should companies be able to spend influence to declare a specific hex as a feud target?


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Goblin Squad Member

Guurzak wrote:

If the interdict creates hostility between "anyone in this hex" and "any members of the company", then there's no asymmetry problem. If Average Guy is outside the hex, he and Fred the Feuder are not hostile to each other. If Guy is inside the hex, then Guy and Fred are hostile to each other regardless of where Fred is.

Fred and Guy are both safe from each other if Guy is outside. Fred and Guy are both hostile to each other if Guy is inside. Where Fred is doesn't matter in the least.

No I think he has a point. With a Feud system, the agressor can't control the circumstances to insure that he always engages at his own advantage.

You can Feud a company that you percieve as weaker then you but can't insure by doing so that you'll always have local advantage in each engagement with them. They can always engage you at a place and time of thier chosing, if they can arrange it. In the interdict a hex scenario, you can simply decline to enter a hex when a company that you percieve is too strong enters the hex and enter it when a company (or unaffiliated target)that is weaker enters the hex... baring Q ships, you always get to dictate the terms of the engagement to your advantage. Not a good mechanic. That needs to be accounted for.

Probably something like, you become tagged as hostile for some distance outside the radius of your interdiction....or you must be inside the zone of interdiction for X amount of time before others in the zone become eligable for you to attack. This means that you can't always dictate that hostilities can occur on favorable terms for you.

Another option might include a significant discount for others to declare Feuds upon you while you have a hex under interdiction.

Edit: I actualy like this last option the best. Declaring a blockade against a specific hex is a pretty agressive manuver, politicaly it could easly qualify as a Casus Belli.

Goblin Squad Member

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> you always get to dictate the terms of the engagement to your advantage.

You (the interdictor) don't get to dictate anything because you can't force people to enter the hex. I (non-interdictor) am dictating the terms of the engagement by deciding when, where, and in what force I will cross the zone line. All you can do is decide whether you want to engage on the terms I dictated, or decline and allow me to harvest "your" hex unhindered.

Goblin Squad Member

Guurzak wrote:

> you always get to dictate the terms of the engagement to your advantage.

You (the interdictor) don't get to dictate anything because you can't force people to enter the hex. I (non-interdictor) am dictating the terms of the engagement by deciding when, where, and in what force I will cross the zone line. All you can do is decide whether you want to engage on the terms I dictated, or decline and allow me to harvest "your" hex unhindered.

No but you can decide when you will fight and when you won't fight and always assure that you will do so under terms favorable to you. That is a VERY powerfull advantage that needs to be addressed.

In the Company vs Company scenario, even though you can control who you declare a Feud against, you do NOT control when and where and under what circumstances and force they might attack your members. You are free to attack them when and where you want but they are also free to attack you when and where they want (such as when you are at a disadvantage).

In the "Feud a Hex" scenario you are always free to intitiate an attack at a time and place and circumstances of your choosing. You are never open to attack at a time and place and circumstances not of your choosing.

You can look at each force entering the hex and determine whether it is an engagement you are likely to win or lose before opening yourself to PvP. That is far too great a tactical advantage to not have some counter-balancing mechanism.

Goblin Squad Member

GrumpyMel wrote:

... Another option might include a significant discount for others to declare Feuds upon you while you have a hex under interdiction.

Edit: I actualy like this last option the best. Declaring a blockade against a specific hex is a pretty agressive manuver, politicaly it could easly qualify as a Casus Belli.

It might also be relatively easy to implement.

I think thea key point is that as currently described, all PvP in PFO has an element of reciprocity. If a company feuds another company, all of the first company's members can also be attacked by members of the second company. A larger company pays more Influence to feud a smaller company. Citizens of a nation that declares war can be attacked by their targets.

Even the Reputation systems works with reciprocity; when a character murders people her Rep drops, making it easier/cheaper for people to kill her in return.

Allowing a company to feud an area, but remain immune to attack outside that area goes against the reciprocity GW has built into their PvP systems.

Goblin Squad Member

DeciusBrutus wrote:

In order to prevent border-dancing, the company that declared a feud on a hex (if possible) should be a legitimate target in the six adjacent hexes, not just the warzone.

No jumping back and forth over the border.

I don't think that's really needed. All you need is a flag timer so you are still flagged for X minutes after leaving the hex and perhaps a buffer area they can get flagged within visibility of the border. In other words if they can see you and you're in the feuded hex then they are flagged. That would solve all border hopping issues without being nearly as extreme.

Goblin Squad Member

Just throwing this out there, I'm still not convinced feuding a hex is a good thing to begin with
-
how about the price for feuding a hex* for a set amount of time is influence + feuding company is attackable by anyone anywhere**?

That means that the feuding company can go in and be all brutish and take what they please but anyone is free to try to intercept them on their way back home with their gains.

Makes sense to me that it would be open season for hunting down the "scum" who decide to enter an area and slaughter everything with a pulse. For a limited time.

*only unclaimed hexes can be feuded
**except in their home settlement

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