Thriae Homebrew Race


Homebrew and House Rules


“Highly spiritual creatures and keepers of the world's greatest secrets, the thriae are a race of female, beelike seers coveted for their powers of divination and prophecy. Roughly humanoid in size and appearance, thriae keep to the outskirts of civilization, tending to their mysterious rituals and maintaining a watchful—if passive—eye over the machinations of nearby societies. While possessing an eerie air of mysticism, thriae are nonetheless startlingly beautiful, their slender bodies giving an unexpected grace to the otherwise unsightly mannerisms of giant bees.”

Thriae (15 RP)
Type
Monstrous Humanoid (+3)
Size
Medium (0)
Base Speed
Normal Speed (0)
Ability Score Modifiers
Standard (+2 Dex, -2 Int, +2 Cha) (0)
Languages
Standard (0)
Racial Traits
Magical Racial Traits
Blood of Seers (+2) Homebrew
Movement Racial Traits
Flight (+9)
Offense Racial Traits
Natural Attack (+1)
Toxic (+1)
Senses Racial Traits
Darkvision (-)
Low-Light Vision (+1)
Other Racial Traits
Merope Consumption (-) Homebrew
Weakness Racial Traits
Hive Mentality (-2) Homebrew
Alternate Racial Traits
Mind Sting (+1) Homebrew

Thriae Racial Traits
+2 Dexterity, -2 Intelligence, +2 Charisma: Thriae are graceful and agile, but lack quick-thinking, independent mindsets.
Medium: Thriae are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Thriae have a base speed of 30 feet. They also have a fly speed of 60 feet (average).
Flight: Thriae have a fly speed of 60 feet with average maneuverability.
Darkvision: Thriae can see in the dark up to 60 feet.
Low-Light Vision: In dim light, thriae can see twice as far as humans.
Blood of Seers: Thriae with a Wisdom score of 11 or higher gain the following spell-like abilities: constant—detect secret doors;1/day – calm emotions, detect thoughts, sound burst. The DC for the spells is equal to 10 + the spell’s level + the caster’s Wisdom modifier.
Hive Mentality: Thriae are communal creatures, drawing strength and purpose from their sisters. A thriae deprived of the company of her own kind suffers a –2 penalty on all Will Saves
Merope Consumption (Su): As a standard action, a thriae may consume a dose of merope, a magical honey produced by their queens, to gain a +2 insight bonus to attack rolls, saving throws, and caster level checks made to overcome spell resistance, for 1d6 + 3 rounds. Merope may be consumed a number of times per day equal to 1 + Wis Modifier. At the GM’s discretion, you may not have access to Merope if you are away from the community.
Stinger: Thriae can sting their opponent as a natural attack, dealing 1d4 damage. If the attack hits, the thriae’s attack may also deliver poison a number of times per day equal to Constitution modifier (minimum 1/day). Poison: Injury; save Fort DC 10 + 1/2 the Hit Dice + the Constitution modifier; frequency 1/ round for 6 rounds; effect 1d2 Str; cure 1 save. A thriae can milk this poison from her stinger to envenom a weapon that it wields. Applying the poison is a swift action.
Languages: Thriae begin play speaking Common and Thriae. Thriae with high Intelligence scores can choose from the following languages: Auran, Azlant, Celestial, Draconic, Elven, and Sylvan.

Alternate Racial Traits
Mind Sting: Some thriae possess the stinger of a seer that delivers another type of poison a number of times per day equal to Constitution modifier (minimum 1/day). Poison: Injury; save Will DC 10 + 1/2 the Hit Dice + the Constitution modifier; frequency 1/ round for 4 rounds; effect confusion; cure 1 save. A thriae can milk the venom from her stinger to envenom a weapon that it wields. Applying the poison is a swift action. This racial trait replaces the thriae’s standard stinger venom and also requires you to have the Blood of Seers racial trait.


Personally I'm a fan of the thriae, so I approve of this. However I think there already a monster race in pathfinder.

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