Pax Shane Gifford
Goblin Squad Member
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Anyway, combating a LG escalation works on paper but GW might not want to put the dev resources into a situational escalation like that... ever.
As others have said, when an escalation starts up around a settlement maybe it checks the settlement's alignment to determine what type of escalation starts up. Maybe if a nearby escalation matches your alignment it doesn't harm your settlement (this part is sketchy, but I think the base concept has merit).
A LG escalation could be a band of dedicated Pharasman clerics and other supporters come to put down your settlement's undead menace. Or maybe it's a large group of crusaders coming off the Crusader road to fight the evil closer at hand (as opposed to travelling all the way to the Worldwound).
LE escalations are pretty easy: hobgoblins, necromancers (who could really be LE, NE, or CE), diabolists or devils themselves, and Razmiran priests are the first ones to come to mind.
CG escalations might be a good-aligned fey uprising, a slave revolt (as putting down a slave revolt and slaughtering slaves seems pretty LE to me), or maybe an influx of CG outsiders. Probably the hardest corner alignment to make up an escalation for.
And CE is easy: necromancers, Lamashtu priests, CE monster uprisings. Many things for that one.
I think that opposing such escalations should give small bumps to rep in the opposite corner (opposing LG gives CE, for instance), while aiding the escalation should give a larger bump toward the escalation's alignment. In this way LG characters can gain LG by directly fueling the escalations against evil settlements/nations. The other alignments would also get drift in a similar fashion, but I point out LG because thus far there isn't any action you can take that I know of which pushes your alignment toward LG.