Contiguous Map or Map as Islands


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Goblin Squad Member

@Lam

A few corrections. Qallz is not UNC and TEO is not LG.

The inner doughnut hole is not EvE High Sec, and there will be plenty of targets in there that UNC can prey upon.

Why would UNC prefer to prey on targets in the DH?

Because sheep will think they are safe in the DH, and it will be more satisfying when they learn they are not. This is not to imply we will grief or conduct ourselves in what should be considered a toxic behavior. We want to do this to promote what we feel is the setting of the River Kingdoms.


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Bluddwolf wrote:

@Lam

A few corrections. Qallz is not UNC and TEO is not LG.

Awww. ;(

Edit: Still, you can see where he got that.

Goblin Squad Member

I think the discussion of the stagnating game donut is in terms of the very late game (after many years), and we shouldn't assume any of the currently planned groups or settlements will survive until that time (as the saying goes, s**t happens).

To the topic in the OP, I could definitely see advantages to building up the map either way, and wouldn't be particularly mad in either case; there would be problems GW would have to deal with in either scenario, and both have attractive positive points.

Goblin Squad Member

1) Sorry, I did think Qaliz was accepted into UNC. Sorry, I should have paid attention to the roster in another thread.

2) TEO is not LG, but its "leader" posts from a position which to me seems LG. I am not saying TEO, is LG; but LG are welcome in an NG CC. Still have you read what he writes? And when will he talk in PFO? Does he feel it is too much a drift to be seen in same room as …?

3) I really did not believe that UNC only cares about shearing sheep. I think that UNC will want bigger a venture, shearing golden fleece. I am undecided, a little. But if in the later game you are still only interested in safely shearing mundane sheep when there is more exciting game out there; I don't want to start with you. I told you a protection racket that would give you 1/4 those sheep for for cheap. Don't shear the sheep; don't shear the shepherd; rob the wool merchants and sell their hat designs to the competition. ;-) You seem not about making the most of what can be, but just being highwayman. You will be useful to the godfather, but you will not even be a cousin.

Think bigger!

Maybe Ryan is right that the original CC will sit in center playing <edit> among themselves. I think the bigger challenge will be more fun (with maybe a DT behind to feed me the hottest tech)!

If my typos <edit not topys> do not make sense, they may spell check: doe snot <> does not!

In school I did get to 20 words an minute with less that 5 errors per minute on a manual keyboard!


Lam wrote:

1) Sorry, I did think Qaliz was accepted into UNC. Sorry, I should have paid attention to the roster in another thread.

If you're implying that I applied and was rejected, not the case. I haven't bothered applying to any guilds.

Edit: That's not to say I wouldn't be rejected if I DID apply (I would, lol).

Goblin Squad Member

Qallz wrote:
Lam wrote:

1) Sorry, I did think Qaliz was accepted into UNC. Sorry, I should have paid attention to the roster in another thread.

If you're implying that I applied and was rejected, not the case. I haven't bothered applying to any guilds.

Edit: That's not to say I wouldn't be rejected if I DID apply (I would, lol).

Another assumption. You would have to prove your worthiness by being in good standing, and joining us in one of the many games that we are playing.

Goblin Squad Member

Lam wrote:
(No exactly parallel or even necessarily related, but consider "The Square" when it comes out [Feb or March] and the alternate concept of what motivates revolution. Not leadership, but evolution of conscience.)

An Hegelian concept, it appears. It is not the leader who chooses a time, but a time choosing the leader. Die weltgeist in action.

Goblin Squad Member

Lam wrote:

I really did not believe that UNC only cares about shearing sheep. I think that UNC will want bigger a venture, shearing golden fleece. I am undecided, a little. But if in the later game you are still only interested in safely shearing mundane sheep when there is more exciting game out there; I don't want to start with you. I told you a protection racket that would give you 1/4 those sheep for for cheap. Don't shear the sheep; don't shear the shepherd; rob the wool merchants and sell their hat designs to the competition. ;-) You seem not about making the most of what can be, but just being highwayman. You will be useful to the godfather, but you will not even be a cousin.

Think bigger!

If the perception is that there will be safety in the doughnut hole, than any action that makes it unsafe is bigger by its proximity to the "safer" area.

We will be focused more on raiding than banditry, which will involve more combat than we had previously planned on. This doesn't mean we won't SAD if the opportunity presents itself, it is now secondary to our objectives.

The UNC will participate in many sieges, and someday we may even lead in one and capture a settlement to then do with it as we please. Probably run it into the ground by flinging its doors wide open to anyone who wants to enter. Strip it of all laws, make it anything goes.... Total anarchy. Then when it is in near ruin, we will sell the plot to the highest bidder.

How is that for thinking big.

Goblin Squad Member

Being wrote:
Nihimon wrote:
I'm not sure what practical difference there is between a promise and a commitment, but since I did the research, I thought it might be useful to highlight the commitments that have been made.
I didn't intend that you should work so hard, Nihimon, but thank you.

