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Goblin Squad Member

celestialiar wrote:
...420nubstomper...

At least this one thing we won't have to worry about:

Ryan Dancey wrote:

With regard to names, I will say this:

When we begin Early Enrollment the naming conventions are going to be the equivalent of the Wild West.

You should assume that any name you choose is provisional, subject to change, and remains active only at our discretion.

The rampant abuse of the name system I expect will be massive, but it doesn't make a lot of sense to devote a lot of resources to a more reflective and discriminatory naming review process in Early Enrollment compared to the other tasks on the priority list.

So expect that whatever name you choose is likely to get changed at some point and then you won't be disappointed if and when that happens.

Ryan Dancey wrote:
There are names I would outright ban a player for attempting to use, no appeal. You can probably think of some.

Your example may not be a name that far, but it's nice to know it's been thought of.

Scarab Sages Goblin Squad Member

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Celestialiar wrote:
I have a broad definition, really. Still, surprisingly, the majority of players are not going to fit into that and go into a game to just kill people or troll.

I wouldn't say the majority will be random player killers and trolls. Not at all. I just think that most players will work together to build settlements, gather resources, and go to war without staying in character all the time:

Hypothetical Scouts wrote:

"The western approach to Sotterhill is clear. Let's start checking for enemy scouts near the southern road."

"Okay. Hey, have you seen Guardians of the Galaxy yet?"

"Yeah, I took my kids to see it last weekend. I think I liked it more than they did! Southern approach is clear. Swing around to the east side."

These two hypothetical people are playing the game as intended, even though they're talking about events on Earth as much as those on Golarion. There's a big difference between non-immersion-seekers like these and the 420nubstompers of the world.


Yeah, let's be careful to avoid the pitfalls of roleplay snobbery. Not everyone who doesn't want to roleplay is a bad player—in fact, I expect the majority of good players won't roleplay.


KarlBob wrote:
Celestialiar wrote:
I have a broad definition, really. Still, surprisingly, the majority of players are not going to fit into that and go into a game to just kill people or troll.

I wouldn't say the majority will be random player killers and trolls. Not at all. I just think that most players will work together to build settlements, gather resources, and go to war without staying in character all the time:

Hypothetical Scouts wrote:

"The western approach to Sotterhill is clear. Let's start checking for enemy scouts near the southern road."

"Okay. Hey, have you seen Guardians of the Galaxy yet?"

"Yeah, I took my kids to see it last weekend. I think I liked it more than they did! Southern approach is clear. Swing around to the east side."

These two hypothetical people are playing the game as intended, even though they're talking about events on Earth as much as those on Golarion. There's a big difference between non-immersion-seekers like these and the 420nubstompers of the world.

Was just saying "being in character" as in what you talk about is not even a huge deal. It IS a game, but I'm talking more about play style.

As for "Random" player killers. It's hard to say what is random or if it's somehow better than pointed player killing. If everyone decides they want to "roleplay" bandits and vikings then that's bad for the game.

I do hope you are right. I see any game world as a living thing. It's like a body. And if there is ever a group of people that come into the game and are disruptive (this stuff really does spread) then, I would hope the majority would snuff it out. If they barter with them, use them for their own means... then the game will degrade. Watch.

If this game has serious wars, working together to gather resources, etc... it can potentially reach a higher sandbox level than any game, in terms of realism and high stakes, at least. When a game gets stagnant is when PKing becomes rampant. And it becomes stagnant when people are doing stuff like feuding just to kill people. Stagnant, I should explain, in terms of growth not change. I am sure people will keep gathering more territory and such, as a cancer would.

Goblin Squad Member

albadeon wrote:

There will always be a bit of each due to the necessity to adapt your character concept to game mechanics. To me, the relevant question is, what takes precedence, when the two conflict?

IE, I play a dwarven cleric of Torag with a nice big hammer as a weapon. Now, in game, I happen to loot a bow and find that bows are seriously op.
As a role player, I stick with my hammer.
As a non role player, playing the game as intended, I take up the better weapon.
As a meta-gamer, I look through the internet to find which bow has the best stats and go look for that one.

If the Hammer is significant part of your character concept whom you're building and attempting to understand how they would act, then I would hope you do what MUST be done, and not rest, nor stop until the sound of hammers falling on anvils (and goblin heads) rings across the River Kingdoms, that all players everywhere know the importance of hammers!

I'm working on a character concept myself and when it's done I'll pass it by you.

Scarab Sages Goblin Squad Member

Celestialiar, it sounds like we're basically on the same page, after all.

Disruptive influences will arrive. That's just a matter of time. Hopefully, we'll have a really strong player base by then. Goblinworks will also help out. They won't stop people from metagaming in the 'hammer vs bow' sense, but they've said many times that if 420nubstomper persists in stomping first day characters in the face of a ruinous reputation score, they'll bring out the banhammer.


In game roleplayer here. My cleric Amaziah Hadithi will be pretty much always in character as I am a heavy rper.

He will be a Garundi Cleric of Sarenrae, if anyone is planning on playing a Sarenrae worshipper let me know!

Goblin Squad Member

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Well, I know I'm definately not going to be talking about movies or telling Chuck Norris jokes in regular chat. I may be willing to do that in a whisper/tell or if the game has an OOC designated channel as some do... but in regular chat it's strictly IC. If someone wants to do that... that's fine, I'm not going to tell them they are playing "wrong" or are bad for the game or anything like that..... but they shouldn't expect me to engage in that activity in return. I'll use OOC channels to respond (if available) and just pretend my character didn't hear them or that they are talking gibberish.

That's where, I think, some non-roleplayers come up with a "false positive" definition of role-play snobbery. It's one thing to expect RP-ers not to tell other people how to play the game. It's another thing entirely to expect that they participate in an activity that actively detracts from thier enjoyment of the game.

To that end... I really hope that PFO comes up with either a designated OOC channel or the player community comes up with a clearly understood community standard for indicating what speech is to be taken as OOC in other chat.

Goblin Squad Member

Did you know that Nazi Germany surrendered the very next day after Chuck Norris was born? Talk about alert!

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