
![]() |
6 people marked this as a favorite. |

A Visitor's Guide to Keeper's Pass
Planning to adventure in the Echo Wood Region of the River Kingdoms? Do you need a place to stay, or to call home? Then come check out Keeper's Pass! We have something for everyone.
History
Keeper's Pass is a bustling town founded by the Keepers of the Circle during the early days of the second landrush. The members of this organization wished to build a settlement promoting freedom and non-aggression. Keeper's Pass recognizes and celebrates the diversity that is prevalent in the River Kingdoms, and so all races are welcome to visit and live within the town.
Government
The ruling structure is a representative democracy. Those companies that choose to join Keeper's Pass during the landrush will gain a seat on the Settlement Council. The voices of all people are important to the ruling body of Keeper's Pass, and all citizens are invited to bring new ideas and concerns to the Council for consideration.
Alignment
Keeper's Pass is a neutral good settlement valuing personal freedom and the adherence to reasonable laws. All who do not seek to threaten this balance are welcome within.
Religion
Keeper's Pass believes that its citizens should be free to worship any of the non-evil gods they choose. Shrines and temples may be seen to a variety of the good or neutral gods as visitors walk the streets.
How To Get Here
Keeper's Pass is centrally located on a rocky plateau, accessible by passes to the north, east and southwest. The eastern pass falls under the aegis of Brighthaven, capital of The Empyrean Order and a co-member of the Roseblood Accord along with the Keepers of the Circle. The southwest pass more properly falls in the domain of the town, rising up just south of the marshy lands that are home to Toad Hollow. The town is working diligently to ensure that the roads from all passes are established and well maintained for ease of travel.
What To See
One can take in the breathtaking views of the southern forest as well as catch a glimpse of the town of Phaeros, capital of The Seventh Veil and a co-member of the Roseblood Accord. Turning toward the town, one can visit any of the eight Districts, each one associated with the eight Rings of the founding company. As the town was built to be a major trade and crafting hub for the region, one may be drawn toward The Golden Ring Market in the Gold District. We welcome all visitors to come visit this market, where items are brought in from not only the local towns but from all across the Echo Wood region of the River Kingdoms. Another site not to be missed is the forges and the craftsman shops in the Iron District. Here, brilliant craftsman work on their wares and sell them to the public. Some may even host tours of their shops to the curious. But these are just a few of the many places one could visit in Keeper’s Pass!
What To Do
Aside from sightseeing in the area, Keeper's Pass provides many other activities. If you are tired and wish to relax for the day with good food and drink, a tavern just may be your answer. Do you like social events or parties? Then keep an ear out for various socials and contests held by different Districts. And don't forget to check out the annual Festival of the Onion, an event steeped in fun, games, and tradition. There is something for everyone, from those interested in a little roleplay to those who prefer a lot of roleplay.
Where To Work
Construction, hunting, and gathering are just a few of the activities that are hosted in the Earth and Wood Districts. Every District has work to be done, so Keeper’s Pass can accommodate almost any interest.
Stay Safe
Security is a priority for Keeper's Pass and two Districts provide protection for the citizens and visitors of the town. You may often see members of Steel patrolling the streets inside and outside the walls. Occasionally you may see a flicker in the shadow, but often times you won't even see members of Shadow keeping an eye on anything going amiss. Know that with both of these groups on the watch, Keeper's Pass cares for your safety.
Stay Healthy
If you are starting to feel unwell, or perhaps you need someone to talk to, make sure you stop by the Light District. The members of this area are there to help in whatever means they can. Many of the more prominent temples will be located in this District if you wish to improve upon your spiritual health.
Contact
Do you value freedom, and non-aggression? Do you wish to help build a great safe-haven and encourage advancement in all areas while growing a community of people? Then Keeper’s Pass is for you! All companies who choose to live in Keeper’s Pass retain their individuality; there is no requirement to join the Keepers of the Circle to live here. We respect and cherish diversity and want Keeper’s Pass to be a place for all neutral and good –aligned people to flourish.
If you wish to join with us in Keeper's Pass, you may contact either Erian El’ranelen or WxCougar in PM on the Paizo boards, or come visit us at our website at Keepers of the Circle.
What You Can Expect As A Charter Company
As mentioned earlier in this guide, companies that choose to join during the second landrush gain a seat on the Settlement Council. These companies also receive return aid in building their own settlements should they choose to expand into new homes of their own down the road. All companies, whether they join before or after the landrush keep their autonomy and are able to take part in conversations dealing with the settlement.
In Parting
We hope you enjoy your stay here in Keeper's Pass. And we hope you consider us as your home or base of operations so long as you respect life, freedom, and non-aggression.
*Disclaimer: All events and names are subject to change due to weather conditions or Council decisions. Thank you for listening.

