NPC Class alternate rules


Homebrew and House Rules


I came up with these just for fun and as a way to better justify the NPC classes' utility and make them more attractive, perhaps even almost desirable for a player character to take a level in them. Please let me know what you think.

Adept: This class represents divine or arcane practitioners who are not quite powerful enough to be adventurers. The class does not progress past level 10 and does not gain the call familiar ability (but see below). At first level, the choice is made wether the adept will be arcane or divine.
- arcane adept: choose spells from either the sorcerer/wizard spell list. Also, choose one class ability from either sorcerer or wizard. The adept gains that class ability but it progresses at half the normal rate (if at all). Arcane adepts cast arcane spells of course and keep spellbooks they follow the rules for wizards for initial spells and spells added to the book over time.
- divine adept: choose spells from either the cleric or druid spell list. The divine adept chooses and casts divine spells from this list. He also gains one 1st level class ability from the chosen class. The ability advances at half the normal rate (if at all).

Aristocrat: Maximum 20 levels. The main ability of the aristocrat is to grant honor and fame (see Ultimate Campaign). The aristocrat can grant +1d6 honor at first level to any person or allied group within a few minute of time. The bonus can be granted only once until the target has achieved a new level. The bonus increaes by an additional +1d6 at every odd level. Likewise, the aristocrat can increase fame in a similar manner by adding an amount of additional fame equal to 1/3 the aristocrat's level (minimum 1). Thi takes a few days of spreading fame and can be used once until the target gains a new level. In addition, aristocrats gain honor and fame at double the normal rate and spend fame in increments of 1d4 intead of 1d6.

Commoner: Maximum 10 levels. This class is humble but works together well with other. At first level, a commoner can use aid another to grant a +3 bonu instead of a +2. This further increases to +4 at 5th level and +5 at 10th level.

Expert: Maximum 20 levels. At first level, the expert chooses one of his class skills to gain a +5 competency bonus. At 5th level, and every 5 levels after, an additional skill gains this bonus and another increases by +5 which may the be same skill or the one just gained.

Warrior: Maximum 10 levels. Warriors are not the most skilled but they are tough. Warriors gain +3 hit points per level. At 3rd level they gain endurance as a bonus feat and gain die hard as a bonus feat at 7th level.

Just some ideas to make them more interesting.


Nobody? I thought it was a neat idea despite the fact my "s" key kept sticking.

Anyone have any ideas how the NPC classes can be made more interesting? I just wish there was a little more to them. They are simple so they should almost be used before adding a PC class to a monster or something.

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