
Volvogg |
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Hey All,
Within the next couple of weeks I will be playing a mini-campaign. A friend of mine will be DMing the adventure. He's a long time player but new to actually running a game. I thought because of this I would go with something pretty straightforward ... a warpriest.
The build so far is really simple but I think potentially fun: a vital striking warpriest of Gorum. For feats I was thinking of the following:
- improved vital strike
- greater vital strike
- devastating strike
- wf[greatsword][b]
- channeling force
- ws[greatsword]
- vital strike
- power attack
Coupled with the Destruction Blessing he should be dishing out a respectable amount of damage. If it matters, starting level will be 8 or 10, not sure about stat generation yet though. Last but not least all Pathfinder books allowed.
All comments / suggestions are welcome!
Thanks
Volf

Dark Netwerk |

Just remember that only the bonus feats use the Warpriest level as BAB and fighter level. The regular feats don't have that option, so you'll want to figure out how you'll wantto build with that restriction.
For example you could take either Weapon Specialization or Vital Strike as the 6th level bonus (or at one of the other bonus levels). So WS at 6th then VS at 9th (which would be the normal feat since you'll have +6 BAB) and Devastating Strike as the bonus at 9th. You'll not be able to take Improved Vital Strike until 12th with a bonus choice or 15th with a regular. And greater will have to wait until the 18th level bonus feat.
You could also look into those Weapon of the Chosen feat line if greatsword is your god's favored weapon. The first two aren't incredible, but the third feat gives you two d20 rolls when you use the attack action (such as when using VS) and pick the best. Better chances to hit and better chances to crit.

Claxon |
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To add here, the Warpriest uses his level only in qualifying for bonus feats. Not in how the feats function, but that is a different discussion.
More importantly, Vital Strike et al. are generally considered to be poor feats as your goal is to generally be making full attacks. Not single attacks. Unless you plan on moving every round and never making full attacks (bad plan) Vital Strike isn't really a good way to go.
You will take better advantage of your strengths if you can full attack.
I don't personally have great recommendations for how to build a Warpriest as I have gotten around to looking at one yet, but I can tell you that trading full attacks for Vital Strike isn't really great. And that I feel if you build this way you will feel the Warpriest is weaker than it actually is.
Edit: For a two handed weapon fighter the main thing is high strength and power attack. You could honestly just build it like you would a two-hand fighter.
Power Attack
Weapon Focus
Weapon Spec
Improved Critical
Greater Weapon Focus
Greater Weapon Spec
Furious Focus
Edit 2: However, if you are absolutely set on using Vital Strike your setup looks okay. The only things that really look optional are devastating strike and channeling force, and I'm not sure what would be better to replace them with.

Volvogg |
Thanks for all the feedback folks! Some really great advice here. I will have to agree with you Claxon ... going the full attack route is most likely better than vital striking. It would also make the build even more simple. I also really like the channel smite idea.
I think I will go with your setup Claxon along with channel smite and extra smite.
Even as a long time player. I don't think running a first campaign as a GM should.be begining at level 8_10. Nit saying to start at one but 3-5 are good choices.
Sorry Raymond ... I didn't really ask for input on that matter. Did you have anything to add to my original question?

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With some tweaks, a Furious Focus/Vital Strike warpriest build can be amazingly effective.
As a weapon focused character without a full attack bonus, Vital Strike is suddenly a more attractive option (since you don't get as many iterative attacks anyway, and they are less likely to hit than with a fighter). And thanks to bonus feats, you can pick it up well before an inquisitor or cleric can. Just a couple of levels after they could get Vital Strike, you are on to Improved Vital Strike if you want it.
What makes that build particularly attractive is a new feat: Greater Weapon of the Chosen. It is easiest for war priests to pick up (since they get Weapon Focus and bonus feats & are less likely to be penalized for selecting their deity's favored weapon). A human war priest can pick it up by 3rd level, and everyone else can have it by 5th if they dedicate themselves to it (leaving their 6th level free for Vital Strike).
And why is this a great feat? because every time you attempt a single attack with the attack action using your deity's favored weapon, you get to roll the attack twice and take the better of the two.
Let that sink in.
If I'm a 6th level war priest of Gorum wielding a great sword, with Vital Strike and Greater Weapon of the Chosen, I can take an attack action, roll 2d20 and take whichever is better (bumping the chance of a crit), and deal 4d6 +1.5x Str on a successful strike. Power Attack and Furious Focus also play very well with this build. You don't even need fervor and blessings to be effective at that point.

