Unit_DM |
We just completed 'the whispering cairn' tonight. Great adventure - we had a lot of fun.
Some favorite moments include:
-The battle with filge. Our BSF was knocked out by the bugbear, and the sorceress scared away, and the cleric was without his holy symbol. They barely survived and captured Filge. During questioning, the LG cleric decided that evil is evil and attempted to behead him. I say "attempted' because it took him three swings, chasing the necromancer around the room. Very gruesome scene.
-The ranger deciding, though she only had about a minute of breath left, to explore the locker room where Ulavant was hidden while everyone else went up for a breath. Another near death when she got paralyzed. Luckily the fighter passed a difficult perception to notice the ghoul gnawing on her.
-Filge was a great bad guy. I had fun playing him in battle and RPing him afterward. The syringes in place of normal potions was a cool touch.
-One of my players got really into helping me develop our version of Diamond Lake, a high-desert town called Koshepa. He even made some art to go with it, which i'd be happy to showcase on his behalf here (the town map, with a picture) and Here (the Desert Wind Brewery, the PC's defacto base of operations).
Least Favorite Moments:
-The fiasco with Alastor. See my last post. though really in the end it worked out alright.
-The ghastly dinner scene at the observatory. Once he learned they were zombies, the cleric beheaded them one by one. Never got a chance to act out the scene, which I was looking forward to.
-Anticlimactic end. They had already fought the wind warriors once and got their rears sorely kicked, so they went in very buffed up and cleaned up in about 4 rounds. Then there was audible (we play over the internet) disappointment that the only thing in the sarcophagus they could use was the diadem of wisdom +2.
We're looking forward to the next one. We started at level 3 and advanced to level 4 in TWC, so we'll be a little more on track for the second adventure.
Unit_DM |
Wow - that's pretty fast progress, if you're playing online! How often do you play, and how long are your sessions?
We've been trying to do a weekly session for a few hours, then the occasional longer sunday session. But we played a lot more in the last month than we ever have before. Mostly because nobody is particularly busy right now, but I like to think it's because the players are enjoying the campaign quite a bit.
Jam Falcon |
Sounds like it went pretty well. Whispering Cairn is, I think, one of the best starts to any campaign I've ever seen, even though it has little relevance to the overall plot of Age of Worms.
My players also just killed the zombies at the table without letting me play out the scene. I'm curious how many DMs actually got to do it.
On the topic of playing online, my group has recently transitioned from face to face to mostly online (playing with Roll20) and we've found it doesn't slow our sessions down much at all — if anything, we're moving faster because it's easier to schedule now. It's not quite the same as playing in person, especially for the roleplaying aspects of the game, but it's a lot better than I ever thought it would be.
Unit_DM |
We use maptools and ventrilo. Sometimes our play goes faster, sometimes it goes much slower. Often it's hard to tell when players are thinking or just aren't paying attention, and I think playing online it's much easier for players to get distracted. I find that I need to repeat myself a lot.
We also started playing table top but now the group is spread over 4 states spanning 3 time zones.
Yeah, it went well. I'm looking pretty forward to TFoE too. It seems like AoW has a decent amount of variety throughout the campaign, which is cool.
Unit_DM |
I turned the diadem into a "legacy" item (see 3rd edition) and had Allustan ooh and aah over the items. Otherwise, I can see them selling the Diadem later on and missing out because there's no hint they'll really benefit from it beyond the +2 bonus.
Yeah, that's a good point. Unfortunately they're afraid to tell allustan anything because they think he'll take it. or turn them into the police. or something, i don't really know why they don't trust him too much.
The Morphling |
Touc wrote:Yeah, that's a good point. Unfortunately they're afraid to tell allustan anything because they think he'll take it. or turn them into the police. or something, i don't really know why they don't trust him too much.I turned the diadem into a "legacy" item (see 3rd edition) and had Allustan ooh and aah over the items. Otherwise, I can see them selling the Diadem later on and missing out because there's no hint they'll really benefit from it beyond the +2 bonus.
My players had this reaction to Eligos. Allustan they trusted completely, for some reason.