
Buri |

For 1 - 20 play, caster PrCs are almost all crap. You either lose out on spell levels or class features and often both. Dragon Disciple is good because your bloodline abilities keep advancing. Given the sorc archetype that gives you two bloodlines you can really make an amazing blaster that's adaptable and can change energy types.
That said, choose PrCs based on the particular features you want a character to have. If your concept lines up very well with a PrC then by all means take it. However, if it doesn't and you're just shopping for something to multiclass into, don't do it.

Marthkus |

Archetypes replace PrCs for stemming concepts from a base class
New base classes are replacing PrCs for multiclass concepts
PrCs are becoming less and less necessary. The only niche they have left is for characters who want to grow into a profession or character concepts that require being very powerful before they even start.

williamoak |
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Certain PRCs can create monsters with certain specific builds. The "aldori swordlord" can get monstrous AC if you want.
However, there are no "generally good" PrCs. They need fairly specialized builds if you want them to be good.
My own experiences building PrCs shows me most of them (about 2/3) can be well used, with the right build. None of them are better than a straight class normally though.

Mechalibur |

Winter witch is powerful? It always looked like a weaker witch to me. Can I ask what makes it nice?
You only lose 1 caster level, and keep your hex/patron progression, plus a bunch of class features. It's not amazing-strong or anything, but I find it about equal to a witch.
When I said relatively powerful, I meant about the same strength as taking core classes... I should have worded that better.

MrSin |

The problem I find with Winter witch is that it doesn't seem like enough of an increase in power to justify the loss of spell progression and restrictions of patrons and hexes.
What annoyed me most about the PrC was that it required Ice Magic, which means its a PrC that's for one specific archetype. If I remember correctly anyway.
Well, while there is a hex restriction, they arent awful hexes, and you're only limited to about a DOZEN different patrons (and not just bad ones).
You have to take 3 hexes. 2 of them aren't too bad, one of them being a hex every witch gets and the other being a hex that improves ice spells(which is your theme!), but... The the 3rd one is hoarfrost, which is one of the many NPC hexes. Luckily after you get passed that tax you can take other hexes. Its got a few empty levels and a lot of its abilities feel like NPC abilities.

chaoseffect |

Soul Drinker is a very interesting class, especially if taken by a non-caster with Conductive weapons. A familiar that can turn dead enemy souls into cash (if you're not squeamish and have ways to sell them), negative levels on melee hits, and some cool SLAs if you decide to stay long enough makes it solid.

BadBird |

Living monolith is fun, and makes you a great tank type character with a ton of immunities, some weird spell like abilities, and the enlarge ability (the power of which scales to righteous might with the same duration as enlarge person). Not a bad PrC if you use a low-feat fighter build.
I actually kind of hate how it goes from Enlarge Person to Righteous Might ... regardless of how much better Might is otherwise, I look at going from minutes per day to rounds per day and just don't like it. I'd rather grab 1 level, or maybe 3 levels tops, for the bleed immune and the 2/Ad DR and 20% crit resist while enlarged (already half what you can get in total) and then get back to my regularly-scheduled program. One or three levels on a barbarian is a lot of fun - stack some size strength onto your rage strength and have a BIG rage.

RJGrady |

I like Horizon Walker. It's nice for Fighter/Rangers, when I want skill points and nice abilities, but I'm not wanting all the baggage that a Ranger comes with.
Shadowdancer is good, but it's almost never ideal for the exact moment you can first qualify for it. It's very defense heavy, so your shadow is the only thing you've really got for solid offense if you enter the class early.
Arcane Archer and Eldritch Knight are just good.
I'm not so fond of the Loremaster. It was a cool class in 3.5, but the requirements now seem clunky. What does metamagic and item creation really have to do with esoteric knowledge? Since the secrets are non-scaling abilities, they usually do not compete well with upper level wizard and sorcerer features. And while I've seen NPC writeups that were bard/loremaster, that always makes me cry. What loremaster is good for is if you want to be a wizard with insane, constantly maxed out Knowledge skills and you prefer spells and metamagics to SLAs. Also works for a more caster-y cleric, and does vastly improve a sorcerer who wants some knowledge abilities. Also good for non-wildshaping druid. Probably not as good as similar class archetypes, in many cases.

Douglas Muir 406 |
Champion of Irori is somewhat broken; it requires a MAD character, but if you have one, it can be used to make some hair-raising high level builds. It's not hard to get crazy stuff like AC 40 at 10th level, and a dozen Smites per day. Google around -- there's a guide.
The Diabolist is a very respectable PrC, if somewhat specialized. The free imp companion and the hellfire power also make it very dippable (which most Paizo PrCs aren't) -- if you don't mind being damned, taking 2 levels of diabolist is almost always worthwhile.
Doug M.

