Way of the Wicked - the Ninth Knot Reborn

Game Master Dennis Harry

Perception:

Clyde [dice] 1d20+12[/dice]
Elliaria [dice]1d20+13[/dice] +15 vs. Humans.
Malleck [dice] 1d20+1[/dice]
Mephistopheles [dice] 1d20+9[/dice]
Tih [dice] 1d20+9[/dice]
Sir Balin/Grumble [dice] 1d20-2[/dice]

---

Initiative:

Clyde [dice] 1d20+7[/dice]
Elliaria [dice] 1d20+14[/dice]
Malleck [dice] 1d20+1[/dice]
Mephistopheles [dice] 1d20+8[/dice]
Tih [dice] 1d20+3[/dice]
Sir Balin/Grumble [dice] 1d20+1[/dice]

---

The Lower Caverns

Dungeon of the Horn

Farholde

Talingarde


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HP 35/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

"You can try," Grumble said with a wide grin, unspooling his chain. "Which on of ya wants to get stuffed up the other's ass?"

Intimidate, Aura of Cowardice: 1d20 + 21 + 6 ⇒ (7) + 21 + 6 = 34

Grumble's happy to start a fight. Someone else might want to try Diplomacy first.


Shadow's Status

The Horn

The one whose amulet Grumble controls turns to the other, "Ohhhhh this one's feisty, like the Ogres from the days when Master Ezra ruled the roost!"

The one challenging you pauses, "So wait kind sir? Are we taking turns with this ass shoving? If so I'll go first, Hexor will go second and we will take you third! But probably we should go to the Chamber of Delights for all of this, such dalliances can get quite messy and we've nothing to clean up with here!

And here I thought you wanted to fight, what a relief, it's been a while since I've had a good f%!*!

Then we will disembowel you" he pauses.

"Did you catch the sequence of events? If not, I'll run through it again".

Hexor grins, "And Vexor, he brought his own chains! How delightful".


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

My goodness! Carnal delights so soon, and we haven't been properly introduced or offered a meal. A nice candlelight dinner of livers and hearts isn't too much to ask for in my opinion.


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AC 26/16/20 | Saves F+5 R+13 W+10 | Init +16 | Percept +14 (+16 vs human) | HP 96/96 | spells 2nd:2/2 1st:6/6 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

"Oh, don't be so hasty. I'll admit that a good disemboweling is fun. But it would be over so soon and then you'd be back to merely waiting and guarding. Decidedly not fun." She twirls the other amulet with a wicked grin.

"But you know what would be extremely fun? Unlocking the true purpose of the Horn and using it's dark power to wreak havoc on all of the people who believe that Mitra will save them. Oh, there will be so many bodies to play with! And the souls! People who spent their whole life trying to be oh so good, only to die with the painful realization that cruelty is the ultimate power in the universe. Nothing sweeter than a pure soul turned to despair."

She turns to them. "Isn't that possibility worth waiting just a little while longer?"

diplomacy: 1d20 + 20 ⇒ (19) + 20 = 39
I love it when the dice reward a good post!


Shadow's Status

The Horn - Areas 3-12 & 3-13

Both grin and nod at Clyde's comment, they approve!

As Elliaria boldly enters the room both Hexor and Vexor bow to their new Masters, "Yes Mistress, Yes! I am Vexor"

Hexor stands and salutes Grumble, "I am Hexor". Hexor gestures to the stairs, "Destiny awaits".

A cursory look at Aiden Kael's corpse reveals that his gear is, but for his armor, all still intact and accounted for, there may well be value in that corpse as there was in the corpses of his other Knot members. But first, it seems prudent to see what awaits up the stairs!

The Party ascends Hexor and Vexor remain to guard the stairs.

The Sanctum - Areas S-1

This large domed chamber is baroquely decorated and everywhere adorned with jagged daemonic iconography and visions of spreading pestilence and
mortal suffering. It is a grand chamber: eighty feet across at its widest, ninety feet long and rising at its apex to a dome fifty feet high.

