New to Roll20, long-time MapTools user. A few questions


Technology

Scarab Sages

Hey all,

I've long been running my games using VTT programs, whether for home games or for online games. I generally use them in two capacities:

Home Games: At home, I have a dedicated living room computer that is hooked up to a tabletop TV. It runs a player instance of MapTools, connected to my GM instance of MapTools on a laptop. I use MouseWithoutBorders to interact with both.

Forum Games: Online, I run a game and use MapTools to display the maps, combat, etc. I export the player view when I need to, crop it down, and upload the map.

MY QUESTIONS FOR ROLL20
1. (Forum) Is it possible to export a player view of a map to an image file? Right now I've been "rejoining as player", cropping the picture, and uploading that. It works okay, but it'd be nice if I could export a larger version of the map than my screen can see without zooming way out.

2. (Forum) Is there anyway to add a numbered border grid like I can do in MapTools? My favorite feature for online games is I display a series of letters and numbers on the edges of the screen, that change dynamically as I move the map around. It makes it much easier for players to tell me where they want to go. There seems to be no way to do this in Roll20, other than manually entering each letter and number row/column by row/column, which is tedious at best.

3. (Both) Does Low-Light vision not work? It seems to not work.

4. (Home) If I were to use this in my home game, I imagine I'd just create a new account and join it to my game as a player, and give control of all PC tokens to it. In MapTools, however, I can click a PC token and it will show the view of that token only. When I don't have any selected, it shows everyone's view combined. Is there a way to mimic that in Roll20?

Thanks for the help everyone! I definitely like the lighting of Roll20, and web-based makes it a lot easier to switch machines, but it still seems to miss a few things I am used to.

Shadow Lodge

Not sure about the others, but with (3), I think what you're talking about is torchlight, as in the dim light after 20ft? At first I thought this didn't work as well.

Found out that you're actually meant to enter in light distances in those fields in reverse - 40ft then 20ft vision, rather than 20ft then 40ft.

Is that what you're after?

Scarab Sages

No, what I mean is that low-light vision should see other lights as double the effectiveness. If a human (no low light) has a torch (40 ft then 20 ft.), an elf (with low light) sees it the same way. They *should* be seeing it as 80 then 40, but they aren't.

From what little research I've done, I guess it may just not be implemented yet which is a bit disappointing, but oh well.


I have a simple question and I can't find a clear answer anywhere, and I would like to know if it's possible, so here it is :

I GM and I'm the only one who has a computer in games, so I would like to use maptool LOCALLY, no network or anything, to show them maps on TV with the "fog of war" option on. I am new to maptools, and I don't know how to have my map entirely black when I put player's view on. I have put vision night, gave the PC a torch, and I see the circle with the radius around the PC, except I can still see the rest of the map also, which I don't want because they will see exactly this when I turn on the tv to show them. Is it possible with just one instance of maptool to shut the vision of the rest of the map, or is it only possible when you play online on a network when players have their own vision and the GM another ?

Thanks !

EDIT : Sorry, I found it, it's fog opacity, all the tutorials I saw on youtube had another version I think and it was set on default...

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