Things a DM can put in a dungeon to totally mess with players


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Scarab Sages

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UnArcaneElection wrote:
Goth Guru wrote:
If the party herds animals into the dungeon first, have the vampire turn them all into minions and have them attack the adventurers. :)

Vampire cows! And you know what that means . . . .

You have to kill them with a steak?


Monkey swarms, and if that doesn't work, deep pit traps leading to dire rabbit swarms (maybe vampire dire rabbit swarms?).


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Monkey Swarms are serious business. You can tell, since Mad Monkeys is 3rd level spell. Just let that soak in for a second. That means a monkey swarm is on the same scale of effectiveness as a fireball or a lightning bolt.


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I'm Hiding In Your Closet wrote:
UnArcaneElection wrote:
Goth Guru wrote:
If the party herds animals into the dungeon first, have the vampire turn them all into minions and have them attack the adventurers. :)

Vampire cows! And you know what that means . . . .

You have to kill them with a steak?

That's the one. Had this in mind last time I posted it, but didn't know where to find the image.

DM Under The Bridge wrote:
Monkey swarms, and if that doesn't work, deep pit traps leading to dire rabbit swarms (maybe vampire dire rabbit swarms?).

Or Vorpal Rabbit Swarms.


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i added in a family of badgers (knowing that one PC could speak Sylvan) that would not let them pass a certain point. they stayed there, trying to talk to the badgers, for like 30 minutes. after that session, my players freaked out and had like a group message to decipher the badger's secret and hung out for a while every day just posing ideas for it, but in the end, they just intimidated the badgers and walked through to the next corridor of the dungeon

Dark Archive

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A tasty plate of ravioli on the floor in the middle of an empty room. Nothing strange about it, other than the fact it exists. Mess with them players!

Scarab Sages

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These.


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I'm Hiding In Your Closet wrote:
These.

Creepy

Scarab Sages

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A hallway in which each section of floor is a pressure plate; each pressure plate sounds slightly different from the one next to it; it turns out it's essentially a giant piano.


A board game where when the PCs roll dice, gigantic dice fall out of the ceiling. The characters have to reflex save to avoid getting hit.

http://silentreaper.deviantart.com/art/StupidFox-142-539707307

Like This..


A monster that resembles a bear-trap, amidst a room full of bear traps. Upon trying to disable another bear-trap in their way (said monster), it attacks.

These

Liberty's Edge

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A vending machine that dispenses live rats.


A vending machine in the guards' break room that dispenses used panties.

Liberty's Edge

A red lab coat.

Liberty's Edge

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An adamantium apple inscribed ΤΩΙ ΚΡΑΤΙΣΤΩΙ.


My searches have only turned up coins and Alexander The Great.


In a sci-fi setting, i put paper cut-out control panels in front of my characters with drawings of arcade-machine like buttons and joysticks on them. "Your characters are in strange, alien siege weapons, which button do you press to fire randomly at the enemy ships?"

One of the buttons, of course, was the self-destruct button.


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Goth Guru wrote:
My searches have only turned up coins and Alexander The Great.

Presumably it's a reference to the Apple of Eris, which was supposedly engraved with, "To the fairest".

Liberty's Edge

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Arakhor wrote:
Goth Guru wrote:
My searches have only turned up coins and Alexander The Great.
Presumably it's a reference to the Apple of Eris, which was supposedly engraved with, "To the fairest".

Indeed. "To the strongest" in this case.

Which, only tangentially related, were supposedly Alexander's last words when asked who should succeed him on the throne of his Empire.

Unsurprisingly, this was not a good plan.


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Krensky wrote:
A vending machine that dispenses live rats.

I am so adding one of these to The Cleaves.

Don't buy the turtle. It's a snapping turtle that will slowly grow into a Tarrasque!


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UnArcaneElection wrote:
Goth Guru wrote:
If the party herds animals into the dungeon first, have the vampire turn them all into minions and have them attack the adventurers. :)

Vampire cows! And you know what that means . . . .

It means players die. My friend ran a game that featured a vampire cow in an old, hay-filled barn. During the fight with The Cow-nt, they decided to use a bunch of fire spells. He kept telling them the barn was on fire, but they didn't listen.

They killed the cow right before the barn caved in and killed them.


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We found stats to the Diablo II Hell Bovine. They are going in my next module...

And one of the players could possibly end up with a weapon with a curse on it called Bovine Allegiance. They suffer a -4 to all attacks against anything that falls within the bovine species.


Anyone with planer travel. Doctor Who could show up, fix his Tardis, then go home.

Star of Star vs the Forces of Evil and some of her friends could show up looking for a ring of invisibility or something.

The characters from Sliders, or parallels of them, show up. It will be 24 hours before they can slide again.


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The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)


Aniuś the Talewise wrote:
The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)

What's the problem? You can't lift it up in multiple loads?!?!


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Loren Pechtel wrote:
Aniuś the Talewise wrote:
The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)
What's the problem? You can't lift it up in multiple loads?!?!

there was no time as the party was being chased out by an entire colony of angry giant spiders.

otherwise, if you had some kind of lifting apparatus to lower in from above, sure. but the option wasn't available at the time.

also, I may not have been clear: the pile of gold was the stairs to the way out. if the pile of gold got too small you couldn't reach the trapdoor, which was in the ceiling.


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A Lich named Tammy.


A commoner... lich.

Master Crastman and you can create that phylactery, thus making the weakest lich ever!


Awfully cute things, which they have to roll will saves against or spend 1d4 rounds cuddling/petting/praising, especially during combat.