Low partition walls section off two ritual preparation chambers (A and B). And dominating the chamber is the statue of Vetra-Kali himself carved from hard green alabaster. He holds three knives and three bowls and leers eyeless over the altar before him. He presents a figure of
brutal alien malice.

The green stone of the altar is stained black in many places, doubtless from the countless victims who met their end upon its block. There is a
reservoir at the base of the statue.

Completely out of place is the heavy silver chains that bind the altar and connect to a heavy argent seal pressed with the holy sunburst of
blessed Mitra -- the Silver Seal. The the chains and the seal are a powerful divine artifact and cannot be moved by any mortal agency.
And as long as the seal persists, Vetra-Kali will never again manifest upon this mortal plane. No doubt this is the very obstacle that demands the ritual be performed to remove.

But you are all not alone here, circling the dome in perpetual motion is a huge creature of living energy, made of pure lightning! It pauses and regards you all with curiosity.

What di you do?

Area S-2

You glance over at what is clearly a wall of stone! Likely placed here by the Victor, but to find out what it is blocking, it must first be removed.

Grumble:
As you enter the Sanctum of Vetra-Kali you suddenly feel dizzy and get an odd feeling of deja-vu! Suddenly you are thirsty as if you just became dehydrated!


HP 35/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Grumble stomped into the chamber, suddenly in a very obvious bad mood. He looked up the swirling thing, but ignored it as soon as it was clear it wasn't attacking. Instead he headed towards the statue of Vetra-Kali with single-minded zeal.

"It's about f$~!n' time."

I'm betting I'm about to be attacked, so I'm going to wait to see if that thing becomes hostile.


AC 26/16/20 | Saves F+5 R+13 W+10 | Init +16 | Percept +14 (+16 vs human) | HP 96/96 | spells 2nd:2/2 1st:6/6 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

"So, are you here on behalf of Mitra or Vetra-Kali?" she asks as she unlimbers her mace and slides around in hopes to flank it with Grumble.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

The armored human also shifts his massive shield infront of him, just in case, like many instances before, it decides to assault them


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde finds himself at a disadvantage against such a being and keeps his hands on his throwing axes.


Shadow's Status

The Sanctum - Areas S-1

The creature appears to be responding to Elliaria.

Auran ONLY:
"Mitra or Vetra-Kali? I serve no masters but my own will. You invade my domain, leave or be destroyed. Unless you have something to trade..."


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 19, touch 13, flat-footed 16 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Raiment of, Endure Elements, Fastidiousness, Heightened Awareness, Investigative

Prior to ascension to the Vaulted chamber of Petulantly Perturbed Pets, the Wizard casts Hieghtened Awareness and Investigative Mind using his Rod of Extend.....

Allowing himself to be entertained by the wit and words being brandied about by the boys, Mephistopheles only smiles knowingly at the guardians.

Mephistopheles' blue eyes appraise the decor of the chamber with a professional nod of appreciation.

Entering the Sanctum proper, he seems intrigued by the circling the dome in perpetual motion is a huge creature of living energy, made of pure lightning...
Knowledge Planes: 1d20 + 11 ⇒ (20) + 11 = 31
Knowledge Planes: 1d20 + 11 ⇒ (14) + 11 = 25


Shadow's Status

Meph:
Knowledge Check #1 - You suspect that the strange arcane and divine energies in this place, the elemental may have been formed or summoned.

Knowledge Check #2 - This is a pure lightning elemental, a large member of its kind but based upon movement and appearance nothing unusual. With the correct spells, you may even be able to obtain control of it, though if you don't have it handy, this might devolve into combat...


Shadow's Status

The Sanctum - Areas S-1

None of you can understand what the hell the elemental is tying to communicate. However, it's easy enough to understand its intent when it begins to light up in a menacing way.