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Lantern Bearer is a very nice PrC for good elves and half-elves. Even more so for martial characters, you are literally not losing anything and gaining a bunch of spell like abilities that will come in handy to keep you alive.
But yeah like someone mentioned, the archetypes of Pathfinder are so well done, PrCs are less and less important.

williamoak |

williamoak wrote:Living monolith is fun, and makes you a great tank type character with a ton of immunities, some weird spell like abilities, and the enlarge ability (the power of which scales to righteous might with the same duration as enlarge person). Not a bad PrC if you use a low-feat fighter build.I actually kind of hate how it goes from Enlarge Person to Righteous Might ... regardless of how much better Might is otherwise, I look at going from minutes per day to rounds per day and just don't like it. I'd rather grab 1 level, or maybe 3 levels tops, for the bleed immune and the 2/Ad DR and 20% crit resist while enlarged (already half what you can get in total) and then get back to my regularly-scheduled program. One or three levels on a barbarian is a lot of fun - stack some size strength onto your rage strength and have a BIG rage.
You know, it doesnt pass from minutes to rounds/level; the greater ka stone states you gain the benefit of righteous might, which I interpret as righeous might for mintes/level, since it's modyfying the original power. But I could be wrong.

Douglas Muir 406 |
Lantern Bearer is a very nice PrC for good elves and half-elves. Even more so for martial characters, you are literally not losing anything and gaining a bunch of spell like abilities that will come in handy to keep you alive.
Well, you're losing fighter feats and/or paladin and ranger abilities and/or barbarian powers. But yeah, Lantern Bearer isn't awful. You have to want to play a martial with an odd mix of light-themed powers, but you keep full BAB and such.
Doug M.

MrSin |

But yeah like someone mentioned, the archetypes of Pathfinder are so well done, PrCs are less and less important.
Other way around really. There are lots of bad archetypes just like there were lots of bad PrCs in 3.5. We just tend to nab the good ones(or at least the ones that look good). The problem is that PrCs aren't done well enough, imo, but that's another thread altogether.

williamoak |

Eltacolibre wrote:But yeah like someone mentioned, the archetypes of Pathfinder are so well done, PrCs are less and less important.Other way around really. There are lots of bad archetypes just like there were lots of bad PrCs in 3.5. We just tend to nab the good ones(or at least the ones that look good). The problem is that PrCs aren't done well enough, imo, but that's another thread altogether.
One that we've already done, amirite? Thinking about it some more, Bloodmage is pretty good for a couple of useful feats. Rage prophet can also be surprisingly strong, though the gimped spellcasting hurts.

Douglas Muir 406 |
Yeah, don't feel a compelling need to do the "problems with PrCs" thread again this week.
-- But here's a question. What's the most _obscure_ PrC that is actually pretty good? "Obscure" is obviously a somewhat slippery metric, but I think we can all agree that some PrCs get discussed a lot more than others. If you've never seen anyone play this PrC, never seen it used to make an NPC in a Paizo product, never seen a build for it discussed on the forums here, and Ravingdork hasn't done it yet, then it can probably be called obscure. Official Paizo stuff only, obviously. Any takers?
Doug M.

williamoak |
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Well, I dont know paizo products enough to know whether or not they have been used, but...
-Aldori swordlord can get MONSTROUS ac (higher than ravingdork's seregon), alongside decent to-hit, good saves & decent damage; and while I was looking for advice building one, the apparent advice I got was "dont".
A lot of others are decent with the right build. The biggest problem is that a lot of them are unknown. For the last month I've been starting threads to attempt to optimize 1-2 PrCs a week, but the general response is "what is that?". I'll still try, and there must be gems out there waiting to be discovered.

BadBird |

You know, it doesnt pass from minutes to rounds/level; the greater ka stone states you gain the benefit of righteous might, which I interpret as righeous might for mintes/level, since it's modyfying the original power. But I could be wrong.
That's how it SHOULD work anyhow... if so, its a pretty beastly 5 levels of PrC.

Level 1 Commoner |
Also, I'd love to see someone build a Deathseeker link. The level 10 power sounds like a fair but of fun if you can pull it off in an appropriate moment.
This class/race combo is a good reason why 3rd-Party-Material becomes regularly banned. :-P
But thanks for pointing out the Chevalier. It looks like a nice upgrade for Fighters who drop Bravery in favor of other benefits. But it is 3.5?

Caedwyr |
Caedwyr wrote:Also, I'd love to see someone build a Deathseeker link. The level 10 power sounds like a fair but of fun if you can pull it off in an appropriate moment.This class/race combo is a good reason why 3rd-Party-Material becomes regularly banned. :-P
How so? Most of the abilities seem fairly low to mid-powered, and the capstone is heavily subject to GM discretion, unlike similar abilities such as Monk of the Healing Hand's capstone.

ChaiGuy |

I have a guestion regarding the Loremaster's Lore ability. In the beginning of the prestige class section the difference between "character level" and "class level" is given, in the lore description it just says "... adds half his level ..." without saying which it was refering to. So is it character or class level? Since it's similar to the bard's "bardic knowledge" I would gess class level, since bardid knowledge mentions class level. On the other hand having an extra +1 to knowledge skills at 9th level doesn't seem so great, at least it allows untrained knowledge skill checks.