Dragon body parts as magic items


Homebrew and House Rules


So last night my party faced off with a custom drake I built, they're only level 5 so I could have had a medium sized white, or an advanced, giant flame drake.
Anyway, they were well prepared enough to basically destroy him and only take minimal damage and then the question was raised, "Drake's are dragons, are dragon parts magical?"

I don't know what Pathfinders rules, or if there even are any rules, for this. I quoted some old myths that I remember, in that, the heart of a dragon if eaten will allow you understand animal (though the jury's still out on whether I have it be true) and a vial of dragons blood can restore a petrified creature.

Does anybody have any ideas?


Also, how big would a Huge sized dragon's head be? They want a trophy


Is anybody reading this? Hello?


To my knowledge there are no rules for this. Anything you want to make inherently magical about the dragon's corpse is going to be a house rule.


As far as opinions go, would allowing the Drake Heart to give them the ability of a permanent Speak With Animals at level 5-6 be fair or really OP?


RavenStarver wrote:
As far as opinions go, would allowing the Drake Heart to give them the ability of a permanent Speak With Animals at level 5-6 be fair or really OP?

There's a wizard discovery that effectively allows that and it's available about that level. I think having the heart give effectively that is fine. For fun you should make it so that the conversations are only understood by the animal and the person speaking. Like Harry Potter and the snake tongue thing.

Other ideas for dragon part magic items:

-One or some of the talons act as +1 daggers (or swords depending on size)

- The hearts blood acts as potion of firebreath (pick a number of flasks, but keep it reasonable).

- Dragon has some runes inscribed in certain scales that act as certain items. Amulet of natural armor, Ring of deflection, Pearl of power, etc.


I believe the special materials bits have rules for using dragon skin as armor-- it's basically just easy to put the appropriate Resist Energy ability on, I think, but it's something.


An easier option (possibly with an skill check like Appraise or Spellcraft) would be to state that there is raw, unprocessed magic in the parts, which can be used as X gp worth of materials for crafting magic items. Or, if there's no crafters in the party, maybe the blood in the heart can be used as X gp worth of ink for scribing new spells into someone's spellbook... You just gotta get a little creative with ideas and your party's composition. Got an alchemist? Maybe it's useful for crafting alchemical items or poisons. You get the idea.

If that's all too open-ended, you can always say that it's only usable for a specific item, or an item from a list of thematic choices. Flame drakes might be usable for Alchemist's Fire and other explosives on Craft(Alchemy), Flaming and Flaming Burst weapon enchants or other fire/dragon themed wondrous items if enchanting stuff with it, etc.

Shadow Lodge

I do what Zigniber describes - and include it as part of the encounter's treasure budget.

The permanent speak with animals sounds fun and not OP, though.


Well, there's the Dragoncrafting feat.


I think a long time ago (2nd edition perhaps?) there were rules for using the parts of slain magical beasts for various things, such as selling or spellcomponents. Perhaps it was just a houserule my first DM created. But it is something that I have thought about for a while, I'm just not sure how to make it meaningful.

The Dragoncrafting feat is a start. I'd like to expand on it further for other magical creatures.

Shadow Lodge

Talismanic Components


Weirdo, you're amazing. Not sure how I missed that in Ultimate Campaign.

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