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...except there is.
Back in the very early days of third edition, smack dab in the middle of the switch from second edition, Wizards of the Coast released a little known adaptation of the Diablo II game in a pair of products called Diablerie (the rules) and To Hell and Back (the campaign). There was also a previous conversion book for AD&D 2E called Awakening that focused on the rules but remains pretty obscure.
After the release of these conversions WotC also released a web enhancement called The Secret Cow Level which was an a adaptation of Diablo II's infamous easter egg. Now, I'm not convinced anyone actually ever played the D2 version of D&D, and thus the web enhancement probably only ever got downloaded and skimmed for a chuckle from diehard fans of both D2 and D&D before being promptly forgotten and then deleted to save space on those old 1MB hard drives we had back in 2000.
Well, it turns out I still have my download after all these years and my first thought was 'wow this is crappy I bet no one ever played this,' which was quickly followed by 'I should waste a few precious hours of my life converting this to Pathfinder.'
And now I share it with you.
LE Large magical beast
Init +2; Senses darkvision 60ft, low-light vision; Perception +14
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Defense
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AC 15, touch 7, flat-footed 17; (+8 natural, -1 size, -2 Dex)
hp 82 (11d10+22)
Fort +9, Ref +5, Will +3
DR 10/-
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Offense
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Speed 20 ft.
Melee poleaxe +15 (1d10+3/x3)
Space 10 ft.; Reach 10 ft. (15 ft. with poleaxe)
Special trample (ex)
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Statistics
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Str 17, Dex 6, Con 15, Int 7, Wis 10, Cha 6
Base Atk +11; CMB +14; CMD 22
Feats Cleave, Improved Bull Rush, Improved Initiative, Power Attack, Weapon Focus (poleaxe), Weapon Proficiency (martial)
Skills Perception +14
Languages Infernal
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Ecology
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Environment Hell and the occasional slaughterhouse
Organization herd (10-1000)
Treasure standard
The web enhancement is archived on Wizards of the Coast's website and can be found if your Google-fu is strong (read: mediocre). The document also details two special characters, the leaders of the herds, King Cow (Ranger 5) and Grief Ripper the Wraith (Wizard 4), which I may return to and convert. If you download the document be warned, there is an unending stream of painful, cow-related puns. You will also likely ask yourself why someone back then would have wasted their time creating the document, then wonder, perhaps more strongly, why someone 13 years later would waste even more time converting it before finally realizing that the most precious time wasted was actually your own.
To recoup on that lost time, you might as well throw some of these nasties at your party to keep them on their toes.

Sissyl |
1 person marked this as a favorite. |

Slight correction for the interested: Diablo 2 The Awakening was actually the AD&D rules and campaign for playing Diablo 1, strange as it may sound. Having played a bit of it, it's actually pretty good fun. Also, there was a fourth product, namely the D&D Adventure Game - Diablo 2 edition.
What is noteworthy is that Diablerie was developed and came out just a month or so before D&D 3.0 PHB hit the market, so this was one of the first tastes of D&D 3.0. If you wonder how much actually came from Diablo 2, looking at Diablerie should tell you most of what you need to know. That said, Awakening is a pretty good addition to AD&D, and dared to deviate a bit more from both AD&D and Diablo 1 to make its own rules.

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I never actually read Awakening and just assumed it was the same thing as Diablerie only for 2E. I remember seeing all the books on the shelves at the same time.
The departure from D&D in the Diablo books was interesting since it was before we got flooded with 3PP from the OGL. I ran a game in the Diablo world in 3.0 but didn't use these books, which prompted one of my players to buy the books. I never incorporated the elements because they are simply not scaled to be interchangeable.

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Josh im actually 100% in love with you for bringing this into my life!
We probably shouldn't tell my girlfriend of our torrid affair.
Now to get serious though... Would you be interested in a co-operative convert of the whole diablo system to Pf??
In all honesty, probably not. I did this conversion because I was bored one afternoon. Converting the whole system over would be a colossal undertaking with all the new classes and abilities, and all those damned magic items. The book is pretty complex with the way it diverges so much from D&D. If you choose to undertake such an endeavor I will applaud you on with reckless enthusiasm.

XaycAnflY |
Welll id need to see the system, could you possibly link? Aand im super new to the site... Or any forum (im am but a babe dm) if you could help me find where the tut is that would be swell (or tips in gen) im super stoked to have an outlet cuz my girl is rather tired of me ranting about all the "cool" stuff i do (including a campaign setting in the works) i also write adventures on the reg... And idk exactly what to do with them, id like to "publish". I drop this on you cuz of this conversion, takes some dm chops. Again my hat is tipped. (btw i am pretty inexperienced as a dm, but i have an allllmost encyclopedic knowledge of 3.5 and now im "downloading" pathfinder lol)

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XaycAnflY |
That's going to be your best bet on getting a hold of the game since it's been out of print for so long.
Well that is a bummer indeed. My d&d budget right now is... Well i dont have a d&d budget right now... So the project is at a stand-still before it even begins, this does not bode well.

Unruly |
Man, this brought back the flood of memories about how I wanted the Diablo version of D&D so bad back in the day. Somehow, and I have no idea how, I managed to get my hands on two pregenerated characters for the game, the barbarian and the amazon. They were printed on card stock, and I'm pretty sure they had a thing saying "buy the game!" on the back of them. Never could find a copy anywhere though, but that's no real surprise as my town didn't have any real tabletop game shops at the time.
I purchased all my D&D 3e books at a freaking Waldenbooks! My MtG cards came from either Electronics Boutique or Babbage's! And at both places my friends and I were looked at like we were some odd, alien creatures because we had tastes in such things. Ah, those were the days...
Anyways, enough rambling about yesterdays gone by. Thanks for the conversion!

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If i recall they had an awesome system for treasure too, where you could randomly roll up magic items, kinda like in the game.
The book claimed one million magic items if I recall correctly. There were lots of named variables for items, just like in the game. It was a neat approach but looked like more work to me, mostly because I'm lazy.

Grizzled Gryphon |

Oh, my, but the system in the Diablo II D&D books did make for LOTS of work. Mana pots were a mess, and the magic items... Figuring out those took forever. But it didn't really matter, as the characters you made for the RPG did not have anywhere near the sustainability of the ones in the video game, but the monsters acted the same... So, you would get streams of bad guys, just like in the video game, and very quickly the players were dead. This was incorporated in the rules of the RPG. Me and my group tried to figure out how the group was supposed to survive this, and I even quadrupled the number of pots they found, too no avail. Only once did the party make it past the first area. To promptly die in the next.
Basically, you had massive tables for EVERYTHING. Including what was encountered in each area. So, if you ignored those (as I eventually did), the party could make it past the first area, and get through the entire game.
For the most part, though, it just didn't really work. It was broke bad.

Ilja |
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I actually have the physical book at home somewhere; its a softcover with some semi-nude sorceress art on the cover. Bought it for 1 kr (about 1/6th dollar) on a sale. G%@%%*n that is a crappy game. Dont have to hell and back though. If i can find it and anyone wants it and you pay for the shipping, you can have it.