David Bowles |
Hive mind isn't listed and is barely listed anywhere. There is a Vescavor Queen... hmm.
Okay. Agreed. But they need to remove that language or actually use it in descriptors. As it stands, rat swarms and such are immune to even mind effects. At least that's how I'd rule. And I hate having to rule that a dubious type of NPC is now even more dubious.
BigNorseWolf |
There is no right or wrong style or way to play, but it is also good to acknowledge the possible frustration that can come from situations if you choose to not be prepared for them.
Its not a choice. There are simply too many possible ways of avoiding damage. (57 different types of damage reduction, swarms, Golems, dr/ screw you, incorporeality, being in water) for a martials budget to cover them all.
Lormyr |
2 people marked this as a favorite. |
Its not a choice. There are simply too many possible ways of avoiding damage. (57 different types of damage reduction, swarms, Golems, dr/ screw you, incorporeality, being in water) for a martials budget to cover them all.
A martial does not need to be prepared for literally everything - only those options which completely shut them down if they are unprepared. For example, a martial character cannot harm a diminutive or smaller swarm with weapons at all without a swarmbane clasp. That situation is considerably more severe than taking 10 points of damage off the top of your 2d6+18 for striking a stone golem with standard steel. Would you be better off with that 10 extra damage? Of course. But you are still effective in that situation.
Here is a short list of simple, affordable solutions and slightly costly better options for higher level PCs to the most problematic situations for a melee focused PC with little to no class magic:
Damage Reduction
Oil of Align Weapon - 2 PP or 300 gp
Silversheen - 2 PP or 250 gp
Enemy out of your melee reach
Potion of Fly - 2 PP or 750 gp (you may wish to have a back up in case of dispels)
Masterwork ranged weapon - 2 PP or 300+ gp
Winged Boots - 16,000 gp
Incorporeal enemy
Elixir of Spirit Sight - 1,000 gp
Ghost Salt Weapon Blanch - 200 gp (best used with ranged ammunition; for melee I strongly recommend just springing for the elixir)
Underwater combat
Masterwork spear - 2 PP or 300ish gp
Scroll of Freedom of Movement - 2 PP or 700 gp (either UMD it yourself, or hand off to a friendly caster if you have one capable)
Unfettered Shirt - 10,000 gp
Pearl of the Sirines - 15,300 gp
Swarms
Vermin Repellent - 5 gp
Alchemist's fire - 20 gp (only useful in very early game)
Swarmsuit - 20 gp (I only recommend this if you are encountering swarms more than 50% of encounters)
Swarmbane clasp - 3,000 gp (really, it's worth it - just pony up and pay the man)
Now, some of those options like the winged boots and pearl of the sirines are very hard to budget for mid level PCs. I dig it. But 2 potions of fly, a masterwork composite longbow (+3 Str bonus), an elixir of spirit sight, a masterwork spear, a scroll of freedom of movement, and a swarmbane clasp costs 10 PP and 4,000 gp at it's cheapest price in gold. Just about any PC can pack that away by 4th level and be melee effective in most bad situations.
Chris O'Reilly |
I enjoyed this scenario, I gave it 4 stars as I found the difficulty refreshing.
But I will say if the scenario was intended to combat the power gaming trend then, in the long term, hard scenarios are doing a disservice. These are the kinds of scenarios that make people play the uber optimized character that can solo an easier scenario. If we wern't playing a party with an eidolon and an animal companion we would have almost assuredly TPKd. The answer to easy scenarios isnt to have a few really hard ones.
Anyway, common wisdom is that people power game because they dont actually want a challenge. So if this is trying to challenge them they arent really going to like it. Average players dont seem to like it. I did, but I might be the exception.
Lady Ophelia |
2 people marked this as a favorite. |
So my thing is that I *am* one of those average players, I don't murder hobo and even when I try to, my dice fail me and keep me from doing that. This scenario was just completely unfun. There was no roleplay aspects, it was combat, trap, combat, boss combat, format and the difficulty of it was just insanely obscene.
I don't mind a combat challenge, heck I like them too. But it was blantly apparent after the swarms, that this is just going to be nothing but unfun for all those who don't live on a combat turn. Quite frankly, I want the 6 hours (4 and 2 overtime) that I lost playing this game back.
