Karui Kage
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| 2 people marked this as a favorite. |
Someone just watch Guardians of the Galaxy?
Also, it's third party, but this allows you to play animal "classes". Noble Wild
| Luthorne |
Depends on your DM. Similarly, I had a DM allow me to play a cat with the fey animal template from Lands of the Linnorm Kings, being slightly lower level than the rest of the party, and I enjoyed playing them. Awakened animals are possible too. But yeah, pretty much anything is possible if your DM allows it.
Just remember that raccoons are tiny, so unless you have ready access to something that can enlarge you (which enlarge person doesn't), you'd have to be in the same square with someone to hit them in melee, and you may have to discuss with your DM whether or not a raccoon can wield a weapon, so some sort of caster is probably the way to go unless you have a clever work-around for these issues.
| Guardianlord |
Tanuki is a humanoid raccoon race, higher than most starting PC's though. You could use potentially the race creation rules to make something very similar, or convert it, that would at least be first party.
| Phithis |
Tanuki is a humanoid raccoon race, higher than most starting PC's though. You could use potentially the race creation rules to make something very similar, or convert it, that would at least be first party.
Lol, never saw those! Very cute, but definitely OP. Might see if my dm'd be willing to adjust it for balance. Although, I'm also fine with a plain old tiny raccoon that's awakened, just w/o the two extra hd and then taking class levels.
| Gnomezrule |
For ease I would have them roll up a human use the reduce person rules to make them small and just use the background of being the much suggested Raccoon that was awakened and anthropomorphized.
Alternatively there was a race in the 3.0 Oriental adventures book that was just about any anthropomorphic animal. I think it was the Hengeyokai.
| ChainsawSam |
Tanuki is a humanoid raccoon race, higher than most starting PC's though. You could use potentially the race creation rules to make something very similar, or convert it, that would at least be first party.
This race needs more testicle related powers.
interesting factoid: The raccoon dog (tanuki) isn't actually closely related to the raccoon.
| Quark Blast |
Durngrun Stonebreaker wrote:Then reverse the order?Kryzbyn wrote:Cannot cast Awaken on an Anthropomorphic Animal. Intelligence is too high.Druid casts anthropomorphic animal spell on a raccoon.
Then casts awaken.Done.
Yeppers. Then cast Permanency.
Like what Joseph Blackhand said.
| Durngrun Stonebreaker |
Durngrun Stonebreaker wrote:Then reverse the order?Kryzbyn wrote:Cannot cast Awaken on an Anthropomorphic Animal. Intelligence is too high.Druid casts anthropomorphic animal spell on a raccoon.
Then casts awaken.Done.
Cannot cast Anthropomorphic Animal on an Awakened creature. They are magical beasts.
| Tarlison |
Kryzbyn wrote:Cannot cast Anthropomorphic Animal on an Awakened creature. They are magical beasts.Durngrun Stonebreaker wrote:Then reverse the order?Kryzbyn wrote:Cannot cast Awaken on an Anthropomorphic Animal. Intelligence is too high.Druid casts anthropomorphic animal spell on a raccoon.
Then casts awaken.Done.
how about you cast antroomorphic anima, then cast bestow curse -6 intellegence (min 1) then you cast awaken :)
| Durngrun Stonebreaker |
| 1 person marked this as a favorite. |
Durngrun Stonebreaker wrote:how about you cast bestow curse -6 an ability score brfore you cast awaken :)Kryzbyn wrote:Cannot cast Anthropomorphic Animal on an Awakened creature. They are magical beasts.Durngrun Stonebreaker wrote:Then reverse the order?Kryzbyn wrote:Cannot cast Awaken on an Anthropomorphic Animal. Intelligence is too high.Druid casts anthropomorphic animal spell on a raccoon.
Then casts awaken.Done.
There are probably a couple of ways around it, I haven't looked. I just noticed the two didn't work together when I was making an Alchemist (Vivisectionist).
| DekoTheBarbarian |
I actually made an Awakened animal as a character, using the full Awakened spell rules, just for fun. It was a Deinonychus with 6 HD and 2 levels as a Savage Warrior Fighter. Never used him, but it was fun making him.
