
![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |
Hi, guys. Our GM ran Pallid Plague last night, and I found it frustrating and unsatisfying in the extreme. We didn't die, but we failed both success conditions; and in this case, I think the GM made some incorrect calls. I'd appreciate if someone could check my thinking on this.
I downloaded the scenario and read through it, and have a few questions...
Furthermore, during this encounter, we divided the party a bit...
Still speaking of all those rolls...
Which brings me to something in the scenario I don't agree with, but it's written that way...
Edited for grammar.

![]() ![]() ![]() |

Sometimes GMs make mistakes, and you need to just go with it. If you think the consequences of potential errors are serious enough, go back to your GM and politely and clearly make your case. If he's not receptive, repeat the process with your local VC/VL. If you're still unsatisfied after that and think it's necessary, contact Mike Brock.
Hope that helps!

![]() ![]() ![]() ![]() ![]() |
Sometimes GMs make mistakes, and you need to just go with it. If you think the consequences of potential errors are serious enough, go back to your GM and politely and clearly make your case. If he's not receptive, repeat the process with your local VC/VL. If you're still unsatisfied after that and think it's necessary, contact Mike Brock.
Hope that helps!
Thanks; that does, and that was what I was planning to do.
I wasn't trying to get action against the GM here, or anything. Mostly I wanted to see if I was misinterpreting the scenario somehow, and if others had a different perspective that would show the GM's rulings in a different light; or if indeed, there was some consensus that the GM had misinterpreted the scenario, which I believe makes it much harder than it should have been.
Edited for grammar and clarity.

![]() ![]() ![]() ![]() ![]() ![]() |

making ur saves naturally does not count as finding the cure. i cant remember the cure dc but if i remember right the only way u could aid her was to do other skills to get rid of her penalty. standard aid another only gives a + 2.
as for scenarios having independent rules get used to it], many do
any other issues u gotta settle with ur gm/venture officer

![]() ![]() ![]() ![]() ![]() |

Hi, guys. Our GM ran Pallid Plague last night, and I found it frustrating and unsatisfying in the extreme. We didn't die, but we failed both success conditions; and in this case, I think the GM made some incorrect calls. I'd appreciate if someone could check my thinking on this.
I downloaded the scenario and read through it, and have a few questions...
** spoiler omitted **Furthermore, during this encounter, we divided the party a bit...
** spoiler omitted **Still speaking of all those rolls...
** spoiler omitted **...
When I ran this, I was more flexible. That does not necessarily mean that your GM was wrong, but if you're out both PP and you think that's unfair even after reading the scenario, I would advise checking in with the GM with your argument (if you think that will get you anywhere) and/or your Venture Officer (if you think talking to the GM will just antagonize them).
Pallid Plague is not my favorite scenario, largely for the reasons you have discussed here. Fortunately, I would not consider it indicative of Pathfinder scenarios in general. Though, as Dame Kerline noted, it's far from unheard-of for scenarios to override extant rules just for funsies.

![]() ![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |

Some answers to your specific questions:
And recovering naturally does not count as "finding a cure." (In almost any plague throughout history some fraction of the population will naturally recover from it - that doesn't mean a cure has been found.) The way the text reads Laurel has to aid at least on PC or NPC in recovering before she says "I now have a way to combat the disease."
So to summarize:
From your descriptions your GM appears to have done this quite well. I don't see that s/he did anything that the scenario or the rules was opposed to. There are some places where another GM might have run it differently and still been correct, but your GM did not make any incorrect calls.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

...you needed a DC 22 check to succeed, so you needed at least a +2 modifier to whatever skill you were trying to use to even attempt aid.
That isn't how I interpret the Aid Another section.
In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can't aid another to grant a bonus to a task that your character couldn't achieve alone.
You don't need to be able to succeed on the check yourself, you simply need to be able to attempt the check. For example, Disable Device is trained only, so only a trained character could attempt to assist. If the check were to use Disable Devise to disarm a magical trap, the assisting character would need trapfinding or a similar class feature.

![]() ![]() ![]() ![]() ![]() |
Thank you for your feedback, Belafon.
As to your first point:
I think that there is an argument that can be made around whether or not Laurel will attempt to cure the plague prior to completion of the tasks. This argument, however, seems independent of whether or not she /can/. There is no reason to present the issue as a "-20 penalty" unless she can attempt the check despite the penalty.
As to your second point:
Although I'd concur with the suggestion that Act 4 would commence when the players exit the shop, having given up their attempts, whether or not the party was divided- that was in fact not the case here. In fact, the players were exiting the shop as part of carrying out the assistance, i.e., on their way to conduct a skill check that logically happened elsewhere. I believe this contravenes both the letter (i.e., they weren't carrying the antiplague) and the spirit (they weren't done with their efforts) of the act's trigger.
In this case, the monk and the mounted paladin had a base speed of 40ft, compared to the slowest party member (20ft). They were Hustling and would have therefore made the four hour trip in one hour, each way.
I believe Michael Eshleman and Dame Kerline have both quite adequately addressed your third point (thanks!); I'll add this text from the PRD (http://paizo.com/prd/usingSkills.html):
Aid Another
You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you're helping gets a +2 bonus on his or her check.
As to your fourth point:
(Most of my concerns were about Act 3, so I didn't read the scenario word-for-word before now. Holy crap:

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

1)
4)
Overall, unless there were other issues with your table, I'd say that your GM made a few mistakes, but on the whole did a pretty good job. This scenario can present a bit of a split of opinions - people seem to either love it or hate it. It's one of my favorites, but it's not for everybody.