Which sucks, because I like all of Kyle's scenarios to date. They are the right amount of challenging combats, but gives room for players to roleplay and have a good time and not feel like they are going to just waste their time and die at the end no matter how creative they are. He additionally, just handed all bloodthirsty GM's the ability to destroy tables over and over again and allow them the right to say "Sorry, that's just RAW". Which is also something I REALLY hate too. Because you do nothing but reinforce the behaviors known as "Power Gaming" and "Murder Hoboism" as the ONLY form of survival in PFS.
This scenario, was NOT the same style of writing I am used to from him, nor do I like to play or run as a GM. So if this is the route Kyle plans on taking going forward, then I am totally okay, with skipping all future adventures he plans on writing. Hopefully, my mind can be changed at a later date, but for now, that's where I stand.
David_Bross |
So my thing is that I *am* one of those average players, I don't murder hobo and even when I try to, my dice fail me and keep me from doing that. This scenario was just completely unfun. There was no roleplay aspects, it was combat, trap, combat, boss combat, format and the difficulty of it was just insanely obscene.
Did others have a similar experience?
The first combat was fairly challenging, mostly to parties that didn't have a solution for the swarms. If you did, the first combat was still challenging, but much more doable. I don't really see this as "you need to power game" so much as "you need to be prepared for X". In a way I see this as similar to issues we've faced with deeper darkness in older scenarios.
I actually had about 1/2 an hour of talking with the VC when I ran it. The party I played in tried to dispel him (resulting in combat much sooner)
The boss combat was against a creature who has a powerful save or don't act aura (and rewards the female PCs with an effective +2 on their saving throws), but otherwise has a fairly low offense. The party was entertained here until initiative was rolled and they got a nasty surprise with an invisible tree attacking them and they found themselves unwilling to fight in the calm emotions.
BigNorseWolf |
The party was entertained here until initiative was rolled and they got a nasty surprise with an invisible tree attacking them and they found themselves unwilling to fight in the calm emotions.
From calm emotions
Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.
As I see it, the entire party needs to fail the save, or someone can break it for the entire party by giving another party member the Gibbs headslap.
David_Bross |
The party was entertained here until initiative was rolled and they got a nasty surprise with an invisible tree attacking them and they found themselves unwilling to fight in the calm emotions.
From calm emotions
Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.
As I see it, the entire party needs to fail the save, or someone can break it for the entire party by giving another party member the Gibbs headslap.
Actually it doesn't quite work that way
Calming Fragrance (Su) A supernaturally sweet perfume that calms the nerves and blunts aggression constantly surrounds an alraune to a radius of 60 feet. Any creature in this area of effect must make a DC 24 Will save at the start of its turn to avoid falling under the effects of calm emotions for 1 round. Creatures that could be attracted to the alraune's current apparent gender take a –2 penalty on this Will save, while all other creatures gain a +2 bonus on the save. This is a mind-affecting effect. The save DC is Charisma-based.
They have to save every round, regardless of what has happened before, or previously that round. It isn't a single calm emotions but instead an aura that hits every single person, at the start of their turns.
BigNorseWolf |
Now, some of those options like the winged boots and pearl of the sirines are very hard to budget for mid level PCs. I dig it. But 2 potions of fly, a masterwork composite longbow (+3 Str bonus), an elixir of spirit sight, a masterwork spear, a scroll of freedom of movement, and a swarmbane clasp costs 10 PP and 4,000 gp at it's cheapest price in gold. Just about any PC can pack that away by 4th level and be melee effective in most bad situations.
And then have no prestige points for a resurrection, no cloak of resistance, no magic weapon, no AC, and the price is going to climb up as you actually use those things.
Its a really good list (though I don't think many have the resources for the elixir of spirit sight), but you can just keep going with the things that annoy martials and thats BEFORE you start hitting combinations of them. (flying creatures with DR for example mean the masterwork bow just won't cut it))
BigNorseWolf |
An alraune relies on its supernaturally soothing odor to render enemies incapable of making hostile acts against it—even if the alraune attacks a foe, its calming scent can wipe away any thoughts of violence from its prey. At rest, an alraune appears to be merely a large thorny plant with a single enormous and brightly colored flower at its center.
hmmmm.. thats kind of at odds with calm emotions.
You can still act though. You can still defend yourself (or run away). Its not a total shut down at least.
Lormyr |
And then have no prestige points for a resurrection, no cloak of resistance, no magic weapon, no AC, and the price is going to climb up as you actually use those things.
