
TBA |

My group have found the whereabouts of the Wreck and had the party rogue scout out the place (very high stealth + invisibility potions means he wasn't spotted, although he did set off an alarm spell, but he didn't get found)
So, they've retired to one of their safehouses to plan an attack... one of which is quite an interesting idea.
The party Wood Mage has access to Liveoak, so one of the questions he asked was 'Is the tree supporting the wreck an Oak tree?'. I said no (a saltmarsh isn't where you'd expect to find an oak)
However, the party are looking at ways of transporting living Oak trees to either in or next to the Wreck, so that the mage an turn it into a Treant. From there, the Treant can either wail on the Wreck, or (by far the better idea) animate the Wreck itself (using its Animate Trees ability)
I think the idea is sound, and happy to run with it (and work out the consequences, like the anchor points and the treasure room staying where they are)
Question is, by RAW, do you think this is a sound tactic?

TBA |

Cheers Orthos, I've spent some time over the weekend working all this out, so if and when my PC's do this, I'm ready to make the necessary changes (and explain ships hanging from their anchor points) and carry on
Problem is, I tried to get my PC's to discuss their plan between sessions (so I could be ready for any surprises and not delay the game) but they've not done this... Grrrr.
I fear this weeks game might be a slow one :(

TBA |

We managed to get through 1 surprise round and 3 regular rounds in last nights session, during which a mage's disjunction has caused the Two-Faced Wretch to collape and both the main tree and the tree supporting the Glad have been animated (and then walked off)
So, all of the capable foes have come out of the wreckage looking for trouble