Flavor should probably be arbitrarily attached to it mostly to leave design space to be taken away for archetypes, and thus different flavor, in addition to shoring the weaknesses of the class.
| magnuskn |
magnuskn wrote:So, how do we get to play the Avatar? Will there be an archetype for that? :DThe kineticist capstone makes you the Avatar.
Yeah, I saw that. A bit late, IMO. ^^
minoritarian
|
I think of Kaladin from the Stormlight Archive and wish that kineticists got powers like other stormlight users. Also Liz Sherman from Hellboy. A little of State Alchemists. A little of Codex Alera
Maybe I'll have to give Avatar another go but the two episodes I saw didnt warrant this level of excitement.
| kestral287 |
I think of Kaladin from the Stormlight Archive and wish that kineticists got powers like other stormlight users. Also Liz Sherman from Hellboy. A little of State Alchemists. A little of Codex Alera
Maybe I'll have to give Avatar another go but the two episodes I saw didnt warrant this level of excitement.
I'm sad that I wasn't able to swing the Codex Alera characters I really liked in the right ways. Amara was an earlyish attempt of mine but it just didn't seem to work right.
... Odiana and her man might be a funny thing to unleash on a game though. But he was a metal user and those are probably the hardest to make work.
| Malwing |
minoritarian wrote:I'll go to episode 11 and see how I feel then! That's only about 3 hours of my life I can spare that.The later seasons only get better, just so you know. IIRC, around the first half of the first season was a lot of set up for the world and how everything worked.
Second season hurt my soul. I was scared for the life of a character with no lines.
| Third Mind |
While Avatar and bending is the first thing that came to mind for the elements, when it comes to aether I think more of magneto, jean grey, carrie and such. Of course there's many other influences.
That being said, the class has done a good job at making me want to make it my own. Which shouldn't be terribly hard.
| Romanus |
There are lots of archetypes here. When I saw this, I ran down the list of X-Men... Storm/Air, Avalanche/Earth, Pyro/Fire, Iceman/Water (ice slide? c'mon pretty epic in some ways). I saw benders as well, but since I do more coimc books than cartoons, the merry mutants came to mind.
Also, Sailor Moon came to mind as well. Sailors Mercury and Neptune/water, Sailor Mars/fire, Sailor Jupiter/lightning, Sailor Uranus/Air or Earth depending on your mood and attack style.