Initiative:

Clyde 1d20 + 7 ⇒ (20) + 7 = 27
Elliaria 1d20 + 14 ⇒ (5) + 14 = 19
Malleck 1d20 + 1 ⇒ (5) + 1 = 6
Mephistopheles 1d20 + 8 ⇒ (14) + 8 = 22
Sir Balin/Grumble 1d20 + 1 ⇒ (4) + 1 = 5
Lightning Elemental 1d20 + 12 ⇒ (11) + 12 = 23
Brian 1d20 + 2 ⇒ (18) + 2 = 20

Round 1 - A Shocking Development.
1. Clyde - GO!
2. The Elemental
3. Elli, Mal, Meph, Grumble, & Brian

None of you speak Auran so to battle it is!


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde throws an axe at the entity.

Throwing Axe: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 4 ⇒ (4) + 4 = 8


Shadow's Status

The Sanctum - Areas S-1

Round 1 - A Shocking Development

Clyde's axe misses the elemental!

DM ONLY:
Lightning Elemental HP = 130/130.
Slam Attack #1 vs. Grumble - 1d20 + 16 + 3 ⇒ (15) + 16 + 3 = 34 - Damage 2d5 + 5 + 1d8 ⇒ (5, 1) + 5 + (2) = 13

Slam Attack #2 vs. Grumble - 1d20 + 16 + 3 ⇒ (6) + 16 + 3 = 25 - Damage 2d5 + 5 + 1d8 ⇒ (4, 4) + 5 + (5) = 18

The elemental swoops down to hover about 15' above Grumble and attacks with its huge fists! Both hit the mark and both leave a sizzle of lightning along his full plate armor. You take 11 and 13 damage. This takes into account your Electricity resistance.

Round 1 - Segment 3. Elli, Mal, Meph, Grumble, & Brian - GO!


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"I'd anyone can ground it, that would be helpful, till then I'll supply some needed defence for our ranged support" he will govern over to Meph and plant his shield down next to him, facing the elemental

Gives cover to Meph, and as a swift action I can give total concealment for myself


HP 35/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Grumble grimaces and smiles, twitching as the electricity courses through him. "Big mistake, Sparky. Now you're in reach."

Grumble's about 7 feet tall, and has a Large sized reach weapon. The elemental should be in range.

Berserk. (+9 Temp HP, -2 AC)

The hook swung up...

Ogre Hook, Power Attack, Cornugon Smash, Advancing Carnage, Impale: 1d20 + 14 - 2 - 2 - 2 ⇒ (17) + 14 - 2 - 2 - 2 = 25

If hits, enemy is Impaled

Free Demoralize from Cornugon Smash: 1d20 + 31 ⇒ (20) + 31 = 51

"Gotcha now..." Gromble growled happily. He twisted his bulk and yanked the creature into the floor.

"Hey Mal, catch!"

Advancing Carnage and Ragdoll Swing to attack the ground in front of Mal. It doesn't really matter if the attack hits or not. Mostly I'm just repositioning it to flank with Mal.

Ragdoll Swing attack vs Floor: 1d20 + 14 - 6 ⇒ (16) + 14 - 6 = 24
Improvised Weapon Damage to floor: 1d8 + 16 ⇒ (2) + 16 = 18
Elemental takes 3 damage

After the hapless creature crashed off ground in front of the armored knight, Grumble put both hands back on the hook and began to violently twist it.

Free Attack from Hurtful, power attack, flanking (ignores armor, natural armor, and shield bonus due to impalement): 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
Damage: 1d12 + 16 ⇒ (8) + 16 = 24

Secondary Attack, power attack, flanking (ignores armor, natural armor, and sheild bonus due to impalement): 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Damage: 1d12 + 16 ⇒ (12) + 16 = 28

Bite, natural attack, power attack, flanking: 1d20 + 13 - 5 - 2 + 2 ⇒ (18) + 13 - 5 - 2 + 2 = 26
Damage: 1d6 + 13 ⇒ (3) + 13 = 16

By the end of this, if the elemental is still alive, it's flanked and can't move unless it beats Grumble in an opposed strength check.