Its a really good list (though I don't think many have the resources for the elixir of spirit sight), but you can just keep going with the things that annoy martials and thats BEFORE you start hitting combinations of them. (flying creatures with DR for example mean the masterwork bow just won't cut it))
No character is going to need all of those things by 4th level, though. I was only illustrating how accessible they are even at low levels.
Lady Ophelia |
Hmmm? I don't get that at all Lady ophelia. The saranite offers a fair bit of role playing, and murderhoboing him is just asking for a pounding. Murderhoboing the local treant will REAALLY get you flattened.
Well if your definition of role playing with the Sarenrite is two sentences that end in "If you aren't here to help me then leave". Then sure that's totally RP. If you were expecting a little more than that, yeah it leaves A LOT to be desired.
Good thing we didn't murder hobo him, because we had enough Sense to know better. But imagine what would have happened if we were a different kind of party?
Quite frankly, thanks to the two encounters prior to this (neither of them the optional one), we were all kind of done with the scenario and knew that this was one we were NOT going to win.
BigNorseWolf |
No character is going to need all of those things by 4th level, though. I was only illustrating how accessible they are even at low levels.
But you don't know what you need in advance, so if you don't have all of them you run the risk of getting shut down. Its not the availability thats the issue its the sheer number of things that you have to prepare for that are going to leave holes in your defenses.
Kyle Baird |
BigNorseWolf wrote:Hmmm? I don't get that at all Lady ophelia. The saranite offers a fair bit of role playing, and murderhoboing him is just asking for a pounding. Murderhoboing the local treant will REAALLY get you flattened.Well if your definition of role playing with the Sarenrite is two sentences that end in "If you aren't here to help me then leave". Then sure that's totally RP. If you were expecting a little more than that, yeah it leaves A LOT to be desired.
Good thing we didn't murder hobo him, because we had enough Sense to know better. But imagine what would have happened if we were a different kind of party?
Quite frankly, thanks to the two encounters prior to this (neither of them the optional one), we were all kind of done with the scenario and knew that this was one we were NOT going to win.
I guess it's unreasonable to think players might try to interact with an NPC and question him about things like his faith or his grand plans for the lodge or his previous adventures or...
Lormyr |
Lormyr wrote:But you don't know what you need in advance, so if you don't have all of them you run the risk of getting shut down. Its not the availability thats the issue its the sheer number of things that you have to prepare for that are going to leave holes in your defenses.No character is going to need all of those things by 4th level, though. I was only illustrating how accessible they are even at low levels.
And I understand that. All you can do is make some preparations, and hope for the best. All I mean to say is that help is within reach, so no PC needs to just lay down and take it so to speak. No low level character can handle everything by themselves.
Lady Ophelia |
Lady Ophelia wrote:I guess it's unreasonable to think players might try to interact with an NPC and question him about things like his faith or his grand plans for the lodge or his previous adventures or...BigNorseWolf wrote:Hmmm? I don't get that at all Lady ophelia. The saranite offers a fair bit of role playing, and murderhoboing him is just asking for a pounding. Murderhoboing the local treant will REAALLY get you flattened.Well if your definition of role playing with the Sarenrite is two sentences that end in "If you aren't here to help me then leave". Then sure that's totally RP. If you were expecting a little more than that, yeah it leaves A LOT to be desired.
Good thing we didn't murder hobo him, because we had enough Sense to know better. But imagine what would have happened if we were a different kind of party?
Quite frankly, thanks to the two encounters prior to this (neither of them the optional one), we were all kind of done with the scenario and knew that this was one we were NOT going to win.
Um.. You dare question a Venture Captain in-game? I've seen what happens when you question a real VC OUT of game, let alone in a game. So yeah, that's something totally reasonable for us to do right?
Henceforth my statement on leaving a bunch to be desired.
Lormyr |
Um.. You dare question a Venture Captain in-game? I've seen what happens when you question a real VC OUT of game, let alone in a game. So yeah, that's something totally reasonable for us to do right?
Henceforth my statement on leaving a bunch to be desired.
If they are acting strangely or make a bad call? Damn skippy. ;)
Lady Ophelia |
Lady Ophelia wrote:If they are acting strangely or make a bad call? Damn skippy. ;)Um.. You dare question a Venture Captain in-game? I've seen what happens when you question a real VC OUT of game, let alone in a game. So yeah, that's something totally reasonable for us to do right?