Volvogg |
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As a weapon focused character without a full attack bonus, Vital Strike is suddenly a more attractive option (since you don't get as many iterative attacks anyway, and they are less likely to hit than with a fighter). And thanks to bonus feats, you can pick it up well before an inquisitor or cleric can. Just a couple of levels after they could get Vital Strike, you are on to Improved Vital Strike if you want it.
That was my original thinking as well. Being that the warpriest only has 3 attacks vital strike suddenly becomes a much more attractive choice.
What makes that build particularly attractive is a new feat: Greater Weapon of the Chosen. It is easiest for war priests to pick up (since they get Weapon Focus and bonus feats & are less likely to be penalized for selecting their deity's favored weapon). A human war priest can pick it up by 3rd level, and everyone else can have it by 5th if they dedicate themselves to it (leaving their 6th level free for Vital Strike).
And why is this a great feat? because every time you attempt a single attack with the attack action using your deity's favored weapon, you get to roll the attack twice and take the better of the two.
Let that sink in.
So ... I must have been having a stupid moment but mistook that feat for something else entirely. After rereading the Weapon of the Chosen feat tree I have to agree with you and others that have mentioned them already. Rolling twice for each attack made (coupled with vital strike et al) would make for a very effective combination.
I managed to sit down and iron out feat selections for the most part (still missing a few though). Take a look and let know what you folks think of this setup:
Bonus Feats by Level
- 3 - Furious Focus
- 6 - Vital Strike
- 6 - Greater Weapon Focus (Greatsword)(b|FCB)
- 9 - Weapon Specialization (Greatsword)
- 12 - Improved Vital Strike
- 12 - Devastating Strike(b|FCB)
- 15 - Greater Weapon Specialization (Greatsword)
- 18 - Greater Vital Strike
- 18 - Improved Critical (Greatsword)[b|FCB)
FCB = Favoured Class Bonus
Feats
- Improved Weapon of the Chosen
- Greater Weapon of the Chosen
- Weapon Focus (Greatsword)(b)
- Weapon of the Chosen
- Channeling Force
- Power Attack
- Open
- Open
- Open
- Open
- Open
Blessings
- Glory or War
- Destruction
Race will have to human. I was thinking about taking the glory blessing due to the ability to make an Intimidate check as a swift action.
Again, thanks for the advice!
Cheers
Volf

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I do not know if you want to do a dip, but if you do, I suggest you do a couple of things that would make it interesting:
- Take a Level in Bloodrager. Specifically Bloodrager and NOT Barbarian. Since the Bloodrager is effectively a Barbarian in terms of obtaining Feats, you can grab Furious Finish.
While raging, when you use the Vital Strike feat, you can choose not to roll your damage dice and instead deal damage equal to the maximum roll possible on those damage dice. If you do, your rage immediately ends, and you are fatigued (even if you would not normally be).
So what you do is Rage, Vital Strike, Furious Finish. This will Maximize your damage for as long as you have Rage. To negate the fatigue, you can use a Level in Oracle to get the Lame Curse, or a Cord of Stubborn Resolve which coverts the Fatigue to 1d6 nonlethal damage.
Now, there are two Feats in the new ACG Adventure Path that suppliments this. The First is Bloodied Arcane Strike (note that you must get Arcane Strike somehow). I do not have the book on me at the moment, but I believe it goes something like when you Vital Strike, the Damage from Arcane Strike is Multiplied by the Number of Vital Strike feats you have (x2 for VS, x3 for IVS, x4 for GVS). So at level 11, when your Arcane Strike is at +3, it is multiplied by 3 to total +9 to Damage. This is Multiplied on a Critical.
The other feat is something like when you kill something, you get a round of rage back.
So what you have here is a Max Damage single attack that recovers the rage used if you kill it in one shot.

Redblade8 |

So ... I must have been having a stupid moment but mistook that feat for something else entirely. After rereading the Weapon of the Chosen feat tree I have to agree with you and others that have mentioned them already. Rolling twice for each attack made (coupled with vital strike et al) would make for a very effective combination.
I managed to sit down and iron out feat selections for the most part (still missing a few though). Take a look and let know what you folks think of this setup:
Bonus Feats by Level
...
- 3 - Furious Focus
- 6 - Vital Strike
- 6 - Greater Weapon Focus (Greatsword)(b|FCB)
- 9 - Weapon Specialization (Greatsword)
- 12 - Improved Vital Strike
- 12 - Devastating Strike(b|FCB)
- 15 - Greater
Looks reasonable, but double-check some of those prereqs; I think you've got a few a bit early (like G. Wpn. Focus wants you to be Fighter/WP 8, I think).
-Ghorrin Redblade

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Recovered rage doesn't work that way. You need to be raging in order to gain rage wjen you drop someone. When you use furious finish, you end rage, and thus no longer qualify for recovered rage. I cannot remember if recovered rage lets you gain rage irregardless of hd, else it might be a good idea to carry asack of chickens around to regain rage after combat...

