GM Advice (Spoilers) on symbolic marking


Rise of the Runelords


In my game the players have just

Spoiler:
completed the glassworks, found the tunnels and the journal
.

I have a member of the city watch that is working with the bad guys that was recruited by

Spoiler:
Nualia and Tsuto

My bad city watchmen has lured one of the PC's to the Kajitsu manor estate under the pretense of helping an investigation. He's gotten him alone and down to one HP and is planning on knocking him out and not killing him. I wanted the rogue city watchment to carve a symbol into his flesh to mark him but I was curious if it would flow better if I marked him with

Spoiler:
The signs of Lamashtu or the sihedron rune for the skinsaw men?

Anyone have any thoughts? Thanks!


Lamashtu.

However, the corrupt city watchman should kill the PC unless he or she was able to attack totally by surprise and is able to hide any doubt of where he or she was. Mind you, being woken up by a frantic guard (who is faking it) might do the job. ;)


I went with Lamashtu.

He did try to kill the PC. I had him laying on a balcony, bloody, and dying when reinforcements were coming. Too many for the watchman to handle, he carved a symbol into the underside of players left wrist and forced a vail of Waters of Lamashtu down his throat and then promptly split.

I plan on having him rolling 1d100 on my sanity effects table for the next few days. And if like someone else mentioned in here, he gets hit by a channel negative energy at somepoint I plan on having fun with that.

Picture of the scar

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