It's not really "work" when you love what you do. It's kind of like my job - I love what I do and get a lot of personal satisfaction from being good at it.

Goblin Squad Member

Qallz wrote:
Bluddwolf wrote:

@Lam

A few corrections. Qallz is not UNC and TEO is not LG.

Awww. ;(

Edit: Still, you can see where he got that.

And, from another thread:

Qallz wrote:
Just because you all won't let an obnoxious jerk into the guild like me, doesn't mean you have "standards".

You're surprisingly - to me - self-aware and self-deprecating. I admire that.

And I hope this doesn't come across like a "back-handed compliment". I'm sincere. I admire that - a lot.

Goblin Squad Member

Harad Navar wrote:
At that point in the future when the oldest settlements have become moribund and the center stagnant, a large force lead by a very old red dragon sweeping through the donut hole would be sufficient to resolve the issue.

Yeah but 3 or 4 years into the game who would want to see a red dragon suddenly soar down from the sky and land in the donut hole between Brighthaven and Pax's town with a nigh unstoppable force of monstrosity and spread a pox of chaos and destruction laying waste to all forms of player civilization they can reach?

Goblin Squad Member

Pax is immune to pox. =)

Goblin Squad Member

It was a metaphorical pox and your name doesn't rhyme with ogres, wyverns, liches, or whatever shady characters ancient dragons are pressing into service these days so nyeh.


Nihimon wrote:
Qallz wrote:
Bluddwolf wrote:

@Lam

A few corrections. Qallz is not UNC and TEO is not LG.

Awww. ;(

Edit: Still, you can see where he got that.

And, from another thread:

Qallz wrote:
Just because you all won't let an obnoxious jerk into the guild like me, doesn't mean you have "standards".

You're surprisingly - to me - self-aware and self-deprecating. I admire that.

And I hope this doesn't come across like a "back-handed compliment". I'm sincere. I admire that - a lot.

I don't really want to spend time on this, but what I was saying was more of a logical conclusion of how I'm perceived based on my irreverence. I just say whatever I want all the time without regard to how it's perceived, so it's unlikely I'll be some lackey in any of the guilds long-term, but that's OK. I don't really think I'm an obnoxious jerk, but I know that's how a lot of people here see me.

Goblin Squad Member

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Qallz wrote:
I don't really think I'm an obnoxious jerk, but I know that's how a lot of people here see me.

And I wasn't trying to say you're an obnoxious jerk, either. But it takes a certain amount of self-honesty to be able to understand how others see you, and more importantly why they see you that way, and to own that. That was what I was trying to point out, and that's what I admire.

Of course, self-control is another admirable character trait, so I wouldn't want you to get the idea that I admire your willingness to say whatever you want without regard to how it's perceived...

Goblin Squad Member

Proxima Sin wrote:
Harad Navar wrote:
At that point in the future when the oldest settlements have become moribund and the center stagnant, a large force lead by a very old red dragon sweeping through the donut hole would be sufficient to resolve the issue.
Yeah but 3 or 4 years into the game who would want to see a red dragon suddenly soar down from the sky and land in the donut hole between Brighthaven and Pax's town with a nigh unstoppable force of monstrosity and spread a pox of chaos and destruction laying waste to all forms of player civilization they can reach?

If the EE area is in the center of PFO (the donut hole) and the one NPC starter town in EE was replaced by the NPC towns in OE, then having the dragon take over that supplanted EE town instantly creates a massively escalated monster hex in the supposed stable area.

Grand Lodge Goblin Squad Member

Proxima Sin wrote:
AvenaOats wrote:

The problem Ryan mentions above, is the deciding factor I believe. I would be in favour of a contiguous world ideally, but it depends on that doughnut effect of territory control and interaction of players and economy shake-up.

Having porous islands connected variously (procedural generation long-haul travel, road travel or riverway travel might create the right balance of flux vs equilibrium?

How does having islands prevent entrenched old-timers any better? If anything, what I imagine as islands would be even easier to defend.

I like the idea of concentric levels of civilization and pseudo-safety. And if GW does want to monkey wrench everything, all they have to do is decide "Oh these places are too civilized and the land is overstressed. Resources dry up and everything still coming out of the ground is low quality." It creates a game state GW wants and is very realistic and believable.

Stockpiles will prevent immediate collapse (if they were doing that) but suddenly the whole long term focus of the the major in-game players is far away from the safe centers while their land lies fallow and regenerates. All those old, perceived entrenched states are suddenly at risk with a teeny tiny patch.

I like this. This would force the Old established Settlements to send out parties in to the frontiers to gather new resources and suddenly the Old from the Core and the New on the Frontier are mixing just as GW wants. This can even create alliances between Old and New players allowing the New players to establish settlements easier with the assistance of a force of Old players using trade to bind them.

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