| Athaleon |
uh... magus w/ dimensional dervish tree (or any class that can teleport)
Magus doesn't even need the whole tree. They can take Dimensional Agility, and use Spell Combat with Dimension Door. Choose to use Dimension Door first, then make your attacks after teleporting.
(Also, ask your DM about using Dimensional Agility with the Conjuration (Teleportation) Wizard's abilities.)
More things that can move while full attacking:
Dawnflower Dervish Fighter
Dervish Dancer Bard
Summoner. Eidolons can get Pounce very cheaply, which you can get on yourself if you're a Synthesist.
Christopher Van Horn
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Quick runners shirt 1000 gold per pounce per day.
Quick Runner's ShirtPrice 1,000 gp; Aura faint transmutation; CL 5th; Weight —
This shirt is made of light, gossamer-thin fabric embroidered with arrangements of winged feet. Once per day as a swift action, the wearer can take an additional move action to move on his turn.
Construction Requirements
Cost 500 gp
Craft Wondrous Item, haste
| lemeres |
On another thread I saw someone suggesting a pounce feature to make a TWF viable.
Bah, then that person is not imaginative. I mean, it only needs a full attack, and it is not like people go around saying "no one ever gets off full attacks". There are plenty of ways to get it without actually having pounce. Admittedly, pounce makes it extremely sweet, but it is still viable.
For example, Rangers get animal companions because the little buggers can help limits action economy. This is because two of the most popularly choices, the leopard/cheetah and the wolf, can both trip enemies. Wolves in particular become large and get decent strength scores, which can help allow them to stay viable for a long time in this role.
Rangers can also later take advantage of the Mounted Skirmisher feat to get a full attack while riding their animal companion (I'd still go with the wolf though, since that feat comes late enough that the wolf is large)
Monks have the Stunning Fist feat, with enough daily uses to make it count. Since a stunned enemy can't take actions, they can't get away from you. This sets things up for a full attack next round while taking an enemy out of the equation for everyone else for a bit.
And of course there are other ways to lock down opponents. Looking at STR Ranger's guide to the TWF fighter should serve well in explaining that more clearly than I can here.
There is also the option to use double weapons, that can be used either as a one-handed/light combo or as a two handed weapon. That means it can be used for those 1.5xbonuses during standard action attacks.
Anyway, for something else on the original request: with that new Mythic stuff, the Champion path has a 3rd mythic tier ability called called "fleet warrior" which gives you an extra move action on a full attack...with no cost whatsoever. There is also "fleet charge", which is a swift action that costs a charge of mythic power that lets you move twice your speed and make a DR-bypassing attack.
| cnetarian |
There are several ways to do it, but only one way to do it at low level (otherwise you're looking at level 10ish before it can be done), synthesist summoner with a quadruped eidolon can get pounce as a 1 point evolution, and a synthesist summoner would be better served using claws on a pounce than TWF. Hmm, with UCamp level retraining it might be an interesting idea to dip a level of synthesist summoner and train it away when another way of getting a full attack with movement becomes available, never considered that as a possibility (before there was no real sense to dipping synthesist summoner, go big as a synthesist or not at all).
| lemeres |
There is also the swordmaster rogue racial archetype for tengus. This archetype has a mechanic called trance, which has certain restrictions similar to rage, although it take a full action to activate, does not grant the stat boosting benefits, or even give that many rounds per level.
The advantage though is that use the tiger stance, which can make a very conditional pounce (you have to successfully make a combat maneuver check). The archetype does stack with the scout archetype though, which means that there is a chance to get a ton of damage in. And this option exists from level 1, on a race that can easily get three natural attacks or give you some of the nicest weapon proficiencies for TWF available. So overall, it has its niche.
| gnomersy |
Monks have the Stunning Fist feat, with enough daily uses to make it count. Since a stunned enemy can't take actions, they can't get away from you. This sets things up for a full attack next round while taking an enemy out of the equation for everyone else for a bit.
If you think stunning fist is a reliable way to get around setting up full attacks then I think we must be playing different games.
| lemeres |
lemeres wrote:If you think stunning fist is a reliable way to get around setting up full attacks then I think we must be playing different games.
Monks have the Stunning Fist feat, with enough daily uses to make it count. Since a stunned enemy can't take actions, they can't get away from you. This sets things up for a full attack next round while taking an enemy out of the equation for everyone else for a bit.
Alright, that was a bit silly of me. But that was the general intention of the ability at least. I was a bit grasping for straws on other built in mechanics. I still feel that the idea "pounce is the only way to make TWF viable" is not entire a fair assessment.
Imbicatus
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gnomersy wrote:Alright, that was a bit silly of me. But that was the general intention of the ability at least. I was a bit grasping for straws on other built in mechanics. I still feel that the idea "pounce is the only way to make TWF viable" is not entire a fair assessment.lemeres wrote:If you think stunning fist is a reliable way to get around setting up full attacks then I think we must be playing different games.
Monks have the Stunning Fist feat, with enough daily uses to make it count. Since a stunned enemy can't take actions, they can't get away from you. This sets things up for a full attack next round while taking an enemy out of the equation for everyone else for a bit.
To be fair, Stunning Fist CAN be a great way to set up full attacks. To have it work, you need to be Wisdom based, either via Sensei or the Guided Hand feat. If you are Wisdom based, you can have a very high to hit with it, and a high DC for the save. The only problem is that by going wisdom based, damage suffers.
| gnomersy |
Alright, that was a bit silly of me. But that was the general intention of the ability at least. I was a bit grasping for straws on other built in mechanics. I still feel that the idea "pounce is the only way to make TWF viable" is not entire a fair assessment.
That's fair and I do think that was probably one of the intentions of the ability, shame it sucks, I'd say use Tiger Style to get pseudo pounce but since you can only have one style at a time it's not really something I'd say is viable all the time.