Ainè ,flying PC race.


Homebrew and House Rules


Ainè(its Irish and pronounced awn-ya), I'm looking once again for tips both mechanically, flavor wise, and overall idea for additions.

Here are the specs before the flavor.
Humanoid 0 rp
Small -1 rp
Slow speed -1 rp
Standard 0 rp- + 2 dexterity, + 2 intelligence, -2 wisdom.
Standard- 0 rp- common, auran
Static bonus feat 2 rp- flyby attack
Skill training 1 rp- fly, appraise
Flight (good)- 10 rp
Total rp 11 rp

Ainè are small humanlike creatures with powerful insecoid like wings.
Ainè are fast while flying, and are incredibly athletic although their reliance on their wings leaves them slow while on foot. They are also quick learn new skills. However they are reckless in nature.
These small humanoid creatures are adept at determining an objects true value.

Ainè appear mostly humanoid or at least are as varied as them in appearance if not more so because Ainè are born with unusual hair styles and colors, occasionally their wings will be born colored as well while still remaining semi-clear. There is very little difference in the appearance of the males and females even heights remain similar hanging around 3`5 to 4`5.
Ainè are free spirits meaning they are often chaotic, very few become lawful. The concept of good and evil is varied among Ainè.

On the subject of religion Ainè venerate Desna and Gozreh most of all. Few follow Shelyn , surprisingly Caiden Caylean is not worshipped as Ainè prefer keeping their minds clear and bodies in physical perfection. This physical perfection leads some to follow Irori.

Ainè often fight amongst one another and as such societies of them are rare. Ainè in general try to get along with other races despite being warlike toward each other.

Ainè are often travelers, but the few settlements that exist are those built near the peaks of mountains and in forest canopies.

Grand Lodge

Finish it first, such as putting down the actual flight speed and land speeds, what their senses are.


Their flight speed is 60 feet good maneuverability, and slow speed means base land speed is 20 feet. As humanoids they have no other senses because none are listed in the specs.
Although I have to ask would it be to much to add a vision to them?

Grand Lodge

Archae wrote:

Their flight speed is 60 feet good maneuverability, and slow speed means base land speed is 20 feet. As humanoids they have no other senses because none are listed in the specs.

Although I have to ask would it be to much to add a vision to them?

Look at the Advanced Race book again. You've got one potential PC flying race there, the Strix. Use them as your benchmark. I would say that since their base movement is 60 flight, they really should not get the slow speed discount.


That slow speed is their land movement, it's flavored that on the ground they move a lot slower. Races with flight start at 30 flight speed. Improving it to good maneuver increases their flight speed to 60 its also the reason they have very little else as a race. There are going to be times when flying isn't an option.

Scarab Sages

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Archae wrote:
There are going to be times when flying isn't an option.

Why? "move at half speed" is DC 10, and "hover" is only DC 15, and seeing as any character of this race with 1 rank in fly has a +12 before dex bonus any PC who has thought about it has their fly in the "make it with a 1" zone. Even if they needed more than a 1, basically the only time you can't take 10 is combat in which case you're either moving (and don't need to make the check) or full attacking (and can stand still on the ground).

You could give them 5' base speed and I dont think it would make a difference.

With 30' fly you are basically giving the PC constant one of, if not the absolute, best 3rd lvl spell. With 60' you make it so they are faster than most creatures for most of the game.

seeing as they're insectoid rather than bird-like I support the decision to hive them no special senses, it fits the flavor and helps keep the power down.

I personally think that 60' fly is undervalued in RP, but I'd still put this race as "good, but not the clear choice for everything" so it passes the Aasimar test.


Timebomb is right about the flyspeed stuff. I would maybe take off the feat. I am always uneasy giving PCs monster feats, especially flyby attack (which replaces spring attack, but is EVEN BETTER as it lets you move only 5 feet before the attack and has no difficult prerequisites).


Alright then removing the bonus feat, all in all I'm keeping the land speed at slow. If only for flavor purposes, besides they don't benefit from it so its not much of an issue and with the fly speed thing it won't effect PCs. I only gave them the bonus feat to assist with the flavor as they fight a lot and a flight oriented combat helping feat seemed to fit.


Well, I would let them take it later maybe, but I think the race is well balanced enough when you take the feat out.

I don't think paizo would ever publish it (since if you look at the Strix, they clearly place a high value on low level flight), but I would definitely allow it at my table.


Well then good, thanks for the help. That's three races down three to go
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