
Astralplaydoh |

We are starting up Carrion Crown soon. I have a character idea in mind and I want to make sure it doesn't interfere with anything in the plotline.
I'm going to be playing a dwarven inquisitor. A few years back, the dwarf was attacked and left for dead by a werewolf, thereby afflicting him with lycanthropy. The werewolf left a long gash at his throat where he bit the dwarf. The professor (from the Player's Guide) found him in his near death state and nursed him back to health but, not being a cleric or having one nearby, was not able to cure him of his affliction nor completely mend his neck wound.
The professor made the dwarf aware of his predicament involving the lycanthropy. The dwarf now can only speak in an extremely gruff and raspy voice, due to his scarred larynx. The dwarf has grown bitter and resentful to most unnatural creatures and has taken up arms against them, becoming an inquisitor.
Now, I'm picking up the werewolf part completely for the RP. He's not a natural werewolf and won't be shifting into any hybrid or animal forms voluntarily. In fact, unless something changes in his character, he refuses to do so. Now, the full moon is a different story. He'll typically sequester himself away during the full moon so that he doesn't cause anyone harm. If for some reason this comes up during gameplay and he does transform unwillingly, I'd give up full control to the GM.
My question is, I believe werewolves do play a part in the third adventure. If I'm a werewolf hating inquisitor, who is also afflicted, do you think it will hamper the party or make some decisions impossible?

Grummik |

At some point you just have to get past the "my character wouldn't do that in a million years!" statement and move on. Too much realism, in my experience, ruins the game, causes too many arguments and slows the game down beyond boredom.
I'm all for RPing characters any way someone wishes but at some point party cohesion must take priority to RP accuracy.