Was it intentional to make Snake Style and Snake Fang not work well together?


Rules Questions


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Snake style lets you use an Immediate Action to replace your AC with a Sense Motive check's results.

Snake Fang lets you make an AoO against a missed attack and then, if you hit with that AoO, use an Immediate Action to make an additional attack.

...

Except you only get one Immediate Action, so you can't use the benefit of both feats at the same time.

That seems dumb. Was this intentional?


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Snake fang activates on any miss, not just snake style. You can use style to boost your ac if you think it's going to be a high roller or you can go for the counter boost if you want more offense.


^That.

You can boost your AC if you need to, and smack the guy who missed you once.

Or you can trust your regular AC, and hit the poor shmuck that hits you TWICE.


I think yes. You have to chose if you want to be defensive or aggrasive. I find it one of the more powerfull styles.

Shadow Lodge

Cap. Darling wrote:
I think yes. You have to chose if you want to be defensive or aggrasive. I find it one of the more powerfull styles.

I definitely feel that it's the most powerful one now that Crane Wing has been taken down.

Grand Lodge

The way I always envisioned it working is you get attacked, either way you have options:

1. They hit you, you use your immediate to activate snake style

2. They miss you, you use your immediate to activate snake fang

One of the problems I had with Crane Wing/Riposte was nothing ever hit me so I rarely used my Riposte ability. Now with the change I am probably going to look more closely at Snake Style, I like it for a number of reasons and would have switched it out if I had been keeping sense motive up.


Or you could allow the Synad race from Complete Psionic: they get 2 Swift actions a rd, thus two immediate actions available (the extra one has have to be mental one but choosing to switch AC with Sense Motive sense mental action to me).

Sczarni

I believe you are looking at it in the wrong perspective.

Yes you CAN use a swift action to either increase(hopefully) your AC vs one attack, or you can use a swift action to just strike back after you land an attack. Either way, you get an extra attack for that swift action. Whenever you score a critical hit with your unarmed strike you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.

What's far more important, is that ANY melee that misses, you get to return as an AoO. You can treat your US as Piercing. You gain +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. You gain a +2 bonus on Sense Motive checks. While using the Snake Style feat, whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit.

I'd say, you're focusing on the wrong part of the Style Suite. The basis, is all of those things I've put in bold. The extra options, like using your sense motive as AC vs one attack, taking an extra attack after landing an AoO, and the 5foot step after you land a crit. These are just nice variable options, that are great under certain circumstances on top of the already amazing perks of this style.


Kazumetsa Raijin wrote:

I believe you are looking at it in the wrong perspective.

Yes you CAN use a swift action to either increase(hopefully) your AC vs one attack, or you can use a swift action to just strike back after you land an attack. Either way, you get an extra attack for that swift action. Whenever you score a critical hit with your unarmed strike you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.

What's far more important, is that ANY melee that misses, you get to return as an AoO. You can treat your US as Piercing. You gain +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. You gain a +2 bonus on Sense Motive checks. While using the Snake Style feat, whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit.

I'd say, you're focusing on the wrong part of the Style Suite. The basis, is all of those things I've put in bold. The extra options, like using your sense motive as AC vs one attack, taking an extra attack after landing an AoO, and the 5foot step after you land a crit. These are just nice variable options, that are great under certain circumstances on top of the already amazing perks of this style.

I'll thank you to keep your remarks to yourself, we wouldn't want the design team to remember this particular feat chain, would we? ;)

Sczarni

Torbyne wrote:
Kazumetsa Raijin wrote:

I believe you are looking at it in the wrong perspective.

Yes you CAN use a swift action to either increase(hopefully) your AC vs one attack, or you can use a swift action to just strike back after you land an attack. Either way, you get an extra attack for that swift action. Whenever you score a critical hit with your unarmed strike you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.

What's far more important, is that ANY melee that misses, you get to return as an AoO. You can treat your US as Piercing. You gain +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. You gain a +2 bonus on Sense Motive checks. While using the Snake Style feat, whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit.

I'd say, you're focusing on the wrong part of the Style Suite. The basis, is all of those things I've put in bold. The extra options, like using your sense motive as AC vs one attack, taking an extra attack after landing an AoO, and the 5foot step after you land a crit. These are just nice variable options, that are great under certain circumstances on top of the already amazing perks of this style.

