Squealy Nord

Cutie Pie's page

31 posts. Alias of gemmik.


Full Name

Cutie Pie

Race

| HP: 4/4 | AC 13 (T12, FF 12) | CMB: -1 CMD: 10 (14 vs. trip) | F:+6 R:+3 W:+3 | Init +1 |

Classes/Levels

Speed 30 ft. | Dragon's Friend: 1/1 | Knowledges: -1, Perception +5, Sense Motive: +1 | Active Conditions: None

Gender

Male Pig Spirit Animal (sage)

Strength 11
Dexterity 12
Constitution 15
Intelligence 6
Wisdom 13
Charisma 4

About Cutie Pie

This plump little piglet is surprisingly strong and fierce looking! His back is covering in glittering golden scales.

Cutie Pie
Male Pig Spirit Animal (sage)
N Small Outsider (native)
Init +1; Senses low-light vision, scent, Perception +5

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DEFENSE
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AC 13, touch 12, flat-footed 12 (+0 armour, +1 Dex, +1 natural, +1 size)
hp 4 (1 HD)
Fort +6, Ref +3, Will +3
Defensive Abilities Improved Evasion

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OFFENSE
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Speed 30 ft. (ignore undergrowth/natural difficult terrain)
Melee bite +2 (1d4)

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STATISTICS
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Str 11, Dex 12, Con 15, Int 6, Wis 13, Cha 4
Base Atk +0; CMB -1; CMD 10 (14 vs. trip)
Feats Great Fortitude
Skills Knowledge (all) -1, Perception +5
Abilities dazzling intellect, empathic link, improved evasion, sage skills, sage’s knowledge, share spells, spirit animal (pig, nature)
Languages Common

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SPECIAL ABILITIES
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Dragon's Friend Once per day, the animal can either deal an additional 1d6 fire damage with one natural attack or can gain fire resistance 10 against one attack.

Dazzling Intellect (Ex): A sage’s Intelligence score is always equal to 5 + its master’s class level, but it gains natural armor increases as if its master’s class level were half what of the actual class level. This alters the familiar’s Intelligence score and natural armor adjustment.

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Sage Skills: A sage treats all Knowledge skills as class skills.

Sage’s Knowledge (Ex): A sage stores information on every topic and is happy to lecture its master on the finer points of a subject. A sage can attempt all Knowledge checks untrained and gains a bonus on Knowledge checks equal to half its master’s class level. Additionally, a sage gains 2 skill ranks each time its master gains a class level. Its maximum number of ranks in any given skill is equal to its master’s class level. This replaces alertness and the familiar’s ability to share its master’s skill ranks.

Share Spells: The shaman may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A shaman may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (native outsider).

Spirit Animal By communing with the incredible powers of her spirit, the shaman forges a cherished bond with one specific servant of that spirit—known as a spirit animal. A spirit animal is a creature chosen by a shaman to serve as a conduit, allowing her to more fully access the magic of her spirit on a daily basis. The shaman’s spirit animal also grants her special powers. This ability uses the same rules as the wizard’s arcane bond class feature and is treated as a familiar (see pages 78 and 82 of the Core Rulebook), except as noted below.
…A shaman uses her level as her effective wizard level when determining the abilities of her spirit animal. A shaman can select any familiar available to wizards to serve as her spirit animal, although her spirit animal is augmented by the power of her chosen spirit. Once selected, the spirit animal cannot be changed. Although a shaman’s spirit animal uses the statistics of a specific animal, it is treated as an outsider with the native subtype for the purposes of spells and abilities that affect it.
…Levels of different classes that are entitled to familiars stack with shaman levels for the purpose of determining any spirit animal abilities that depend on the shaman’s level. If a shaman possesses such levels in other classes, her spirit animal always uses the shaman rules for spirit animals, not those used by familiars of other classes (such as witches, wizards, or sorcerers with the arcane bloodline). If the shaman has witch levels, her spirit animal also serves as the conduit to her patron and stores her witch spells. The shaman’s spirit animal is treated as a familiar for the purposes of all spells, effects, and abilities that affect familiars.
…If a spirit animal is lost or dies, it can be replaced after 24 hours through a special ritual that consumes material components worth 500 gp per shaman level. The ritual takes 8 hours to complete. The new spirit animal must be of the same sort of creature as the previous one.

Spirit Animal (Ex): At 1st level, a shaman’s spirit animal gains specific abilities, depending upon the type of spirit selected by the shaman using her spirit class feature. These abilities affect the animal’s appearance and grant it special abilities that can aid it in serving the shaman and the spirit it represents and is connected to. These abilities are described in the spirit animal section of each individual spirit description.
Nature: The shaman’s spirit animal looks feral, and appears to be in peak physical form. The animal can move through any sort of undergrowth or natural difficult terrain at its normal speed without taking damage or suffering any other impairment. If the animal has a fly speed, it can ignore the penalty on Fly skill checks for winds up to windstorm strength.

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GEAR
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None