The idea about rolling a Small-sized Human seems feasible, but best bet would be to either use the Awaken spell rules or the race builder rules in ARG.
| Under A Bleeding Sun |
| 1 person marked this as a favorite. |
Raccoon (11 BP)
Type: Tiny Animal (Animal is not a classification in ARG but 1BP seems appropriate - they will lose low light vision due to poor vision, so call it a wash) - 0 BP
Tiny: Tiny races gain a +2 size bonus to their AC, a +2 size bonus on attack rolls, a –2 penalty on combat maneuver checks and to their CMD, and a +8 size bonus on Stealth checks. Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack it in melee. This provokes an attack of opportunity from the opponent. Since they have no natural reach, they do not threaten the squares around them. Other creatures can move through those squares without provoking attacks of opportunity. Tiny creatures typically cannot flank an enemy. (4 BP)
Speed: Slow (20) (-1 BP),
Attributes: Str: -2 Dex: +4 Int: -4 Wis: +2 (weakness -1 BP: The strength -2 and +2 of the dex bonus is a size bonus, not ability score modifier)
Senses: Blindsense 30 feet (4 BP) (Have incredible tactile abilities and can sense objects from a distance with touch alone. Additionally have great hearing and sense of smell)
Bite: Raccoons have a bite that deal 1d3 damage (1 BP)
Nimble Attacks: Weapon Finesse (2 BP)
Climb: 20 (2 BP)
11 BP build, so the same as dwarves. Nearly all legal using the rules, animal isn't a classification so kind of fudged past that one. Used stats appropriate to what Paizo used, pulling data for a coon of Wikipedia as well.
I'd probably add in claws and scent if I had more BP, but wanted to keep it as in line with core races as possible. I actually feel claws are more appropriate but Paizo gave theirs a bite only attack, so I stuck with a bite only.
| Shah |
Here's a simple breakdown of the Raccoon's stats made into a playable creature. Hope you enjoy.
Raccoon:
Racial abilities
Size Tiny
20 ft Base Speed
20 ft Climb Speed
Scent
Low Light Vision
+2 Size Bonus to AC
+2 Size Bonus to Attack
-2 Size Penalty to CMB/CMD
+1 Natural AC
1d3 Bite (Primary)
+3 Racial Bonus on Sleight of Hand
+8 Racial Bonus on Climb
+4 Racial bonus on CMD checks
Abilities:
Strength -2
Dexterity +4
Intelligence -8
Wisdom +6
Charisma -4
As you can see, it being an animal gives it some major flaws, like it's terrible minuses to Intelligence and Charisma, it's Strength is actually high for a tiny sized creature. That said, it has a slew of abilities that more than make up for its drawbacks and honestly, it seems pretty viable. Climb Speed, natural armor bonus, natural bite attack, huge Bonus to Wisdom and Dex, you could make a very viable Wisdom based caster or Rogue from this.
| Melkiador |
So, that's a lot of work for a thread that's been done for 9 years. I assume you just found this by searching for something similar to what you were doing. In this case, it should be better start your own thread about your raccoon race.
I'd say the intelligence isn't that simple. It's not like there are genius raccoons that start with an intelligence above 2. Base intelligence simply is 2, no matter what.
Now if you wanted to go full designer and make a raccoon race that's as close to actual raccoons as possible, then that might be a fun exercise. I'm curious how it comes out of the race builder algorithm.
| Shah |
So, that's a lot of work for a thread that's been done for 9 years. I assume you just found this by searching for something similar to what you were doing. In this case, it should be better start your own thread about your raccoon race.
I'd say the intelligence isn't that simple. It's not like there are genius raccoons that start with an intelligence above 2. Base intelligence simply is 2, no matter what.
Now if you wanted to go full designer and make a raccoon race that's as close to actual raccoons as possible, then that might be a fun exercise. I'm curious how it comes out of the race builder algorithm.
It took about 20 mins, and my way is simple and works within the confines of the system, the person just wants to be a base Raccoon with a higher Intelligence, there's no reason other than "the rules say animals can't have a higher than 2 Intelligence" which in and of itself is entirely contrived, for this to not work perfectly. Other than you being a rule monger and holding onto dear life to a single sentence, why would this not work, literally perfectly? This is a balanced Occam's Razor approach.
