Haematologist aka Blood Alchemist


Homebrew and House Rules


Haematologist
Hit Die: d8.
Prerequisites:
Skill : Craft (Alchemy) 8 ranks
Feats: Skill Focus, Eldritch Heritage

Level= Base attack Bonus Fort=== Ref=== Will= ==Special================================================ 1 2 3 4 5 6 7 8 9
1===== +0========== 1==== 0==== 1==== Bloodline, Awaken Bloodline, Continued Study, Combined Study, Hemophilia = 2 0
2===== +1========== 1==== 1==== 1==== ======================================================= 3 1 0
3===== +2========== 2==== 1==== 2==== Awaken Bloodline========================================== 3 2 1 0
4===== +3========== 2==== 1==== 2==== Bloodline Feat============================================== 3 3 2 1 0
5===== +3========== 3==== 2==== 3==== ====================================================== 4 3 3 2 1 0
6===== +4========== 3==== 2==== 3==== Awaken Bloodline =========================================== 4 4 3 3 2 1 0
7===== +5========== 4==== 2==== 4==== ====================================================== 4 4 4 3 3 2 1 0
8===== +6========== 4==== 3==== 4==== Bloodline Feat =========================================== 4 4 4 4 3 3 2 1 0
9===== +6========== 5==== 3==== 5==== Awaken Bloodline =========================================== 5 4 4 4 4 3 3 2 1
10==== +7========== 5==== 3==== 5==== Absorb Bloodline =========================================== 5 5 4 4 4 4 3 3 2

Skills 4+int Modifier Appraise (int), Craft (Any) (Int), Disable Device (Dex), Fly (Dex), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Perception (Wis), Sleight of Hand (Dex), Spellcraft (int), Survival (Wis), Use Magic Device (Cha)

Weapon and Armor Proficiency
Hemochemists gain no proficiency with any weapon or armor.

Hemophilia
Hemochemists are particularly susceptible to bleed effects, and the DC of any Heal check made to stop a bleed effect is 5 higher than normal. In addition, anytime a bleeding wound is inflicted on a Hemochemist, she takes an additional point of damage.

Continued Study
Levels of the Hemochemist prestige class stack with Alchemist levels for determining when she learns new Discoveries, the effect of her bombs and the level at which she can select major Discoveries or grand Discoveries. A Hemochemist without levels in Alchemist, gains the bombs and discoveries of an Alchemist of their Hemochemist level.

Bloodline Spellcasting
Hemochemists have learned to combine the art of their blood and their heritage. A sorcerer casts arcane spells drawn primarily from their bloodlines. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level + the sorcerer's Charismamodifier.
Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Hemochemist. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).
A Hemochemist’s caster level is equal to her hemochemist level plus her alchemist level and any sorcerer levels possessed.

Awaken Bloodline
Hemochemists gain power through their bloodlines. At first, level a Hemochemist Eldritch Heritage Feat becomes a true bloodline. A Hemochemist uses his or her full character level to determine the powers of her bloodline. A Hemochemist gains an additional bloodline at third level, sixth level and ninth level. Any bloodlines awakened are in addition to the original bloodline of a Hemochemist with sorcerer levels. A hemochemist’s level stacks with a sorcerer’s levels for determining bloodline powers.

Bloodline Feat`
At 4th level, hemochemists receive one bonus feat, chosen from their bloodlines they have access to. The hemochemist must meet the prerequisites for these bonus feats. At 8th level, a hemochemist gains an additional bonus feat.

Absorb Bloodline
At 10th level, a Hemochemist can temporarily access all of the bloodline powers of a given sorcerer bloodline as if she were a sorcerer of a level equaling her total spellcaster level (including Hemochemist levels) by consuming blood tied to that bloodline. By drinking 1 pint of fresh blood (which inflicts 1 point of Constitution damage) from a sorcerer with the given bloodline or from a creature affiliated with that bloodline, the Hemochemist gains the ability to use the bloodline powers (but not bonus spells, proficiencies, and so on) as appropriate to her level for 1 hour. This ability is usable once per day and drinking the blood normally requires a full minute, and Hemochemists with the Brew Potion feat can distill the blood into a potion-sized draught that can be stored and consumed as a standard action.

Any bloodlines absorbed are in addition to the original bloodline of a Hemochemist with sorcerer levels. Though the Hemochemist gains no physical nourishment from drinking blood, this practice is likely responsible for many of the stories linking Hemochemists and vampires.
In addition to sorcerers of the given bloodline, the following list presents a few examples of creatures whose blood is considered affiliated to a bloodline. There may be others who work equally well, at the GM’s discretion.
• Aberrant: any aberration.
• Abyssal: any chaotic evil outsider.
• Arcane: any arcane caster, or any creature with an arcane spell or spell-like ability of at least 3rd-level.
• Celestial: any good outsider.
• Destined: any creature able to cast divination spells.
• Draconic: any dragon or creature with the dragon type.
• Elemental: any creature with an elemental or energy subtype (air, cold, earth, fire, water), provided it has flesh and blood (such as a salamander, but not a fire elemental).
• Fey: any fey or gnome.
• Infernal: any lawful evil outsider.
• Undead: any undead creature with flesh and blood (such as vampires or ghouls, but not skeletons).

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