| HiddenBoss |
I some how got in to a anything you can do, i can do better fight with a other player who whats to fight me in a up coming game.
He got a new character saying he can beat me with is a master of sleep, i do not know the dc but knowing him it will be high.
The thing is, can i be put to sleep if I shoot Acid Splash at my self?
The spell lasts for only one round and only hits me one time,but is the spell hitting me for that dam over the round and therefor acts as wounding for the sleep spell if he cast it right after it?
oh and i able to hold back the spell do it only does 1 dam to me?
Captain Zoom
|
Could you mean "Acid Arrow", the 2nd Level spell? "Acid Splash" is a cantrip that does damage one time, so won't keep you awake. Acid Arrow does damage for 1 round + 1 round/3 levels. If you are under a constant damage spell, then I think you're correct in that it would wake you up from the sleep. I haven't worked thru whether that actually works in a way that helps you significantly given the action economy.
In any case, look for spells that do damage over time (ie not "instant" spells).
| HiddenBoss |
Could you mean "Acid Arrow", the 2nd Level spell? "Acid Splash" is a cantrip that does damage one time, so won't keep you awake. Acid Arrow does damage for 1 round + 1 round/3 levels. If you are under a constant damage spell, then I think you're correct in that it would wake you up from the sleep. I haven't worked thru whether that actually works in a way that helps you significantly given the action economy.
In any case, look for spells that do damage over time (ie not "instant" spells).
http://www.d20pfsrd.com/magic/all-spells/a/acid-splash
The casting for the spell says instantaneous but the text in the spell says "This acid disappears after 1 round" so from the wording, i saying the spell last untill the end of the round.
so my line of thinking is the acid is still working on me, so it A hitting me over that round as it a odd wording for a spell that hits one time or B Gm may rule that it let keep a wake as it be some kind of pain as it still there when the spell would be cast.
If that does not work, have to get some Acid to make it last longer but i have to take the added 1d3.
| Kobold Catgirl |
What class are you? If you're a bard, Saving Finale is a pretty handy spell to avoid "save or suck" effects.
| HiddenBoss |
Maybe you could just order your familiar to continually bite you and then save action economy for fighting and not risk KO'ing yourself anytime soon (tiny can only do nonlethal)?
That was plan B for it to use aid another but i have to talk to the gm about that, he plans right now (still in planing here)to keep familiars lock up for the the start of the game untill we get free but i would need to keep my familiar from being put to sleep as well as it a area spell.
edit
Maybe it best if i add the setting (not fully in stone but this is the idea the gm has)
We are lock up and we are being to made to fight, so getting hold of items maybe hard but it up the gm here on what we can backroom trade for, i do not care to fight this guy my self but he going to be pusting for it as he think it fun to kill me, so i trying to take care of him what with i was planing.
(may as well post my guy here if we coming up with other ideas but not sure if this is the place for it.)
Wizard of Enhancement,oppostion necromancy and Enchantment, stats 14/12/12/18/8/8
Best spells Stone Fist, Enlarge person, Color Spray
10hp
Toughness
Improved Initiative
Best case i can get close to use Color Spray, if that fails then it game over and sleep spell works for a long area.
| Mojorat |
The reason for the lasts one round line is normally something that makes acid and is instantanious would make acid that would stick around.
Unlike the other energy damage spells acid isn't energy in the modern sense just the gsme. That line stood players from casting it once and trying to eat through a door.
To be precise acid splash does 1d3 range once and nothing else.
| aaron Ellis |
Anything that damages your character will wake him/her immediately. Attach some caltrops to clothing to cause one point of damage when falling prone. Or a flask of acid tied around the neck.
Also, there is an alchemical substance that is applied like a tattoo, that burns 1 pt per round for 10 rounds or so. Look into that if you're able.
| Drako "The Merciful" |
So, aid another is basically slapping or shaking the person. I don't see why the familiar wouldn't be able to do that. Well, depending on the familiar, I guess. Anyway, sleep is a 1 round to cast as previously stated, but it is medium range. That can be trouble some.
Something disappointing is the area is determined at the end of casting. So, you can't just dodge it.
So, I assume that you are trying to avoid the ol' coup de grace. That's an auto hit and critical damage. If that doesn't kill you, then you have to make a fortitude save of 10+damage. Which will probably be about 20 or so. But he could roll 1's for his damage, eh, eh?
The save dc is probably going to be something like 10+1+5+1=17
If he is a sleep master that means he gets the base 10, plus it being a 1st level spell, plus his ability mod which I have estimated at +5, plus, some feat or something (like spell focus). If he doesn't do it right, though, it could be like a 15. So, you could work on pumping your will save. If you can get a +5 and he doesn't min/max then you would have a 50/50 chance.
Good luck.
| Cap. Darling |
...
i do not care to fight this guy my self but he going to be pusting for it as he think it fun to kill me,...
...
Just make an elf.
He May be a slumber witch. Or a ench specialiced wizard or sorcerer. If he is a wizard or sorcerer make a wood School elf wizard and throw a Spear at him when he is casting. And if he is a witch do the same( exept throw when he is more than 30 feet away)Or talk with him and the GM about the play style you guys have going.
Lincoln Hills
|
I playing a wizard, the only way i see other then this is to play a elf but i do not what to play this game with him where we keep making up guys who can beat the other guy.
If you don't want to play that game, then don't. Tell him he wins, you forfeit, whatever, and ask the GM to get on with the game. There's not much point to a PvP tinkling contest, anyhow; d20s are just too fickle for a character who's a little bit "better" on paper to have any confidence of winning in actual practice.