wuhan Goblin Squad Member |
Just finished watching Adam Curtis's "The Century of Self" part 3, for like the 4th or 5th time.
At 52:25min in, the questions are asked.
"What do you want?"
"What do you really want?"
"What do you want that for?"
For pathfinder Online, I want what I can't seem to find in the real world.
The fantasy, of "Propriety."
Bluddwolf Goblin Squad Member |
Propriety - Merriam-Webster Online
www.merriam-webster.com/dictionary/propriety
behavior that is accepted as socially or morally correct and proper. : the state or quality of being correct and proper. proprieties : rules of correct social behavior.
What gauge of social, moral and proper behavior are you looking to use in PFO?
PFO will be set in the River Kingdoms, so are you using that setting as a basis for those behaviors?
Trikk Goblin Squad Member |
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I think Ultima Online among other MMORPGs have shown that players do not know what they want. Players think they want easy, safe, fast but when games adapt features to make it easier, safer and faster the players get bored and leave.
WoW is another good example. Dungeons and raids are too hard! World PvP is dangerous! Traveling takes too long! Now the players are bored out of their minds because they clear all content in no time, there's never any sense of danger or drama or urgency and the world feels tiny.
Look at Diablo 3 vs Path of Exile. Diablo 3 is a straight up smoother experience than Diablo 2. There's no risk of PvP, there's no permanent choices for your character, anyone can beat the game if they put the time in. Path of Exile instead embraced the difficulties and challenges of D2 and it's been able to maintain and grow their player population continuously.
Games should be considered art. An artist doesn't ask the public what they want to hear, see, smell, taste or touch. They create a work of art and then the players experience it. Crowdforging should be considered critique rather than dictation; we are telling them how we feel but they have the responsibility of turning our thoughts into a great game.
Lam Goblin Squad Member |
Trikk Goblin Squad Member |
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A game is about making easy things hard. But simple things should be simple.
Workflow is about making complex tasks easy.
A game is not about a hard task, but it may have complexity.
o R
lam
Yes, putting on a pair of pants should be a simple click while defeating a dragon should require knowledge, tactics and skill.
Qallz |
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Lam wrote:Yes, putting on a pair of pants should be a simple click while defeating a dragon should require knowledge, tactics and skill.A game is about making easy things hard. But simple things should be simple.
Workflow is about making complex tasks easy.
A game is not about a hard task, but it may have complexity.
o R
lam
I think putting on pants should take skill, otherwise everyone would be wearing pants.
Trikk Goblin Squad Member |
AvenaOats Goblin Squad Member |
Nihimon Goblin Squad Member |
Imbicatus Goblin Squad Member |
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Diella Goblin Squad Member |
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George Velez Goblin Squad Member |
Diella Goblin Squad Member |
Imbicatus Goblin Squad Member |
I guess I must have been channeling my bloodrager with an int score of 6 and wis of 7
You need to see if your GM will let you use 3rd party feats and take Self Delusion
Proxima Sin Goblin Squad Member |
V'rel Vusoryn Goblin Squad Member |
Papaver Goblin Squad Member |
Pope Random Access Memory the ∞ Goblin Squad Member |
Qallz wrote:As the local Murderherd representative, I want to assure you that I will be doing my best to make sure that this doesn't happen. Pants are a blight on this community that will be eradicated.
I think putting on pants should take skill, otherwise everyone would be wearing pants.
Are these US pants, UK pants, or both?
If it's both, there's at least one solution.
wuhan Goblin Squad Member |
We are the focus group.
I want quests where your characters actions of Lawful, or Good, are determined by propriety, not quest reward.
There's little reward in having integrity. Other than the knowledge, or experience of doing the right thing. That's not so much a reward as a definition of character.
What do you guys want?
Lam Goblin Squad Member |