And moreover, you're kind of a hypocrite coming on here to talk trash on a forum that's been "done for 9 years" right? Smfh.
W E Ray
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It is considered poor form to pull up dead threads like this.
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That seems odd. How come? I'd be curious to see the reason against it. I always felt it was cool when a Thread got reawakened. And I only clicked on this one because it sounded interesting, didn't realize it was years old until several posts in.
| Java Man |
That is an excellent question. My guesses/ observations: soemtimes a later book utterly changed the dynamic (like a convo about a good class for a "swashbuckling" character that happened before ACG was written, the person who revives it to say "just play a swashbuckler, lol" hasn't really contributed.) Or it was asking for advice on an upcoming game/character or current game dispute, the OP has probably settled on their 9th level feat choice after five years.
And in some cases, it just seems to be a point of forum etiquette, because it is(?).
| Melkiador |
It's also often considered a waste of time, because that one guy who was wanting to be a raccoon 9 years ago, probably isn't looking for ways to play a raccoon anymore. Sometimes if it was a rules question and the answer changed after the fact, it's not a bad idea to mention updates if you got to the thread through googling, because other people will eventually get to it through googling too.
The really weird thing about this thread is that I don't even recognize most of the names in it from 2014. BNW still shows up sometimes, but those other guys must have left a long time ago.
| Derklord |
Java Man wrote:It is considered poor form to pull up dead threads like this.That seems odd. How come?
The main reasons are 1) how much the game has progressed over time, very often making older posts straight out wrong, 2) the inability to edit posts, and 3) how often people overlook post dates.
@1: FAQs, errata, and new options often completely change things, and making people read through such old posts is purely detrimental to a constructive discussion. Meanwhile, it would often be necessary to make correcting statements about multiple posts in old threads (lest someone reading through the whole thread gets a completely wrong impression), which is just a big hassle and a waste of time for everyone.
@2: In other boards, there are threads that are kept updated, usually be editing the first (few) posts(s). That doesn't exist on these boards. Hell, even simply editing a typo that changes your posts's meaning is undoable, which makes long threads that stay on one topic almost impossible becasue people have to either read through posts that have been corrected later, or they have to skip many posts, neither is good for a proper discussion. Necro'd threads worsen this considerably because often the older posters are no longer around, and thus can't clarify their old posts.
@3: Almost every necro'd thread I've seen had people respond to older post without realizing that they've been doing so. Not only is that not really helpful, as those other people are often inactive and thus no discussion can grow, but it also distracts from the new question/discussion. So not only do people have to read through old, possible obsolete posts, they also have to read through responses to those old posts!
When pondering whether to revive an old thread, one should ask themself what the gain of doing so is. If the posts in the thread don't actually help for the new post, it's better to make a new thread. However, if the old posts clarified or established something relevant for the new post, e.g. a certain interaction between rules, than reviving the thread saves the need to redo that part, and the necro makes sense.
W E Ray
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I guess that's fair. I for one just clicked here cuz it sounded like a fun Thread to read.
I guess it'd be different if a Thread we're titled "When will Pathfinder introduce a Swashbuckler Class" or like, "When will Pathfinder come out with a Second Edition" -- but what you're saying makes sense.
A few months ago I was trying to Necro some Council of Thieves Threads cuz I needed some advice. And coincidentally, the past couple weeks I've been involved in some really old Maure Castle Threads. So I guess that's where my headspace was.
Still, to SHAH, I am glad you posted your Racoon build -- I enjoyed the Thread-Necro and don't see any problem in it at all. Thanks!
| Java Man |
I really don't care and honestly I think youre all being ridiculous. I was looking up the stats, came across this thread, there were no good answers. I provided one. Simple as that, use it or not.
Okaaay....
Please consider that you have walked into a new space, which was going along fairly chill, and 2/3 of your posts are some shade of insult or aggression. Do what you like, but please consider what impression you hope to convey and what you want to get for your efforts to post and interact here.