Devilbound = Extreme


Homebrew and House Rules


Devilbound Creature is easily the most uneven and confused templates in Pathfinder. Compare an Imp (CR+1) to a Pit Fiend (CR+1). Polymorph (self only) vs Quickened Fireball.

With that being said, how can we fix this problem? Racking/stacking spell-like abilities seems like the way to go, though it's difficult with the spell levels being so varied. Should it really be Natural Armor +4 and fire resist 30 regardless of Devil?

Can this be compared to Fey Creature, or (hopefully not) Half-Fiend?

And lastly, is there a way to make this PC-useable?


I like it, but think it's for NPCs/other monsters.

If GMing a game, I'd not allow it for PCs because I don't usually allow evil PCs. Maybe for a Way of the Wicked campaign.

Maybe you should re-post your question in the (off-topic) Ask James Jacobs thread?


Templates as a whole are firmly in the 'GM-Permission Only' territory. Players cannot take a template unless the GM gives them permission. Templates can greatly augment characters well above and beyond the published CR increase.

For example, toss Fey Creature onto a simple Rogue and you can create a monster of a character. Give him some Agile Weapons and take the Invisibility and Teleport abilities and you've basically made yourself Nightcrawler.


Does anyone have ideas about how to better-standardize the template? Regardless of PC or NPC-usage, it is unbalanced. Anyone have ideas to bounce around?

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