| Dragonchess Player |
Not in official Pathfinder material.
However, the OGL paladin variants are relatively easy to convert.
| Athaleon |
You could allow the Mythic ability "Beyond Morality". What the player gives up for this ability is up to you.
"You have no alignment. You can become a member of any class, even one with an alignment requirement, and can never lose your membership because of a change in alignment. If you violate the code of ethics of any of your classes, you might still lose access to certain features of such classes, subject to GM discretion. Attempts to detect your alignment don't return any results. If a class restricts you from casting spells with an alignment descriptor, you can cast such spells without restrictions or repercussions. If you're the target of a spell or effect that is based on alignment, you're treated as the most favorable alignment when determining the spell's effect on you. Any effects that alter alignment have no effect on you. If you lose this effect, you revert to your previous alignment."
| Bodhizen |
CG and LE should be options.
Personally, in my ideal, antipaladins should be lawful evil rather than chaotic evil. I find that the lawful evil perspective is a far deadlier threat than the chaotic evil one.
For the original poster: You could always play an Inquisitor.
Best wishes!
| master_marshmallow |
This archetype from Way of the Wicked is 3PP, it is meant specifically for Asmodeans, so the DM should convert the alignment to LE.
| Rob Godfrey |
blackbloodtroll wrote:CG and LE should be options.Personally, in my ideal, antipaladins should be lawful evil rather than chaotic evil. I find that the lawful evil perspective is a far deadlier threat than the chaotic evil one.
For the original poster: You could always play an Inquisitor.
Best wishes!
Ways of the Wicked makes that a thing, the LE paladin variant Lord Of Darkness, they get a few different auras and cruelties, based on domination and control rather than disease.
| Bodhizen |
Bodhizen wrote:Ways of the Wicked makes that a thing, the LE paladin variant Lord Of Darkness, they get a few different auras and cruelties, based on domination and control rather than disease.blackbloodtroll wrote:CG and LE should be options.Personally, in my ideal, antipaladins should be lawful evil rather than chaotic evil. I find that the lawful evil perspective is a far deadlier threat than the chaotic evil one.
For the original poster: You could always play an Inquisitor.
Best wishes!
Understood. However, I was speaking of the canonical antipaladin, not a third-party variant.
| Tholomyes |
blackbloodtroll wrote:CG and LE should be options.Personally, in my ideal, antipaladins should be lawful evil rather than chaotic evil. (And for what it's worth, in my mind, an antipaladin would have Smite Chaos, rather than smite good) I find that the lawful evil perspective is a far deadlier threat than the chaotic evil one.
More than just deadlier, it just makes more sense. It's again, where alignment as a plane of morality and ethics axes. Good-Evil is the Moral axis, where Law-Chaos is the Ethical axis. While an Anti-paladin is most certainly the opposite of a paladin, morally, I have never seen a good argument on why its ethical perspective should be altered. In my mind, Asmodeus is to Antipaladins as Iomedae is to Paladins; it's a pragmatic evil, which cares about Order, even to the detriment of peoples' livelihoods. An antipaladin isn't evil because puppy-kicking is fun, just like how a Paladin isn't good because... rainbows and butterflies, an antipaladin is evil because they value the order that they stand for above all else.
Or, in essence, an antipaladin isn't too far off from an actual paladin. They're not polar opposites, but rather, two sides of the same coin. The major difference is that a Paladin still holds goodness and virtue above law and order. A paladin still supports law and order, but only so far as it supports the basic tenants of goodness and virtue. Where the two are disharmonious, a paladin will always choose good, but will not go against order to try to defeat unjust laws. An Antipaladin, in contrast, holds nothing above law and order. It does not matter if a law is just or unjust in their eyes. They do not oppose just laws, but have almost an apathy towards good and evil. Note that this is not the same as Lawful Neutral, who would, naturally, hold good above evil, and just laws above unjust ones, but would not, likely, choose good over law, were the two in direct conflict. While this may seem a bit unintuitive, remember that everyone is the hero of their own story, the antipaladin included. An antipaladin sees themselves as the bastion of order, standing against Angels and Demons alike.
At least, this is how I see them. And again, like other classes, this is not to place the class in a corner of how the class must play, but rather, this is the iconic representation of the class, just as you can picture the iconic representation of a Paladin, or Rogue or what have you.