Unholy Offspring: Pathfinder & Torchbearer


Homebrew and House Rules


I've been playing a lot of Burning Wheel/Mouse Guard games lately, and I got Torchbearer for xmas...

Finally a BW-derived game that "feels right" when used with a grindy, dungeon-map-based module like an Adventure Path!

I can't wait to play this game, and I'm not sure I can resist the temptation to take some or all of my current PF campaigns and include some elements.

Is there anyone out there who has this book also who might discuss with me the far-reaching implications of such an unholy union?


Right out the gate, I have two big challenges:

A) Missing classes. It would be hard to duplicate some characters from my current LoF group, especially the Inquisitor and the Barbarian. However, classes are a LOT less loaded in Torchbearer, so an appropriately powerful power set for Barbarian should be easy (if it hasn't been made already.) Inquisitor is probably something close to the Elven Ranger, but maybe with cleric's miracles instead of arcane spells?

B) Levels, 1-5. Kind of a bummer to skip five levels of advancement in a new system, and then go straight into house rules for the appropriate levels. I can't wait for TB 6-10 to come out, but for now this might be some kind of deal breaker. Hrmmm...

So, perhaps the better approach is to graft some of the gameplay from Torchbearer onto my current 7th level PF game. That is a pretty intense undertaking.

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