tcharleschapman |
Hi Everyone,
I rolled randomly for a party to play in my friend's campaign. It is me only so I run all four characters. Here is what I rolled (both class and race) so obviously this is not optimized. It is more to challenge myself.
Fighter - Kitsune
Summoner - Human
Ranger - Halfling
Alchemist - Half-Orc
The Summoner is really going to lean towards summoning, so I'll probably take an archetype that weakens my Eidolon. The alchemist will focus on bombing and throwing stuff, so I already know what I'm doing there.
However, I really could use some help on the other two. Both martial characters take strength penalties. I have no clue for the fighter, but the Ranger I was thinking about the Guide archetype.
I appreciate any feedback.
Thanks!
tcharleschapman |
Here are some ideas I came up for builds for my randomly selected party.
This is my primary damage dealer...I know, with a -2 to Strength. I tried to get it to the point where it could cause damage while keeping the Kitsune flare for Dexterity. Obviously I completely ignored this in my One Big Weapon build.
Vanilla Fighter - Scimitar
Str - 15, Dex - 16, Con - 14, Int - 10, Wis - 10, Cha - 8
- 1 - Weapon Finesse
- 1B - Weapon Focus (Scimitar)
- 2 - Dervish Dance
- 3 - Power Attack
- 4 - Weapon Specialization
- 5 - Toughness/Dodge
- 6 - Greater Weapon Focus
- 7 - Toughness/Dodge
- 8 - Improved Critical
- 9 - Critical Focus
- 10 - Combat Reflexes
- 11 - Greater Weapon Focus
- 12 - Greater Weapon Specialization
- 13 - Staggering Critical
Two-Weapon Fighting - Two Light Weapons
- 1 - Weapon Finesse
- 1B - Two Weapon Fighting
- 2 - Pirahna Strike
- 3 -
- 4 - Weapon Specialization
- 5 -
- 6 - Improved Two Weapon Fighting
- 7 -
- 8 - Improved Critical
- 9 -
- 10
- 11 - Improved Two Weapon Fighting
- 12 - Greater Weapon Specialization
- 13
One Big Weapon (Two-Handed Fighter, Intimidate Build)
Stats (pre mods)Str - 17, Dex - 12, Con - 14, Int - 10, Wis - 12, Cha - 8
- 1 - Weapon Focus
- 1B - Power Attack
- 2 - Dazzling Display
- 3 - Skill Focus (Intimidate)
- 4 - Weapon Specialization
- 5 - Intimidating Prowess
- 6 - Shatter Defenses
- 7 - Iron Will
- 8 - Greater Weapon Focus
- 9 - Improved Iron Will
- 10 - Step Up
- 11 - Deadly Stroke
- 12 - Greater Weapon Specialization
Vanilla Summoner - Most helpful for having another brute on the field with the eidolon.
Master Summoner - Flexibility and multiple flank buddies, plus flooding field with allies. Could present a problem for my bombing Alchemist and ranged Ranger
Archery - I feel what the Halfling loses on damage in this build it will make up with accuracy and being able to stay out of melee.
Switch Hitter - With how weak my main fighter is, this seems like a viable option to add some heft to my damage output.
Vanilla - Capitalize on Poison use by applying them to lots of arrows and melee weapons.
Beastmorph - Playing a Half-Orc this is mostly flavor, but adds abilities that may be situationally useful.
Trap Breaker - Above all, I have no way to disable traps. This would help solve that problem. However, none of the other abilities are useful.