
GM Schiffer |

A player had to drop out of my RotW game and I am looking for a new one. That party has asked for a character with Melee/skill power.
All heroes must be good alignment (but i wont get too hung up on law vs chaos), 15 point buy and use one of the six backgrounds presented in the players guide. NO GUNS! or samurai/ninja. You can play any core race, Tiefling, or an Aasimar. Other than that just make your characters normal. Two traits, one from the campaign and no dual campaign traits in the party.
You will take the path associated with your campaign trait.
Current traits are "Child of the Crusade" "Touched by Divinity" and "Rift warden Orphan"
Current characters are :Archer Paladin, Dwarf Cleric of Torag, and Half-elf summoner
The party is level 1 but nearing level 2
-Questions?

Aldrah Furyblood |

Kind of interested, but to be perfectly honest, I never liked the fact that players are locked into the mythic path associated with the campaign trait.
For instance, Child of the Crusade locks you into Martial. Martial is suited for paladins, clerics, inquisitors, etc, which does kind of limit what you can play, especially given that it needs a melee class to fill the gap. Yes, I'm aware that inquisitor is a melee class, but the fact that it limits what you can pick is something I never liked, and I personally waived that bit.

KBoom |

Female Human (Chelaxian) Rogue 1
CG Medium humanoid (human)
Init +3; Senses Perception +4
Defense
AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +0
Offense
Speed 30 ft.
Melee rapier +1 (1d6+1/18-20) and
. . shortsword +1 (1d6+1/19-20) and
. . shortsword +1 (1d6+1/19-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks sneak attack +1d6
Statistics
Str 12, Dex 17, Con 12, Int 12, Wis 10, Cha 12
Base Atk +0; CMB +1; CMD 15
Feats Dodge, Two-weapon Fighting
Traits chance encounter, cliff jumper
Skills Acrobatics +7, Bluff +5, Climb +5, Disable Device +7, Escape Artist +6, Knowledge (local) +5, Perception +4 (+5 to locate traps), Sleight of Hand +6, Stealth +6, Use Magic Device +5
Languages Common, Infernal
SQ trapfinding +1
Other Gear lamellar (leather) armor, arrows (20), rapier, shortbow, shortsword, shortsword, backpack, bedroll, belt pouch, chalk (10), flint and steel, soap, thieves' tools, torch (10), trail rations (5), waterskin, 9 gp
Will make an alias if accepted.
Going with Chance Encounter, explaining my faith in Desna. Incoming background, too. Going to need to think on how I got from southern Cheliax to Kenabres.
Sylvia will eventually blossom into a two-weapon fighting rogue. I might take some fighter levels, but I don't see it right now. Will depend on how she develops.
Thanks for the consideration!

jimibones83 |

I agree with CKorfmann, 15 is quite low. It may be the standard but non mythic is also standard. Id reccomend a minimum of 20 point builds. Your party stands a chance of getting whiped when they face

![]() |
I agree with CKorfmann, 15 is quite low. It may be the standard but non mythic is also standard. Id reccomend a minimum of 20 point builds. Your party stands a chance of getting whiped when they face
** spoiler omitted **
15 points is viable. Keep in mind that mythic tiers WILL be boosting attributes significantly. There's no reason to go above 20.

Peter Avoir |

15 points is viable. Keep in mind that mythic tiers WILL be boosting attributes significantly. There's no reason to go above 20.
I am quite happy with 15pt. The difference between 15 and 25 point buy is trivial in the long term. But then I also never dump stats and willingly take Profession skills so my viewpoint may be non-standard.

GM Schiffer |

Yeah, please, if you want to discuss the content of the AP in anyway please do it on a different thread.
I will be keeping the point but at 15, feel free to discuss this but I won't be changing my mind so if you don't want to play with a 15 point buy this isn't the game for you.
Starting gold is average, but the group is really nice, and will most likely be willing to share some of the loot they got.
Here is a link to the campaign, if you wish to check the party out. The character "Hegron" is the one you will be replacing.
We are looking for both or either, whoever seems to be the best fit, I'll let them help pick too.
I don't have time to address anything other than these points at the moment, but I'll look again tonight and see how it is going here.
Again, please don't be talking about the content of the AP in anyway.

Hilde Alfborne |

This is Asmodea. Her parents were amongst the founders of the order of the god claw in mendev and she follows in their footsteps as paladins/hellknights/crusaders.
I provide all the information you need about the order in my packet as well as provide her character sheet, feat sheet, character history and four pictures.
She is a two handed melee paladin. She behaves as your standard paladin in many ways but is somewhat bad tempered and even more intransigent. With an extreme focus on Law, she should be able to get along with any party.
I have not bought her equipment. If she is chosen, I will.

KBoom |

Incoming back story for Silvia!
Branded as a slave, Silvia was sent to Egorian to serve House Thrune. It was while she was at House Thrune that her eyes were opened to the corruption that ran rampant throughout the rest of Cheliax. How naive she had been!
For four more years, she toiled as a slave, never knowing the outcome of her own family. Eventually, a band of Hellknights departed for the worldwound to the north to fight against the demonic hordes. Not knowing the difference between a demon and a devil, Silvia was confused when her master's eldest son, a ranking officer of the Order of the Scourge, asked his father for an entourage of slaves to serve his troops on the journey. His wish granted, she joined a group of others and began the journey north.
It was a long journey, and the slaves were only let out of their caged wagons during mealtimes, which they prepared and served. Eventually, though, the troop grew lax the closer they came to Mendev. Eventually, she saw an opportunity and with a few others was able to escape from their captives, disappearing into the night.
Unfortunately for them, however, they wandered into the blighted lands of the worldwound itself in their flight. Attracting the attention of a group of cultists, they were hunted down and most were slain or captured for rituals dedicated to the chaotic demon lords. Scared and alone, Silvia stumbled upon a beautiful and mysterious woman bearing the holy symbol of Desna. She was quick with a bow and was able to distract the cultists following with ease. As they made their way, they stumbled on other runaways, gathering a small group.
Eventually the beautiful maiden helped them find their way to the edge of the worldwound and finally to Kenabres. Sylvia never got her name, but remembered the Desnan holy symbol, a shining butterfly that lit their way to freedom. Since then, she has dedicated her life to helping those less fortunate than herself in Kenabres. Sometimes that entails taking something from a Hellknight or three, without their knowing. Since arriving in Kenabres, she's found that her luck has increased. She also wears a small medallion of a butterfly around her neck.

GM Schiffer |

Busy day today for me with school and work. If you have a direct questions about your character's stats or something (like Mitleid above) that I didn't address, just re-post the question. Or any other question for that matter. I'll look over them either today or tomorrow and get back to you over this thread.

Gayle d'Angelec |

I'm very interested, here's my character, Gayle. Will need to double check that it's within your ruleset, but if not currently, should be just some minor adjustments to Hero Lab.
EDIT: and apparently I need to get my backstory included ... must still be on Hero Lab on my home computer:
Summarize: Gayle has been a long-time bureacratic servant of the church who found and adopted him as a child (thus his middle age). Not highly educated, but very comfortable in the office or the forge, he longed to serve something more, to pursue they whys of his existence and to fill the gap of his missing family.
Friends of his came and went, heading to far reaches of Golarion to evangelize and pursue their dreams and as he grew older and the new acolytes continued to stay young, he realized that his only chance of uncovering any of his history or finding meaning in life was to take a risk, so he packed up one day on a whim and headed solo up to the Worldwound ... risk-taking central.
With the heart of a young paladin but the body of an older one, the grimacing dedicated servant of Torag heads north, warhammer in hand.