I'm Hiding In Your Closet
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| UnArcaneElection |
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UnArcaneElection wrote:You have to kill them with a steak?Goth Guru wrote:If the party herds animals into the dungeon first, have the vampire turn them all into minions and have them attack the adventurers. :)Vampire cows! And you know what that means . . . .
That's the one. Had this in mind last time I posted it, but didn't know where to find the image.
Monkey swarms, and if that doesn't work, deep pit traps leading to dire rabbit swarms (maybe vampire dire rabbit swarms?).
Or Vorpal Rabbit Swarms.
| Theeris |
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i added in a family of badgers (knowing that one PC could speak Sylvan) that would not let them pass a certain point. they stayed there, trying to talk to the badgers, for like 30 minutes. after that session, my players freaked out and had like a group message to decipher the badger's secret and hung out for a while every day just posing ideas for it, but in the end, they just intimidated the badgers and walked through to the next corridor of the dungeon
| The Fiend Fantastic |
| Quasnoflaut |
In a sci-fi setting, i put paper cut-out control panels in front of my characters with drawings of arcade-machine like buttons and joysticks on them. "Your characters are in strange, alien siege weapons, which button do you press to fire randomly at the enemy ships?"
One of the buttons, of course, was the self-destruct button.
| Arakhor |
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My searches have only turned up coins and Alexander The Great.
Presumably it's a reference to the Apple of Eris, which was supposedly engraved with, "To the fairest".
Krensky
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Goth Guru wrote:My searches have only turned up coins and Alexander The Great.Presumably it's a reference to the Apple of Eris, which was supposedly engraved with, "To the fairest".
Indeed. "To the strongest" in this case.
Which, only tangentially related, were supposedly Alexander's last words when asked who should succeed him on the throne of his Empire.
Unsurprisingly, this was not a good plan.
| Azten |
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Goth Guru wrote:If the party herds animals into the dungeon first, have the vampire turn them all into minions and have them attack the adventurers. :)Vampire cows! And you know what that means . . . .
It means players die. My friend ran a game that featured a vampire cow in an old, hay-filled barn. During the fight with The Cow-nt, they decided to use a bunch of fire spells. He kept telling them the barn was on fire, but they didn't listen.
They killed the cow right before the barn caved in and killed them.
| Goth Guru |
Anyone with planer travel. Doctor Who could show up, fix his Tardis, then go home.
Star of Star vs the Forces of Evil and some of her friends could show up looking for a ring of invisibility or something.
The characters from Sliders, or parallels of them, show up. It will be 24 hours before they can slide again.
| Loren Pechtel |
The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)
What's the problem? You can't lift it up in multiple loads?!?!
| Aniuś the Talewise |
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Aniuś the Talewise wrote:The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)What's the problem? You can't lift it up in multiple loads?!?!
there was no time as the party was being chased out by an entire colony of angry giant spiders.
otherwise, if you had some kind of lifting apparatus to lower in from above, sure. but the option wasn't available at the time.
also, I may not have been clear: the pile of gold was the stairs to the way out. if the pile of gold got too small you couldn't reach the trapdoor, which was in the ceiling.
| Loren Pechtel |
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Loren Pechtel wrote:Aniuś the Talewise wrote:The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)What's the problem? You can't lift it up in multiple loads?!?!there was no time as the party was being chased out by an entire colony of angry giant spiders.
otherwise, if you had some kind of lifting apparatus to lower in from above, sure. but the option wasn't available at the time.
also, I may not have been clear: the pile of gold was the stairs to the way out. if the pile of gold got too small you couldn't reach the trapdoor, which was in the ceiling.
Yeah, that would be something of a problem. To some extent, though: Tie a rope to your pack and drop it. Stand on it to reach the hole and then pull it up.
| Goth Guru |
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The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)
Return to the dungeon of gold and spiders. You have a bucket with a long rope on it and some polearm capable of shoveling. At first you only get gold, but soonner or later you get a bucket topped off with giant spiders.
An NPC named Explorer Smurf who is the only one who knows where all the dungeons are. Especially great if it's a play by post. :)
| Aniuś the Talewise |
Aniuś the Talewise wrote:The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)Return to the dungeon of gold and spiders. You have a bucket with a long rope on it and some polearm capable of shoveling. At first you only get gold, but soonner or later you get a bucket topped off with giant spiders.
An NPC named Explorer Smurf who is the only one who knows where all the dungeons are. Especially great if it's a play by post. :)
Yep, that would totally work.
I should probably clarify that the game we were playing wasn't an actual game, but a playtest of the GM's dungeon to make sure that it wasn't overkill for level 1 characters.
Ironically the players spent more time overestimating each other's capacity to withstand damage and accidentally killing each other than actually being killed by the enemies, though that did also happen.
(dead players in this playtest did not die permanently but technically only went unconscious and then were revived with potions of cure light wounds, after the death was tallied by the GM. He would later go back and work on those rooms so that they are not as fatal.)
| Aniuś the Talewise |
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Ah yes, my memory brings back an incredible encounter in one of my friend's games.
We encountered corpses and a coffin in a room. We think: yep, totally a vampire.
Then the dwarf magus decides to destroy the coffin, and finds his weapon stuck in a sticky, gooey mess, that then attacks.
The coffin is actually a mimic.
When the mimic is finally killed, it turns into a vapor and flies away.
It was a vampire mimic.
| Trekkie90909 |
| 2 people marked this as a favorite. |
Goth Guru wrote:Aniuś the Talewise wrote:The only way out of the dungeon was a trapdoor/hole in the ceiling, which could only be reached by climbing a huge pile of gold. You could take the gold if you'd like, but if you took too much you wouldn't be able to get out. (This dungeon was for level 1 players)Return to the dungeon of gold and spiders. You have a bucket with a long rope on it and some polearm capable of shoveling. At first you only get gold, but soonner or later you get a bucket topped off with giant spiders.
An NPC named Explorer Smurf who is the only one who knows where all the dungeons are. Especially great if it's a play by post. :)
Yep, that would totally work.
I should probably clarify that the game we were playing wasn't an actual game, but a playtest of the GM's dungeon to make sure that it wasn't overkill for level 1 characters.
Ironically the players spent more time overestimating each other's capacity to withstand damage and accidentally killing each other than actually being killed by the enemies, though that did also happen.
(dead players in this playtest did not die permanently but technically only went unconscious and then were revived with potions of cure light wounds, after the death was tallied by the GM. He would later go back and work on those rooms so that they are not as fatal.)
I always like it when my GMs don't kill me permanently, but the medical bills are starting to pile up. I much prefer it when they kill my characters. ;)
I'm Hiding In Your Closet
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A half-full grain silo containing a flame strike trap that repeats at regular intervals. The PCs have to contend not only with the fire, but with the fact that every blast turns more of the grain into popcorn that takes up about three times as much space as the unheated kernels did, and they'll be buried alive if they can't either escape or disarm the trap before all the grain is popped.