Henceforth my statement on leaving a bunch to be desired.
OOC: If the many complaints and reports about PFS officers on our forums are all valid ones, then imagine how much does NOT get reported. This is not to bad mouth VC's in general, but it's some actual food for thought.
Back on topic: Seriously, two sentences followed by a "If you are not here to help, leave." is not really RP. Even if we know exactly what's going on thanks to Knowledge/Sense Motive checks. To question a VC is almost just as dangerous as it is to kill them. Seekers of the Society know this situation very well. Agree to disagree, you do what they say if you want to get paid. So that's what happens sometimes.
Another reason why I did not have any fun at that game.
Lady Ophelia |
Regardless, I stand by my feelings and my review on Paizo. I do hope that this scenario is a one-time thing. Cause I am really not feeling the direction this scenario went. Especially after coming off The Confirmation, which was I think, the best scenario that Kyle has written to date.
So one can only hope. As for me, I've got scenarios to prepare for PaizoCon, so I'm leaving this thread at that.
Lormyr |
OOC: If the many complaints and reports about PFS officers on our forums are all valid ones, then imagine how much does NOT get reported. This is not to bad mouth VC's in general, but it's some actual food for thought.
Everyone has different experiences, so in that sense it is a difficult thing to tell someone else that their perception isn't valid. I personally have not had any problems with any VO's I've played with. But I have a new friend who recently joined our core group having come from the gen pop who had a horror story about one of our VOs having a dislike for one of the locals, and completely ignoring rules just to make the player's game unfun and teach him not to optimize anymore. All you can really do in that situation is contact Mike and request him to look into it for you, followed by not playing that person's games anymore.
To question a VC is almost just as dangerous as it is to kill them. Seekers of the Society know this situation very well.
I am really not sure what adventure(s) you have played that gave you that impression, but I have never once felt anything along the lines of having to do what the VC tells me or my PC might not wake up the next morning. Sometimes they are broody, snippy, or just a plain pain in the a$$, but never anything like that. Did you have a particularly unruly group?
Something that amazes me about some gamers is the semi-frequent lack of personal responsibility. For PFS, all PCs are assumed to be Pathfinder agents by the campaign parameters. Now I totally understand that that might not be the most exciting thing for everyone out there, but at least make an effort to fit in in some capacity. Making a PC who has no interest in the society, no interest in working as an agent under a VC, and no interest in largely cooperating with the overall story isn't going to lead to a fun experience for anyone. And sometimes, being a productive part of the story can mean having just the right amount of rebellious attitude towards the apparent authority figures.
David Bowles |
Lady Ophelia wrote:I guess it's unreasonable to think players might try to interact with an NPC and question him about things like his faith or his grand plans for the lodge or his previous adventures or...BigNorseWolf wrote:Hmmm? I don't get that at all Lady ophelia. The saranite offers a fair bit of role playing, and murderhoboing him is just asking for a pounding. Murderhoboing the local treant will REAALLY get you flattened.Well if your definition of role playing with the Sarenrite is two sentences that end in "If you aren't here to help me then leave". Then sure that's totally RP. If you were expecting a little more than that, yeah it leaves A LOT to be desired.
Good thing we didn't murder hobo him, because we had enough Sense to know better. But imagine what would have happened if we were a different kind of party?
Quite frankly, thanks to the two encounters prior to this (neither of them the optional one), we were all kind of done with the scenario and knew that this was one we were NOT going to win.
Frankly, I just kinda wanted to kill him for being an incompetent fool at that point. My ranger in particular was loyal to Amara Li more than the Decemvirate per se and this fool's refusal to give me a clear explanation about where she was at was pretty infuriating. As far as my PC was concerned, there was nothing to talk about with this guy. We were one table vote away from wasting everyone we found in the jungle hideout and just telling the Decemvirate they were all tratiors. It could have potentially made the last fight much safer anyway.
Lady Ophelia |
Lady Ophelia wrote:OOC: If the many complaints and reports about PFS officers on our forums are all valid ones, then imagine how much does NOT get reported. This is not to bad mouth VC's in general, but it's some actual food for thought.Everyone has different experiences, so in that sense it is a difficult thing to tell someone else that their perception isn't valid. I personally have not had any problems with any VO's I've played with. But I have a new friend who recently joined our core group having come from the gen pop who had a horror story about one of our VOs having a dislike for one of the locals, and completely ignoring rules just to make the player's game unfun and teach him not to optimize anymore. All you can really do in that situation is contact Mike and request him to look into it for you, followed by not playing that person's games anymore.