AC 26/16/20 | Saves F+5 R+13 W+10 | Init +16 | Percept +14 (+16 vs human) | HP 96/96 | spells 2nd:2/2 1st:6/6 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

*** waiting to see how the impalement and moving work out ***


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 19, touch 13, flat-footed 16 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Raiment of, Endure Elements, Fastidiousness, Heightened Awareness, Investigative

Mephistopheles' blue eyes crinkle in amusement at Grumble 's performance!
So, I am convinced that we can take out most adversaries that approach us.

The Wizard then smiles at Sir Malleck.
That is definitely a maneuver that I will further endorse in the future!

Meph seems happy to watch the show...


Shadow's Status

Round 1 - Segment 3. Elli, Mal, & Brian - GO!

Grumble takes the elemental to task, but it hasn't "fallen" yet!


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"Normally I would be in the front, but the others have this, and I believe protecting the more vulnerable members tend to extend the combat efficiency of us as a team" he slightly turns his head speaking to him, making sure to still keep his attention on their enemy just in case it tries to attack again

he continues to shield Meph with his shield. The Lene Tal could potentially launch an AoE and the extra cover from the shield could be useful


AC 26/16/20 | Saves F+5 R+13 W+10 | Init +16 | Percept +14 (+16 vs human) | HP 96/96 | spells 2nd:2/2 1st:6/6 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

Using the flank provided by Grumble and Mal, she studies it and charges her weapon to fight elementals.

attack, flanking, menacing, bane, studied strike, bane: 1d20 + 16 ⇒ (10) + 16 = 26
precision damage, if it takes it: 3d6 ⇒ (1, 6, 1) = 8
damage without precision: 3d6 + 12 ⇒ (6, 4, 3) + 12 = 25


Shadow's Status

The Sanctum - Areas S-1

Round 1 - A Shocking Development

Grumble manages to bring the elemental to the ground, shockingly, his secondary attack just missies the damned thing. Elliaria is able to damage it, but its clear, the thing has some damage resistance!

Brian reaches out and touches the elemental - 1d20 + 5 ⇒ (17) + 5 = 22. His hands deliver a negative energy burst 3d8 + 5 ⇒ (4, 1, 3) + 5 = 13.

DM ONLY:
Will Save 1d20 + 5 ⇒ (16) + 5 = 21 SAVE - 1/2 Damage.

HP = 65/130

Grumble, feel free to give me a strength check to oppose as that's going to be the first thing he does, next round, try and break free.

Round 2 -
Segment 1 - Clyde GO-
Segment 2 - Elemental
Segment 3 - Elli, Mal, Meph, Grumble, & Brian


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

+Clyde strikes with his magic axe

Greataxe+2,PA: 1d20 + 10 ⇒ (1) + 10 = 111d12 + 10 ⇒ (12) + 10 = 22


HP 35/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Strength: 1d20 + 7 ⇒ (9) + 7 = 16


Shadow's Status

The Sanctum - Areas S-1

Round 2 - A Shocking Development

Clyde is blinded by the flashing of the lightning elemental and his axe blow strikes the floor missing the foe!

Segment 2 -

DM ONLY:
Strength 1d20 + 5 ⇒ (14) + 5 = 19 Take 7 damage!

Lightning Elemental HP = 58/130.
Slam Attack #1 vs. Grumble - 1d20 + 16 ⇒ (13) + 16 = 29 - Damage 2d6 + 5 + 1d8 ⇒ (2, 1) + 5 + (1) = 9
Slam Attack #2 vs. Grumble - 1d20 + 16 + 3 ⇒ (5) + 16 + 3 = 24 - Damage 2d6 + 5 + 1d8 ⇒ (2, 1) + 5 + (5) = 13

The elemental breaks free taking a grievous wound in the process, it unleashes its fury upon Grumble once more slamming him with both giant electrified fists! You take 8 damage from the first his absorbing its electricity damage and 8 damage again also absorbing all its electricity damage.

Segment 3 - Elli, Mal, Meph, Grumble, & Brian - GO!

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