Starting resources


Pathfinder Society

Silver Crusade

Hi,

I am new to Pathfinder, and am curious what books and supplements are suggested for a prospective new player beyond the core rule book.

Thanks

Grand Lodge 5/5

Welcome!

If you already own the Core and want more content, I suggest starting with the Advanced Players Guide. Its got several more classes, archetypes, feats, spells, and more. Its probably the most useful overall of the hardcovers, outside of the Core.

After that, I would go depending on what kind of character you want to make.

Caster= Ultimate Magic
Martial- Ultimate Combat

Some of the Player Companions can be really good as well. Ones you might want to check out are:
~Pathfinder Society Primer
~ Animal Archive (moreso if you are playing something with an animal companion, familiar, or Mount)
~ Magical Marketplace
~'Faiths of...' books (if you want to play a Divine based character. They contain lots of good info about the deities)
~ 'Blood of..." books contain some cool stuff for the races covered in them. Blood of Angels and Blood of Demons are especially cool for Aasimars and Tieflings respectively.

Last, but certainly not least, I suggest trying to get a copy of the Inner Sea World Guide. The amount of info in this book is amazing. Its easily one of the coolest books Paizo has put out.

Hope that helps! :)

Shadow Lodge 3/5

In order of importance: Ultimate Equipment (UE), Advanced Players Guide (APG), Ultimate Magic (UM), Ultimate Combat (UC).

3/5

Avatar-1 wrote:
In order of importance: Ultimate Equipment (UE), Advanced Players Guide (APG), Ultimate Magic (UM), Ultimate Combat (UC).

I would place UE at the bottom of this.

APG is awesome and huge.
I would place the UC ahead of the UM as well.
There are cool things in all these books, but i find some books has more usefull things. Espcailly since much of the UE is in the Core, APG, and UC.

Shadow Lodge 3/5

Finlanderboy wrote:
Avatar-1 wrote:
In order of importance: Ultimate Equipment (UE), Advanced Players Guide (APG), Ultimate Magic (UM), Ultimate Combat (UC).

I would place UE at the bottom of this.

APG is awesome and huge.
I would place the UC ahead of the UM as well.
There are cool things in all these books, but i find some books has more useful things. Especially since much of the UE is in the Core, APG, and UC.

The fact that UE covers a lot of the important gear in all of those books and a lot more is what (I think) gives it priority. Equipment is where you look for preparation at the beginning of each scenario, not new classes, feats or spells.

Grand Lodge 4/5

The UE also has some items that are unique to it that are well worth the investment, lkike the Adaptive bow property.

Sczarni 5/5 5/55/5 ***

If you really want to understand the world you're playing in, I suggest The Inner Sea World Guide. It's great material for roleplayers. But it doesn't have much in the way of items/spells/classes/archetypes/etc like the Ultimate books do.

If you want to play an Alchemist, Cavalier, Inquisitor, Oracle, Summoner, or Witch, pick up The Advanced Players Guide.

If you want to play a Gunslinger, Ninja, or Samurai, pick up Ultimate Combat.

If you want to play a Magus, or want lots of extra options for any caster class, pick up Ultimate Magic.

If you want to be able to play an Aasimar, Tiefling, or Tengu, pick up The Advanced Race Guide. This will also be required if you score any exotic Race Boons at a convention.

Ultimate Equipment does have a lot of nifty items for you to purchase, so if you're happy playing something basic, like a Core Race/Core Class, and you don't have much interest at the moment in learning about the setting, UE would be a fine grab.

Focus on the splat books after you have some hardbacks in your collection.

Dark Archive 4/5 **

I'll second the Inner Sea World Guide. It's got some great stuff in it, and will really help you understand the world you will be playing in.

I will also suggest that PDFs are an excellent way to acquire more books for less money. You can use a tablet or laptop at the table, or just print out the relevant sections of the books you need.

Scarab Sages 5/5

Nefreet wrote:

If you really want to understand the world you're playing in, I suggest The Inner Sea World Guide. It's great material for roleplayers. But it doesn't have much in the way of items/spells/classes/archetypes/etc like the Ultimate books do.

If you want to play an Alchemist, Cavalier, Inquisitor, Oracle, Summoner, or Witch, pick up The Advanced Players Guide.

If you want to play a Gunslinger, Ninja, or Samurai, pick up Ultimate Combat.

If you want to play a Magus, or want lots of extra options for any caster class, pick up Ultimate Magic.

If you want to be able to play an Aasimar, Tiefling, or Tengu, pick up The Advanced Race Guide. This will also be required if you score any exotic Race Boons at a convention.

Ultimate Equipment does have a lot of nifty items for you to purchase, so if you're happy playing something basic, like a Core Race/Core Class, and you don't have much interest at the moment in learning about the setting, UE would be a fine grab.

Focus on the splat books after you have some hardbacks in your collection.

If you were planning on having an animal companion - I would move Animal Archive onto that list.

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