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Aniuś the Talewise wrote:
Loren Pechtel wrote:
Aniuś the Talewise wrote:
The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)
What's the problem? You can't lift it up in multiple loads?!?!

there was no time as the party was being chased out by an entire colony of angry giant spiders.

otherwise, if you had some kind of lifting apparatus to lower in from above, sure. but the option wasn't available at the time.

also, I may not have been clear: the pile of gold was the stairs to the way out. if the pile of gold got too small you couldn't reach the trapdoor, which was in the ceiling.

Yeah, that would be something of a problem. To some extent, though: Tie a rope to your pack and drop it. Stand on it to reach the hole and then pull it up.


Ear hair. Growing out of all the things.


People smelling them.

"Good day miss"....*sniffsniff*.....how are you?..*sniffsniff*


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Aniuś the Talewise wrote:
The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)

Return to the dungeon of gold and spiders. You have a bucket with a long rope on it and some polearm capable of shoveling. At first you only get gold, but soonner or later you get a bucket topped off with giant spiders.

An NPC named Explorer Smurf who is the only one who knows where all the dungeons are. Especially great if it's a play by post. :)


Goth Guru wrote:
Aniuś the Talewise wrote:
The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)

Return to the dungeon of gold and spiders. You have a bucket with a long rope on it and some polearm capable of shoveling. At first you only get gold, but soonner or later you get a bucket topped off with giant spiders.

An NPC named Explorer Smurf who is the only one who knows where all the dungeons are. Especially great if it's a play by post. :)

Yep, that would totally work.

I should probably clarify that the game we were playing wasn't an actual game, but a playtest of the GM's dungeon to make sure that it wasn't overkill for level 1 characters.

Ironically the players spent more time overestimating each other's capacity to withstand damage and accidentally killing each other than actually being killed by the enemies, though that did also happen.

(dead players in this playtest did not die permanently but technically only went unconscious and then were revived with potions of cure light wounds, after the death was tallied by the GM. He would later go back and work on those rooms so that they are not as fatal.)


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Ah yes, my memory brings back an incredible encounter in one of my friend's games.

We encountered corpses and a coffin in a room. We think: yep, totally a vampire.

Then the dwarf magus decides to destroy the coffin, and finds his weapon stuck in a sticky, gooey mess, that then attacks.

The coffin is actually a mimic.

When the mimic is finally killed, it turns into a vapor and flies away.

It was a vampire mimic.


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Aniuś the Talewise wrote:
Goth Guru wrote:
Aniuś the Talewise wrote:
The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)

Return to the dungeon of gold and spiders. You have a bucket with a long rope on it and some polearm capable of shoveling. At first you only get gold, but soonner or later you get a bucket topped off with giant spiders.

An NPC named Explorer Smurf who is the only one who knows where all the dungeons are. Especially great if it's a play by post. :)

Yep, that would totally work.

I should probably clarify that the game we were playing wasn't an actual game, but a playtest of the GM's dungeon to make sure that it wasn't overkill for level 1 characters.

Ironically the players spent more time overestimating each other's capacity to withstand damage and accidentally killing each other than actually being killed by the enemies, though that did also happen.

(dead players in this playtest did not die permanently but technically only went unconscious and then were revived with potions of cure light wounds, after the death was tallied by the GM. He would later go back and work on those rooms so that they are not as fatal.)

I always like it when my GMs don't kill me permanently, but the medical bills are starting to pile up. I much prefer it when they kill my characters. ;)

Liberty's Edge

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A partial sign reading:

"You must be this tall to ride the"

The rest of the sign is missing. Perhaps bitten or scortched.

Scarab Sages

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A half-full grain silo containing a flame strike trap that repeats at regular intervals. The PCs have to contend not only with the fire, but with the fact that every blast turns more of the grain into popcorn that takes up about three times as much space as the unheated kernels did, and they'll be buried alive if they can't either escape or disarm the trap before all the grain is popped.


Krensky wrote:

A partial sign reading:

"You must be this tall to ride the"

The rest of the sign is missing. Perhaps bitten or scortched.

O.O I ran my party through an amusement park last Saturday, I should totally have had that.


Trekkie90909 wrote:
I always like it when my GMs don't kill me permanently, but the medical bills are starting to pile up. I much prefer it when they kill my characters. ;)

Yeah, I've seen Mummy Rot make a few low-level characters wish they'd gotten health insurance.

Liberty's Edge

Trekkie90909 wrote:
Krensky wrote:

A partial sign reading:

"You must be this tall to ride the"

The rest of the sign is missing. Perhaps bitten or scortched.

O.O I ran my party through an amusement park last Saturday, I should totally have had that.

Oh, and it needs to be absurdly high or low.


Themselves, or total polar opposites of themselves.

A muscular overly feminine man named 'Barry', dressed in a S&M outfit or tutu, going yoohoo!

Scarab Sages

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Prisoners for the PCs to rescue...who are the same in number as the party, and look a LOT like them from the back, but their faces are jarringly different.

They'd captured your stunt doubles!!!


I'm Barry sans S&M

so is my polar opposite a cowardly gay-hating pit preacher holding a dated edition of the KJV

Liberty's Edge

So you own a tutu?


sans tutu also

so I guess that makes me Barry except naked? Lol


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The opposite would probably be a frail straight-guy who's non-flirtive and afraid of S&M...and not a fan of ballet.

Back onto topic: Pit Cosmo at them!
Or Rysky, for that matter.

Scarab Sages

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Exotic fish...just swimming through the empty air of the dungeon, completely harmless.


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I'm Hiding In Your Closet wrote:
Exotic fish...just swimming through the empty air of the dungeon, completely harmless.

Put them in a tank of air and situate it in the flooded part of the dungeon.

Liberty's Edge

A time clock with cards, bulletin board, and employment law posters.

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