
GM Facepalm |

Blood of Anuras
Grippli Heritages
Purple
Ancestry Purple
Regions Darklands
Alternate Racial Trait Darklands Dweller
Darklands Dweller: Purple Gripplis receive a +4 bonus on Stealth checks in mountains or underground areas in place of other environs. Purple Gripplis are able to see in the dark up to 120 feet. These abilities replace swamp stride.
Glass
Ancestry Glass
Regions Garund
Alternate Racial Trait Transparency
Transparency (Su): Glass grippli draw upon their transparent body and extend that to their equipment to match their surroundings. Glass grippli can use the spell Blend as an at-will spell-like ability. This ability replaces darkvision.
Surinam
Ancestry Surinam
Regions Garund
Alternate Racial Trait Squeeze
Squeeze (Ex): Surinam grippli are flexible regardless of their actual size and mass. They can move through areas at least half their size with no penalty for squeezing. Surinam grippli can move through a space at least one-quarter their width using the penalties for squeezing through a space at least half their width.
Goliath
Ancestry Goliath
Regions Garund
Alternate Racial Trait Medium
Medium: Goliath grippli are always considered to have a running start when making Acrobatics checks to jump. They are also far larger than their kin. Goliath Grippli are Medium creatures and have no bonuses or penalties due to their size.This trait replaces small.
Malagasy
Ancestry Malagasy
Regions Garund
Alternate Racial Trait Expand
Expand (Ex): When threatened by grapple, as an immediate action you uncannily expand your body to break the hold. You gain a +4 competence bonus to your combat maneuver check, CMD, or Escape Artist check to oppose a combat maneuver grapple check.
Mossy
Ancestry Mossy
Regions Garund
Alternate Racial Trait Thorny
Thorny (Ex): Thorny spikes protrude from their body and joints, giving a jagged profile and making him dangerous to grapple. A mossy grippli with this racial trait is considered to have armor spikes, even while wearing armor. Wearing actual armor spikes provides no additional benefit, though they may choose to use armor spikes instead of his thorns. Additionally you may break off a thorn and use it as a melee weapon or thrown weapon, as if wielding a dagger, as if using the Catch Off-Guard feat. These abilities replace darkvision.
Glacier
Ancestry Glacier Toad
Regions Avistan
Alternate Racial Trait
Seasoned: Glacier Grippli receive a +4 bonus on Stealth checks in snow covered areas in place of other environs. They suffer no harm from being in cold environments. When in conditions of severe cold, glacier grippli only have to attempt Fortitude saves once per hour instead of once every 10 minutes. These abilities replace swamp stride.
Banshee
Ancestry Torrent (Desert Rain)
Regions Garund
Alternate Racial Trait Scream
Scream (Su): You unleash a powerful scream in a 15 foot cone as a standard action. Targets within the cone’s range are dazed for 1 round and takes 1d6 points of sonic damage. The damage increase by 1d6 every two character levels beyond 1st to a maximum of 5d6. A successful save (DC 10 + 1/2 character level + Constitution modifier) negates the daze effect and halves the damage. You may perform this ability a number of times (1 + Constitution modifier) per day. The impressive ability replaces darkvision.
Racial Feats
Frozen Death
Using your icy blood, you can easily impersonate a corpse, fooling casual observers.
Prerequisites: Bluff 5 ranks, Glacier Grippli
Benefit: You can act as though you were a stiff corpse. Also, as an immediate action, you can fall over, appearing frozen or dead.
Phase
You can move through walls
Prerequisite: Glass Grippli, character level 3rd
Benefit: Once per day you can move through wooden, plaster, or stone walls, but not other materials. The wearer can activate this as a standard action. When the phasing ability is active, the wearer can pass through a wall or some other kind of appropriate object for a total distance of 60 feet per day (see below), breaking this distance up into several smaller passages or one long one, as desired. A wearer who exceeds this daily distance limit while inside solid material is ejected from the material at the point of entry, ending up prone in front of the now impassable barrier.
Phasing through a wall that separates two adjacent squares on the grid counts as 5 feet of distance. Phasing through a wall or barrier of any greater thickness counts as a distance equal to the barrier’s thickness plus 5 feet.
Sonic Boom
You can use your scream to devastating effects
Prerequisite: Banshee Grippli, character level 3rd
Benefit: You can use your scream to target weapons, armor, and objects. Additionally, as an immediate action, you can deflect a single missle attack targeted at you as if using the Deflect Arrows feat. This counts against the number of uses of your scream per day.