I'll thank you to keep your remarks to yourself, we wouldn't want the design team to remember this particular feat chain, would we? ;)

Hahahaha. Oh my. I hope they don't see this then.. I'd hate for the one of 3 remaining Great style's to be nerfed as well.

Grand Lodge

I doubt it. One thing about Crane Wing was it was 100%. Snake Style is a roll off, and the higher their attack the harder it is.


Maybe it's just me then.
I tend to place a premium on feats though, so the idea that after taking a 3-feat-long chain but only getting to see 2 of them function correctly at a time seems... meh. Especially when they're "designed to work together." (ie: They're related - It's not like taking two totally unrelated feats from two different books that don't work together.)


Neo2151 wrote:

Maybe it's just me then.

I tend to place a premium on feats though, so the idea that after taking a 3-feat-long chain but only getting to see 2 of them function correctly at a time seems... meh. Especially when they're "designed to work together." (ie: They're related - It's not like taking two totally unrelated feats from two different books that don't work together.)

That's why you take Master of Many Styles to pick up IUS and skip the filler feat in the style, and use your Swift Actions on other things. Snake Fang is worth taking just for the Attack of Opportunity every time they miss you. Get Greater Magic Fang if you need an enhancement bonus. Get a +0 Agile Amulet of Mighty Fists if you're Dex based. You could conceivably use this as any melee fighter, even a plate-wearing falchionier, provided you had enough Dex to make it worth the trouble.


You can use Snake Style and Snake Fang in the same round. You can't use their optional abilities at the same time.

You are in Snake Style.
Result - You get +2 to Sense Motive.
Your UAS can do piercing damage.
Before an attack roll is made as an immediate action you can use a Sense motive check instead of your AC.

With Snake Fang -
Any attacks that miss you while you are in Snake Style give you an AOO.
If that AOO hits you can as an immediate attack make a 2nd attack at your attacker.

Seems pretty good even with a single immediate action


Kazumetsa Raijin wrote:
Torbyne wrote:
Kazumetsa Raijin wrote:

I believe you are looking at it in the wrong perspective.

Yes you CAN use a swift action to either increase(hopefully) your AC vs one attack, or you can use a swift action to just strike back after you land an attack. Either way, you get an extra attack for that swift action. Whenever you score a critical hit with your unarmed strike you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.

What's far more important, is that ANY melee that misses, you get to return as an AoO. You can treat your US as Piercing. You gain +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. You gain a +2 bonus on Sense Motive checks. While using the Snake Style feat, whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit.

I'd say, you're focusing on the wrong part of the Style Suite. The basis, is all of those things I've put in bold. The extra options, like using your sense motive as AC vs one attack, taking an extra attack after landing an AoO, and the 5foot step after you land a crit. These are just nice variable options, that are great under certain circumstances on top of the already amazing perks of this style.

I'll thank you to keep your remarks to yourself, we wouldn't want the design team to remember this particular feat chain, would we? ;)
Hahahaha. Oh my. I hope they don't see this then.. I'd hate for the one of 3 remaining Great style's to be nerfed as well.

So what are the other 2?

The Exchange Owner - D20 Hobbies

Neo2151 wrote:
That seems dumb. Was this intentional?

No more dump than giving the PC Fast Movement and Uncanny Dodge. They are designed for different situations.

Is intentional.

Shadow Lodge

i've always liked snake style more then crane style. now that crane is nerfed i'm scared they will f*@& with snake next.

Taenia wrote:
I doubt it. One thing about Crane Wing was it was 100%. Snake Style is a roll off, and the higher their attack the harder it is.

the best thing about snake style is that it changes your touch ac. this is huge for fighting spell casters and other nasty things that would bypass crane wing or normal AC.

Neo2151 wrote:

Maybe it's just me then.