Lady Ophelia wrote:To question a VC is almost just as dangerous as it is to kill them. Seekers of the Society know this situation very well.I am really not sure what adventure(s) you have played that gave you that impression, but I have never once felt anything along the lines of having to do what the VC tells me or my PC might not wake up the next morning. Sometimes they are broody, snippy, or just a plain pain in the a$$, but never anything like that. Did you have a particularly unruly group?
Something that amazes me about some gamers is the semi-frequent lack of personal responsibility. For PFS, all PCs are assumed to be Pathfinder agents by the campaign parameters. Now I totally understand that that might not be the most exciting thing for everyone out there, but at least make an effort to fit in in some capacity. Making a PC who has no interest in the society, no interest in working as an agent under a VC, and no interest in largely cooperating with the overall story isn't going to lead to a fun experience for anyone. And sometimes, being a productive part of the story can mean having just the right amount of...
So. Make this statement again after you have played Eyes of The Ten. I personally assure you, that it makes you question the in-game leadership that is "The Ten". As well as why it's just as dangerous to follow orders as it is to question them. :)
OOC: I agree about reporting abuse to Mike, that the only thing we can do is report abuse where and when we can. But there are many, who don't speak up. For fear, drama, or other reasons. This is what I am referring to as in "bad idea". Luckily for me, I have never had this problem, but I have seen it happen, and it's not pretty.
David Bowles |
"To question a VC is almost just as dangerous as it is to kill them. Seekers of the Society know this situation very well."
If this were homebrew and not a Society, I'd question them constantly. As it stands, they are basically questbots MMORPG-style. The scenarios are what they are and arguing with VCs in game is just a waste of time.
As I said, this particular VC just about got a bunch of arrows to face for jerking me around about VC Li.
Lormyr |
So. Make this statement again after you have played Eyes of The Ten. I personally assure you, that it makes you question the in-game leadership that is "The Ten".
Ran it once, played it once. With respect, statement stands.
I absolutely agree that it would make any but the most dense PC stop and think "wtf is the deal with these guys, because this is messed up." But it did not under any circumstances make my PC feel that questioning anyone would immediately lead to his death.
Lady Ophelia |
2 people marked this as a favorite. |
Lady Ophelia wrote:So. Make this statement again after you have played Eyes of The Ten. I personally assure you, that it makes you question the in-game leadership that is "The Ten".Ran it once, played it once. With respect, statement stands.
I absolutely agree that it would make any but the most dense PC stop and think "wtf is the deal with these guys, because this is messed up." But it did not under any circumstances make my PC feel that questioning anyone would immediately lead to his death.
** spoiler omitted **
Sure no disrespect. My statements stands as well. Tomato, tomato as the saying goes.
At the end of it all. I just didn't have any fun. We had a great party and a great GM, but at the end of it all, it was just no fun. So that is why my opinions and review remain unchanged. We can nitpick, and troll each other all we like. But agree to disagree, that's the way it goes.
Better luck next scenario Master Baird.
Lormyr |
Lady Ophelia wrote:I personally assure you, that it makes you question the in-game leadership that is "The Ten".However, "The Ten" is a much different group than "any Venture Captain".
Even then, for me it is more about how you go about questioning than the act by itself.
If you are belligerent or come in swords in hand with barking voices, it probably wouldn't go over well for most people.
If you demonstrate a measure of dignity, respect, and a steadfast resolve, you may get a cryptic answer or two, or at worse effectively be ignored.
Then again, our community is getting some very high level PCs who could no doubt smoke some of the Decemvirate without much effort if they could be properly identified and such things were within the interest and scope of the campaign. Not to say that is a good idea that would be free of consequences...
David Bowles |
Lormyr wrote:Lady Ophelia wrote:So. Make this statement again after you have played Eyes of The Ten. I personally assure you, that it makes you question the in-game leadership that is "The Ten".Ran it once, played it once. With respect, statement stands.
I absolutely agree that it would make any but the most dense PC stop and think "wtf is the deal with these guys, because this is messed up." But it did not under any circumstances make my PC feel that questioning anyone would immediately lead to his death.