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Any way for a Warpriest to get Druid spells? I know wizards can.
Was thikning of a sacred fist with "strong jaw" using Vital strike.
Standard warpriest is better for a vital strike build. To get your increased damage on a Sacred Fist, you would need Feral Combat training, while you wouldn't on a normal WP. Because the SF trades out fighter bonus feats, you can't take vital strike at 6, you have to wait until 8. Vital strike doesn't benefit from flurry of blows.

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other then 2 levels of Oracle is there a way to get lead blades for a warpriest?
Clerics (and by extension, Warpriests) of Gorum can prepare Lead Blades as a 3rd level spell.
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On a related note, I am actually building a Half-orc Warpriest of Gorum, and at level 5 he has:
1 - Weapon of the Chosen, Endurance (from Shaman's Apprentice), Weapon Focus: Greatsword
3 - Improved Weapon of the Chosen, Power Attack
5 - Greater Weapon of the Chosen
At level 6 he'll grab Vital Strike and Furious Focus and go from there. Probably grabbing Die Hard at some point, because nothing says "Disciple of the Lord in Iron" like fighting to the death.
Being able to Fervor buff with Lead Blades, and chugging a potion of Enlarge Person will let him swing that Greatsword around pretty impressively. And in the levels where he has iteratives that are stronger than taking a single accurate swing, he can save it for having to move up to his speed and deliver a big strike.

Kudaku |

ChrisLKimball wrote:other then 2 levels of Oracle is there a way to get lead blades for a warpriest?Clerics (and by extension, Warpriests) of Gorum can prepare Lead Blades as a 3rd level spell.(...)
This has me curious. I am aware there is a cleric archetype that gains Lead Blades, but how does the warpriest pull it off?

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Seranov wrote:This has me curious. I am aware there is a cleric archetype that gains Lead Blades, but how does the warpriest pull it off?ChrisLKimball wrote:other then 2 levels of Oracle is there a way to get lead blades for a warpriest?Clerics (and by extension, Warpriests) of Gorum can prepare Lead Blades as a 3rd level spell.(...)
The alternate spellcasting rules for Gorum in Inner Sea Gods. It only mentions clerics, but warpriests ARE cleics for the purpose of spellcasting up to level 6.

ZZTRaider |

Redblade8 wrote:Actually, I just had a thought occur to me in the wake of mentioning Greater Weapon Focus: is there any reason a warpriest couldn't combo Weapon of the Chosen with Deadly Stroke?It's feat intensive, but it should work. You'd have the be a 12th level warpriest to pull it off.
Greater Weapon of the Chosen uses the same "attack action" language as Vital Strike, while Deadly Stroke doesn't mention the attack action at all. Do they actually combine?
If so, wouldn't that suggest that Vital Strike and Deadly Stroke should combine as well?

Kudaku |

Kudaku wrote:The alternate spellcasting rules for Gorum in Inner Sea Gods. It only mentions clerics, but warpriests ARE cleics for the purpose of spellcasting up to level 6.Seranov wrote:This has me curious. I am aware there is a cleric archetype that gains Lead Blades, but how does the warpriest pull it off?ChrisLKimball wrote:other then 2 levels of Oracle is there a way to get lead blades for a warpriest?Clerics (and by extension, Warpriests) of Gorum can prepare Lead Blades as a 3rd level spell.(...)
After checking the ISG, It actually also mentions inquisitors - both clerics and inquisitors of Gorum get Lead Blades on their spell list as a 3rd level spell. Thanks for the reference! :)

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Imbicatus wrote:After checking the ISG, It actually also mentions inquisitors - both clerics and inquisitors of Gorum get Lead Blades on their spell list as a 3rd level spell. Thanks for the reference! :)Kudaku wrote:The alternate spellcasting rules for Gorum in Inner Sea Gods. It only mentions clerics, but warpriests ARE cleics for the purpose of spellcasting up to level 6.Seranov wrote:This has me curious. I am aware there is a cleric archetype that gains Lead Blades, but how does the warpriest pull it off?ChrisLKimball wrote:other then 2 levels of Oracle is there a way to get lead blades for a warpriest?Clerics (and by extension, Warpriests) of Gorum can prepare Lead Blades as a 3rd level spell.(...)
Yeah, lots of deities give nice extra spells for their divine spellcasters, from that book. It's really neat.

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Yeah, I'm still building a warpriest as my next PFS character, and I am really torn between Gorum, Urgathoa, Aspu, Irori, and Torag.
Gorum or Urgathoa for vital strike.
Aspu for a Bite/Reach
Irori for big bonuses to untrained knowledge skills to make up for the lack of skillpoints on a warpriest.
Torag for Blessed Hammer and Defensive Strategist.