I tend to place a premium on feats though, so the idea that after taking a 3-feat-long chain but only getting to see 2 of them function correctly at a time seems... meh. Especially when they're "designed to work together." (ie: They're related - It's not like taking two totally unrelated feats from two different books that don't work together.)

even just the first feat is a fighters wet dream. a swift action to activate then ghosts, casters, vampires, ect... all miss that fighters touch ac with just a small focus cost. a trait, 1 skill per level, and a skill focus and you could easily have a touch ac equal to 22+ 1d20

Dark Archive

TheSideKick wrote:


even just the first feat is a fighters wet dream. a swift action to activate then ghosts, casters, vampires, ect... all miss that fighters touch ac with just a small focus cost. a trait, 1 skill per level, and a skill focus and you could easily have a touch ac equal to 22+ 1d20

To be fair, a trait, half your class skill points and 2 feats isn't exactly a 'small' investment, and they wouldn't be hitting 22 until 12th level plus usually (+1 trait, +3 favoured, +6 Skill Focus +12 skill points) as a fighter is unlikely to have much in the way of a Wisdom modifier.

That said, it's still an absolutely great one for a number of builds, but they do need to put some effort into it.


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Liam Warner wrote:
Kazumetsa Raijin wrote:
Torbyne wrote:
Kazumetsa Raijin wrote:

I believe you are looking at it in the wrong perspective.

Yes you CAN use a swift action to either increase(hopefully) your AC vs one attack, or you can use a swift action to just strike back after you land an attack. Either way, you get an extra attack for that swift action. Whenever you score a critical hit with your unarmed strike you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.

What's far more important, is that ANY melee that misses, you get to return as an AoO. You can treat your US as Piercing. You gain +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. You gain a +2 bonus on Sense Motive checks. While using the Snake Style feat, whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit.

I'd say, you're focusing on the wrong part of the Style Suite. The basis, is all of those things I've put in bold. The extra options, like using your sense motive as AC vs one attack, taking an extra attack after landing an AoO, and the 5foot step after you land a crit. These are just nice variable options, that are great under certain circumstances on top of the already amazing perks of this style.

I'll thank you to keep your remarks to yourself, we wouldn't want the design team to remember this particular feat chain, would we? ;)
Hahahaha. Oh my. I hope they don't see this then.. I'd hate for the one of 3 remaining Great style's to be nerfed as well.
So what are the other 2?

Dragon and... hmm, either boar or tiger. I like boar more but there are a lot of tiger fans out there. Was boar ever errata'd about stacking the bleed damage up to 3D6?


Stephen Ede wrote:
You can use Snake Style and Snake Fang in the same round. You can't use their optional abilities at the same time.

Exactly. Snake Style is wholly compatable with HALF the function of Snake Fang.

If you want to use the other half of Snake Fang, then you choose to give up Snake Style's ability for that round.
People like to have their cake and eat it too, not having to make trade-offs, but the Feats DO work together.
Even if they didn't, and the entire function of both Feats were mutually exclusive, having the choice of both is still valid design.


Torbyne wrote:
Liam Warner wrote:
Kazumetsa Raijin wrote:
Torbyne wrote:
Kazumetsa Raijin wrote:

I believe you are looking at it in the wrong perspective.

Yes you CAN use a swift action to either increase(hopefully) your AC vs one attack, or you can use a swift action to just strike back after you land an attack. Either way, you get an extra attack for that swift action. Whenever you score a critical hit with your unarmed strike you can spend an immediate action to take a 5-foot step even if you have otherwise moved this round.

What's far more important, is that ANY melee that misses, you get to return as an AoO. You can treat your US as Piercing. You gain +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. You gain a +2 bonus on Sense Motive checks. While using the Snake Style feat, whenever you score a critical threat with your unarmed strike, you can make a Sense Motive check in place of the attack roll to confirm the critical hit.
I
I'd say, you're focusing on the wrong part of the Style Suite. The basis, is all of those things I've put in bold. The extra options, like using your sense motive as AC vs one attack, taking an extra attack after landing an AoO, and the 5foot step after you land a crit. These are just nice variable options, that are great under certain circumstances on top of the already amazing perks of this style.

I'll thank you to keep your remarks to yourself, we wouldn't want the design team to remember this particular feat chain, would we? ;)
Hahahaha. Oh my. I hope they don't see this then.. I'd hate for the one of 3 remaining Great style's to be nerfed as well.
So what are the other 2?
Dragon and... hmm, either boar or tiger. I like boar more but there are a lot of tiger fans out there. Was boar ever errata'd about stacking the bleed damage up to 3D6?

