Canadian Bakka |
I was re-reading Into The Maw (for probably the 17th time) and I just realised that the magical field of effect (the forbiddance/sympathy combo) surrounding Divided's Ire may interact with the synthesist archetype of the summoner base class in a couple of odd ways.
Also, the forbiddance effect prevents planar travel, including teleportation spells, into ir within the area. If an eidolon is dismissed (voluntarily or not), what happens to the eidolon then? Is the eidolon forcibly shunted back to its home plan or does the forbiddance prevents it from leaving? If the latter, does the eidolon remain as inert mass (providing no benefits whatsoever) or slough off like decaying putrid flesh? I am not even sure if spells like banishment or dismissal actually works in an area covered by forbiddance.
The only reason why I even thought about this is because one of my players plays as a synethesist (never again, by the way, will I allow this class - it is way too good) and it would be a good idea to have explored this possible situation beforehand.
Any thoughts will be appreciated.
Much thanks,
CB out.
Charlie Bell RPG Superstar 2013 Top 16 |
Canadian Bakka |
Normally, spells that block extradimensional travel don't prevent summoned creatures from returning to their home plane when the summoning effect expires. Strictly speaking, an eidolon isn't a summoned creature, but I'd rule it the same way.
Bell,
That is a good point. Technically, the forbiddance blocks specifically teleportation spells but neither dismissal nor banishment have the teleportation descriptor. So I can pretty much handle that fairly straightforward. It's the sympathy effect that could cause the difficulty.
CN out.