![]() |

I've added this Settlement to the Guild Recruitment & Helpful Links list alongside Keepers of the Circle. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, just PM me or post a clear request here.
I still like the name :)

![]() |

Excellent! I look forward to many journeys into the wilds that will have Keepers Pass as my first stop after leaving Brighthaven and as my last stop before returning home!
And if my sword is needed in order to defend Keepers Pass, I will stand beside my KotC brothers in its defense!
Good luck and well done!

![]() |

Keepers pass is now actively and gleefully looking to forge alliances with compatible Chartered Companies looking for a home appropriate to all Neutral and Good aligned Player Characters!
We have many fantastic things in the works in the way of benefits packages, Market Incentives, and possible settlement leadership positions available to companies looking for a stable balanced home city, and I'm very excited to see more new friends among the number if already familiar faces in Keepers Pass.

![]() |
1 person marked this as a favorite. |

So what is this non-aggression thing that we value so highly? I can tell you what it does not mean. It does not mean that we will stand idly, to let the world pass us by. It does not mean standing by while another is hurt, or letting another hurt us.
What it does mean is that we will not go out and threaten your lands. We will not go out and attack a traveler just because he or she has what we want. If we see someone being attacked unfairly we will step up to help them. If a friend is being attacked, we will step in to help. If something is going to threaten our home or our friends, we will stand up to defend. We do not initiate, but we do not lie down and let it happen. We stand together, we stand firm. We protect those we care about. That is what we mean by non-aggression.
If this is something you agree with and wish to uphold, we will gladly welcome you in with open arms - be it as a fellow resident of Keeper's Pass, or a visitor to our great settlement.

![]() |

Looking for great neighbors, great views and entertaining fellow citizens? Then Keeper's Pass is for you.
Any group that wishes to join with us during the land rush will get a seat on the Settlement Council as well as market incentives. Feel free to contact us for more details.
You can also heckle the Guardian of Steel since he apparently is hoarding the onion rings ;)

![]() |

We got mentioned in a Gobcast, where can I get that thing. I feel famous.
The most recent (You can't go home again) at gobbocast.com

![]() |
The Keepers of the Circle have created a forum at our website dedicated to Keepers Pass, it is for all who live there as well as for anyone who would like to give their opinion about our settlement. Keepers Pass. We value you opinions and feedback, we hope to work together with everyone to make Keepers Pass a welcoming and prosperous place for everyone who lives and travels through the settlement.

![]() |

Interesting things happening in the neighborhood. Feel free to contact myself or Erian El'ranelen if you have any questions about your company joining Keeper's Pass.
Or feel free to drop by Keepers of the Circle. Come visit our Chamber of Commerce and learn more about Keeper's Pass!

![]() |

Does your Company want access to the best trade and crafting options? Keeper's Pass just might be the place for you. Drop by and see what we have to offer. All Chartered Companies joining the settlement prior to the Land Rush receive an automatic seat on the Settlement Council.

![]() |

Brighthaven's elevation change doesn't touch their settlement.
The elevation changes near Golgotha, Keepers Pass, and Brighthave are all the same distance from their respective Settlement hexes. In fact, a quick look at the map shows there are no elevation changes anywhere on the map that are within the six hexes immediately surrounding a Settlement hex.

![]() |

We are apparently looking at different maps. Several settlement regions are bisected by elevation changes on the maps I've looked at, including Golgotha, Mystical Awakening, and Keeper's Pass (not even considering the Forest to plain elevation changes) but not Brighthaven
I see.

![]() |