** spoiler omitted **
Sure no disrespect. My statements stands as well. Tomato, tomato as the saying goes.
At the end of it all. I just didn't have any fun. We had a great party and a great GM, but at the end of it all, it was just no fun. So that is why my opinions and review remain unchanged. We can nitpick, and troll each other all we like. But agree to disagree, that's the way it goes.
Better luck next scenario Master Baird.
Everyone at my table was pissed off at the end, so I guess that's the same for us as well. Pissed off != fun.
Andrew Christian |
There was no roleplay aspects, it was combat, trap, combat, boss combat, format and the difficulty of it was just insanely obscene.
This is a kinda an unfair comment Lady Ophelia.
There is plenty of roleplay that you can do with Nicolai (sp?), but we'd spent so much time in the 1st combat, and you had mentioned you needed to leave fairly soon, so we sped through that particular encounter.
By the way, I had fun playing this (and I had fun running it when I ran it as well). I had fun with you at the table.
Lady Ophelia |
Lady Ophelia wrote:There was no roleplay aspects, it was combat, trap, combat, boss combat, format and the difficulty of it was just insanely obscene.
This is a kinda an unfair comment Lady Ophelia.
There is plenty of roleplay that you can do with Nicolai (sp?), but we'd spent so much time in the 1st combat, and you had mentioned you needed to leave fairly soon, so we sped through that particular encounter.
By the way, I had fun playing this (and I had fun running it when I ran it as well). I had fun with you at the table.
Andrew, I had a blast with you at the table as well, but upon reading the adventure, I don't see where the fun could have been had? All we did when we played was moan and groan. And when I read the adventure afterwards, that was all I did as well, moan and groan.
This is more my personal feelings about the scenario. Tis not the party or the GM's fault. I know others will agree or disagree, but my opinion is just that. Mine. There are no hard feelings, but that is how I personally feel. Tomato, tomato. As I have stated earlier.
kinevon |
Lady Ophelia wrote:There was no roleplay aspects, it was combat, trap, combat, boss combat, format and the difficulty of it was just insanely obscene.This is a kinda an unfair comment Lady Ophelia.
There is plenty of roleplay that you can do with Nicolai (sp?), but we'd spent so much time in the 1st combat, and you had mentioned you needed to leave fairly soon, so we sped through that particular encounter.
By the way, I had fun playing this (and I had fun running it when I ran it as well). I had fun with you at the table.
Sound slike the issue is more a time issue than a scenario issue. Insufficient time likely means that parts of the scenario not vital to the story, and much of the RP of any scenario fits that bill according to many GMs, will get minimized or removed entirely.
I just had a problem, similar to this, with Destiny of the Sands, Part 2, here. We did have a time crunch, but the main problem was no one could speak <redacted>, and no one managed the SPellcraft check to find out about something, and they didn't set it off accidentally.
That cut off a lot of the fun in that scenario, along with much of the RP, and the ability to find out about all the backstory. When I played it, we managed to get alot of that during the game, but we had a bunch of knowledge junkies along for the ride, or just had some lucky rolls. It was a much different experience.
Lady Ophelia |
Sound slike the issue is more a time issue than a scenario issue. Insufficient time likely means that parts of the scenario not vital to the story, and much of the RP of any scenario fits that bill according to many GMs, will get minimized or removed entirely.I just had a problem, similar to this, with Destiny of the Sands, Part 2, here. We did have a time crunch, but the main problem was no one could speak <redacted>, and no one managed the SPellcraft check to find out about something, and they didn't set it off accidentally.
That cut off a lot of the fun in that scenario, along with much of the RP, and the ability to find out about all the backstory. When I played it, we managed to get alot of that during the game, but we had a bunch of knowledge junkies along for the ride, or just had some lucky rolls. It was a much different experience.
If that's what people want to lump this under, then sure. But that's not how I personally feel about this scenario. I personally, would have no fun playing it again with more time, let alone GM with no time constraints either. It really was not MY personal cup of tea. My party was wonderful, and our GM was wonderful, but the way it played out, on top of how it is written, just leaves a personal bad taste in my mouth. And quite frankly, that's okay. I am not going to love every scenario published.
