
The Rising Phoenix |

My group had a fairly epic battle that last in round thirty I believe. In the end, Erylium was close to death and fled the battle after turning invisible. The PC's weren't in good shape either and went back to Sandpoint to regroup. It's been a few days and with the runewell depleted, would she stay knowing her impending fate? Since the party annihilated her minions, shouldn't she not stay around waiting for them to come back and kill her? I know it says she's not left in quite a long time, but given the circumstances I assume she is either going down or out. Is it too much to think she would join Nualia up in Thistletop?

The Numerator |
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Other people have suggested that she might, especially since she has the commune ability.
We just played out the battle last night. It too was an extremely long battle (the entirety of a 6 hr session). By the end, my players were so sick of not being able to hit her, that I could tell it had ceased being epic and was becoming boring (it was also after midnight). I had considered having her flee, but took that though out to its logical conclusion and realized she would either harass them during the rest of the Catacombs (yet to be explored), or battle them again at Thistletop.
I didn't want to have another session dedicated to the PCs trying desperately to hit her while she continued to do 1-2 pts of damage per round, so I switched it up a bit: I had her madness take over, and had her fly down to start full attacking the character with the cold iron sword. They took her down in 2-3 rounds after that.
On the suggestion of one of my players (thanks sidewaysmonkey!), I found a nice way to bring her back without reliving the battle... since she "died" she returned to the Abyss without the soul of her former Master to bargain with. As such, she is now powerless and sulking, with nothing better to do than spy on those pesky PCs who ruined her "kingdom". The party Wizard (CN, Thassilonian Scholar), after seeing the awesomeness that is a Quasit (and one who spoke Thassilonain at that), decided that he's going to call one once he gets Improved Familiar. So once that call goes out, Erylium will be ready and she's going to kill the Quasit being formed of his soul, taking its place at the summoning...
He'll legitimately get a Quasit Familiar who will (reluctantly) do his bidding, but I thought the idea of her return as an constant thorn in his side could lead to some memorable role play. I also though she could be a great source of information and/or misinformation regarding the history of the Runelords.

Kennethray |
With the group I am currently running this for. The drow cast Fairy fire and blocked the door so she could not escape. The group consisted of the drow cleric, a Elf rouge and 2 kitsune paladins. I just had her deplete the well and somehow managed to down the rouge. It got real tense as she kept trying to coupedegrace the rouge. Before thy killed her he had to make 3 con checks or die with him having to roll a 10 or better each time. It was a close call for him but it made the fight a lot more epic then the push over they all most made her.
K-Ray