Thank you and interesting I'd narrowed my choices to snake and dragon for roleplay purposes interesting they're also 2 of the 3 Strong ones. I wanted a style that matched a commonly practiced real world one so I was going with the 5 Shaolin animal styles that kept coming up on my searches (tger, leopard, crane, snake and dragon)

Leopard: Ruled out because I didn't think it was a pathfinder option.
Tiger: ruled out as it requires high strength and my character isn't that strong (12).
Crane: Ruled out as it requires long reach and height whereas she's petite.
Snake: Maybe relies on kicks and women have stronger legs than upper body.
Dragon: probable uses a mix of kicks and punchs requires a slim body (from what I could find) and emphasises the spirit and unpredictability whih also appeals.


So you rule out Tiger because high Str, but picked Dragon even though its entire purpose is to increase how much Str damage you do?


Rynjin wrote:
So you rule out Tiger because high Str, but picked Dragon even though its entire purpose is to increase how much Str damage you do?

I'm not taking the style for mechanical reasons so I'm looking at descriptions of the real world styles to decide. Honestly I wasn't even aware that the dragon style increased strength.


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You might consider not picking Feats just because their name is "[X] Animal Style" and instead look for WHATEVER Feat(s) that are mechanically most in line with your understanding of real world Kung Fu styles. Whether or not those are "Style Feats" doesn't matter, that doesn't stop you describing your character as exemplifying Dragon Style Kung Fu or whatever.


Also, the closest analogue to Leopard you're likely to find is Panther.

If you want a Dex based martial artist MoMS, Panther/Snake is good both thematically and mechanically.


Rynjin wrote:

Also, the closest analogue to Leopard you're likely to find is Panther.

If you want a Dex based martial artist MoMS, Panther/Snake is good both thematically and mechanically.

I have a spare feat (several actually as this is part of my testing wrath of the righteous and mythic crafter freed up half a dozen) and I figured I'd take a nice named style feat. This character is being designed with minimal mechanics in mind just theme (all are as this phase is more about getting a grip on the rules than seeing how characters fare, that's part 2). Panther was an alternative to leopard that had similar problems as tiger aggresive strength based style. Think I'll take dragon style thanks.


*Shrugs*

Your character. Just giving you alternatives that aren't akin to taking your Feat and setting it on fire, for all the good it'll do you.


Warpriest of Irori with Snake Style would be cool.


Rynjin wrote:

*Shrugs*

Your character. Just giving you alternatives that aren't akin to taking your Feat and setting it on fire, for all the good it'll do you.

And I appreciate it but since the characters are secondary to my getting and understanding of the rules I'm taking the opportunity to pick things that appeal to a concept rather than being the best choices for said character. I'd be hard pressed in a game to justify spending feats on improved unarmed strike and a style feat for an eldritch knight for the concept rather than a metamagic or spell boosting choice (same with the mythic path ability divine source) in an actual game so I'm doing it here.


Suthainn wrote:
TheSideKick wrote:


even just the first feat is a fighters wet dream. a swift action to activate then ghosts, casters, vampires, ect... all miss that fighters touch ac with just a small focus cost. a trait, 1 skill per level, and a skill focus and you could easily have a touch ac equal to 22+ 1d20

To be fair, a trait, half your class skill points and 2 feats isn't exactly a 'small' investment, and they wouldn't be hitting 22 until 12th level plus usually (+1 trait, +3 favoured, +6 Skill Focus +12 skill points) as a fighter is unlikely to have much in the way of a Wisdom modifier.

That said, it's still an absolutely great one for a number of builds, but they do need to put some effort into it.

It gets a bit better if you do something along the lines of +1 trait, +3 favored, +6 Skill Focus, +4 Alertness(1 extra feat used here), +2 Snake Style(the forgotten 2 points) and 12 ranks in the skill for a total of 28 plus the d20 roll. Snake Style just sounds like a terrific counter to any foe that thought the Vital Strike feats were cool. All in all Snake Style is feat and skill heavy but sense motive is a powerful skill on its own. Able to foil feint checks and aid the players in detecting lies.

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