| Swallowed Pride |
Swallowed Pride wrote:The fighter is an amazing class already. All fighter strong points are the variety of the class, Great Hp2 more HP per level than the Wizard (except at first level where it's a gap of 4), unless the Wizard has a higher con (which he can usually afford) in which case the gap shrinks. It's not uncommon to have Wizards with almost as much HP as Fighters.
Quote:Attack BonusCompared to what? Sure Fighter's have the best always-on attack bonus after Weapon Training kicks in (assuming they have the same level of Magic Weapon of course) but Rage is better for most of play
Quote:super amount of featsExcept most PF feats suck, and even then Rangers and Monks only get 5 fewer feats and get to skip prereqs.
I mentioned attack bonus because it is a common requirement on available feats. Stalwart feats are bad for most classes simply due to the level it is available. Dropping a feat to get up to 5 DR is awful at 8th level or more for wizardry classes but at 4th level I'm pretty sure this feat has uses. Hell wizards will never qualify for the upgraded version within the 20 levels. Generally speaking feats are only terrible within relativity. The fact that Fighter attack bonus is among the top with other melee classes and the vastness of feats he gets means the fighter can create some mad effective combinations that other classes can only dream of.
I suppose spells are the things that other classes get that the fighter can only dream of. Wait a tick... can't one just buy magic items? So the fighter can be an incredibly amazing Swiss army knife and do cool stuff like fly, turn invisible or heal his allies. Along with a UMD skill for consumable items like scrolls and wands. As I seem to recall there aren't too many magic items that grant feats.
Fighters are titans as it is and can become quite ridiculous with an archetype or 1 level in most any other class. Fighter with 1 barbarian get a sweet rage ability and increased movement. Fighter with rogue get 1d6 added onto all of his attacks while flanking or while foes are flat footed and nets him trapfinding. The class with feats to spare on skill focuses can easily obtain trapfinding and rogue already works well with his melee abilities. 1 level in wizard gets the fighter endure elements, grants him energy resistance 5 to one energy he wants when he preps spells, and the ability to enlarge himself along with familiar alertness and bonuses to super juice skills, saves or initiative.
The fighter has something that any class can benefit from. The fighter has options. Branching to a different class does not disprove his versatility but actually enhances it.
On a side note any fighter with a little buddy like a squirrel or something sounds great for RP so there are other motives for doing this sort of stuff.