Fun / Optimized Character Concept for the first levels in Wormwood Mutiny?


Skull & Shackles

Lantern Lodge

Heyo, next week me and my group are going to begin the Skulls and Shackles AP with me and four others as players and one former player as DM. I've been DMing with this group for close to five years now, but never played as a PC before believe it or not. So I'm super excited for this different experience!
The thing is, I'll only be able to participate in the beginning of the module for real-life reasons, more specifically during next weekend where we'll play all the way from Friday to Sunday. We're experienced Pathfinder-marathoners though, so no need to worry about the excessive adventuring that we'll indulge in. ;)

So yeah, I'm only going to become something like level 2 (or possibly 3) before I have to leave the group temporarily. With that in mind I'm sitting down thinking what might be really fun/awesome to play during those initial levels aboard the Wormwood. What I know of thus far is the info from the Players Guide + that there will be lots of roleplaying in the initial part of the module (please correct me if I'm wrong), and based on that information I'm going to focus a LOT on the roleplaying aspect. I still want to have an awesome early PC build though that will be well remembered by my fellow group when I'm gone.
So I'm asking you who have experienced Wormwood Mutiny either as a player or GM; what build/character concept would you recommend that I play? The more unique and flavorful the better.

PS: Regarding others in my group, I honestly don't know what they'll play as. Our GM has this meta-rule that we aren't allowed to know anything about what the others are going to play as, in order to maximize the roleplaying aspect of being strangers and getting to know each other etc. Not classes, not races not anything. In other words, I can play whatever class and party role I want! :D


Kitsune Rogue archetype. Focus on Int and Str, with okay (~12) Dex/Con/Cha. Two handing a weapon with power attack will give you all the effectiveness you need for battle. The Rogue archetype allows you to add Int to Cha for Cha-based skills. You'll have crazy high skills and as much (or more) bonuses to face skills as the bard.

As far as flavor goes, are you familiar with the fiction of James Galloway? (If you like to read fantasy, I recommend you google "Sennadar forums" and check him out. It's free.) He has a race of seafaring animal people known as the Wikuni, and one of the main characters of the story is a fox. You can grab all the obscure skills necessary for a ship (profession sailor, craft ship, craft sails, knowledge engineering, climb, swim, escape artist for the 'use rope' aspect) and teach your landlubber friends how to be a REAL sailor! Be sure to include lots of stories on how things work in your far off land where all respectable sorts of people are half animal. ;)

Lantern Lodge

Wow that idea's awesome, I think I gonna run with that! :D
I looked into the works of Mr. Galloway, and it seems like he's written multiple book series all with different protagonists etc. Which one is the series that you're referring to? I have a hunch that it might be the one called Firestaff, but I want to be sure before delving into the books.
Also, what point buy would you recommend? I was thinking maybe something like this:

STR 16 (-2)
DEX 12 (+2)
CON 13
INT 16
WIS 8
CHA 12 (+2)


Our Human Rogue had far and away the coolest moments in the first module, particularly aboard the Wormwood - skills play a big role in the early going and a high Dex is of great benefit. To be fair though, a lot of kudos have to go to the player as well for seizing upon those RP opportunities.


Well given the strength penalty, I'd probably go Dex/finesse rogue at level 1, then look at a dip into something that uses dex for combat in at level 2. Dervish of Dawn Bard gets Dervish Dance. Or you could try Duelist or something similar.

As far as the works of James Galloway, they are well worth the read. Keri (the Wikuni Fox) first appears in the middle of Book 1. The series centers around Tarrin Kael, but Keri remains one of his closest friends and a core member of the series throughout.

The Exchange

I am tempted to play a sythasist summoner since i had to give up mine in PFS but it would be too easy to optimize. Water breathing, swim speed and climb speed on a ship is just too good

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