I just hope this doesn't turn into a thing that Kyle does regularly, cause after The Confirmation and the Special, where there was a fun balance and people didn't feel defeated afterwards I hope that he just doesn't follow the murder hobos demands and just do more scenarios like this. Cause it just wasn't fun for me. And I get the sense from other posters, that this was not their sense of fun either. And it's okay, I am willing to give Kyle another chance at another time. Just not with this scenario is all.
I stand by this final statement: Better luck next scenario Master Baird.
Kyrie Ebonblade, |
Some of my PC's past comments to the various VC's that show up.
Adril Hestrom: 'Is this another two week ride down a bug ridden river?'
(Though a PC has asked him how his 'sparring partner' was doing at the beginning of a next mission briefing.. he sent us to help a friend.. before they died)
Osprey: "Hey..who died?"
Drendle Dreg: "Gods above man.. it's THREE HOURS TILL SUNRISE... why didn't you call us BEFORE the bar crawl?" (Particularly when he knows this stuff for days/weeks)
In one particular scenario.. I had a character seriously stop and think about shooting him after finding him tied and gagged in a costume shop
The two particular PCs who said these things aren't always rude and flippant.. they are polite to Amara Li, Kreighton (though one thinks he's a bit of a flake), Ambrus and Sheila Heidmarch. They have on occasions done flaky things but more often than not they are as up front as they can be and direct when asked. (
Of course the ONLY mission giver any of my PCs want to kill is Torch..but that is only one pc.
UndeadMitch |
I enjoyed the scenario, as brutal as it was. I'm noticing a trend of some really brutal opening fights in the 7-11's this season. This, Entanglement, and Fate all have some pretty legit opening fights, but they are all manageable even if the PC's aren't uber-optimized. I completely agree with the comments about a Swarmbane Clasp, anyone who aspires to melee damage should have one, it helped a lot with the first fight. The second fight/trap was alright, and my rogue would have been in quite a bit of trouble in the optional if I hadn't been using combat expertise and crane style. The final fight took a long time and felt pretty grindy, but it was cool to see some monsters that I hadn't seen. And I really liked the touch of using somebody's Seeker as an NPC in the scenario, it's something I would like to see more of. I would have liked to interact some more with him, but by the time we got to hime it was relatively late.
Thanks for writing this scenario, Kyle, it was pretty cool!
Ulfen Death Squad |
Anyone play or run this on Hard Mode yet?
Not here. As soon as I mentioned that there was a choice of playing in had mode, one player completely shot it down. But there were only 4 players.
The big concern was that the only reward for hard mode is the pride in doing hard mode. They mentioned that if there was a gold or boon reward then they would consider it.
I wanted to try hard mode with playing The Risen Rune but it was shot down before it got to me.
Ulfen Death Squad |
Kyle Baird wrote:Anyone play or run this on Hard Mode yet?Not here. As soon as I mentioned that there was a choice of playing in had mode, one player completely shot it down. But there were only 4 players.
The big concern was that the only reward for hard mode is the pride in doing hard mode. They mentioned that if there was a gold or boon reward then they would consider it.
I wanted to try hard mode with playing The Risen Rune but it was shot down before it got to me.
If a group of 4, who are getting the 4 player adjustment, decide on going hard mode and get the additional bad guys; how really had is it verse them not getting the 4 player adjustment?
R D |
Anyone play or run this on Hard Mode yet?
Yep. I ran it in hard mode a couple of Sundays ago. I really enjoyed it!
We have a lot of optimized builds in our lodge, and finding combat challenges for them is tough. (Sure, there can be a fun, comical aspect of having them constantly roflstomp encounters.) There were 7 knowledgeable, experienced players at the table.
Several party members were reduced to single-digit hit points multiple times throughout the scenario. These players had all gamed together before, and I was happy to see them buckle down and rise to the challenge.
During the year of the diplomat, it was nice to have a combat-heavy scenario to break up the pace.
Sniggevert |
It seems to be getting more frequent, but needs some kind of reward to go with it. It doesn't have to be money. Looking back, any scenario where I had to option to go hard mode on would have been a disaster for us if we had done so. That's fine, but those who actually succeed should get SOMETHING.
And this makes me laugh.
Back when it was being talked up, clamoring that scenarios are too easy, we need more challenge, we don't care if there's no rewards except the challenge!
So, they implement the occasional hard mode...and now:
The big concern was that the only reward for hard mode is the pride in doing hard mode. They mentioned that if there was a gold or boon reward then they would consider it.
That's fine, but those who actually succeed should get SOMETHING.