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Ooze-folk
A featureless creature stands before you. It is vaguely shaped as a man, and is wearing clothing and armor. However, it glows with a faint green light and peers at you with dark gray orbs.
Type: Aberration (3RP), Ooze-folk are alien beings in nearly every sense of the word.
Size: Medium (0RP), Modelling themselves after the most prolific species, Ooze-folk are average sized creatures.
Base Speed: Slow (-1RP), Given their amorphous origins, Ooze-folk lack the agility associated with creature of their size and shape.
Ability Score Modifier: Standard (+2 Con, +2 Int, -2 Dex) (0RP), The thick fluid that makes up an Ooze-folk's mass is essentially a massive brain. And while the fluid is quite resilient, its viscous nature impeded quick movements.
Language: Linguist (1RP), Ooze-folk are surprisingly adaptable to new cultures and languages.
Racial Traits:
- Ooze-kin Immunities (3RP), Ooze-folk are immune to paralysis and poison, as they lack a muscle structure and are poisonous in nature themselves.
- All-Around Vision (4RP), Ooze-folk vision is not limited to direction, every inch of their body can act as "eyes".
- Toxic (1RP), Ooze-folks inner fluids are extremely toxic to most life forms.
- Acid Resistance (1RP), Ooze-folk are immune to all but the strongest corrosive agents.
- Cold Vulnerability (-2RP), The fluids that compose Ooze-folk are extremely susceptible to freezing.
Total: 10RP
Origin: Once a group of lake settler, the Ooze-folk are victims of circumstance.
Not long ago, a great green star fell from the night sky and disappeared into the lake. Few within the settlements witnessed the event, and most were unconcerned. As weeks passed, the people of the lake noticed strange things. At night the lake began to glow with a soft green light. The fish, while always bountiful, were larger. No one much minded that fact that their meat was so much softer, as it cooked just as well.
However, soon the signs grew darker. Many in the settlements became ill. The fish seemed to melt if pulled from the lake. The water became thick and caustic. The lake had become a mass of verdant pulsating sludge.
Many wanted to leave, but had become too sick to travel. Others, maddened by their sickness, leaped into the ooze that was once their lake. Some simply vanished, leaving only a mount of ooze in their place.
Before long the settlements were quiet. Weeks gave way to months without word. Finally, other settlements outside the valley ventured to the lake. They had hoped to uncover the reason for the silence. What they found horrified them.
The valley was noxious. Trees oozed slime and fungus grew upon everything. The once beautiful lake was gone, replaced by a glimmering mass of green muck. But the greatest horror was within the settlements. The people of the lake had changed. The colours within the star had bleed out into the water and corrupted everything in the valley. Everyone exposed was dead. Melted away. Yet, in their place were a new people. Faceless creatures in loose the shape of men. The Ooze-folk.
Possessing no memory of the people of the lake or their own origins, the ooze-folk had simply been living as if they had always been there. To the explorer's surprise, they were horrified to learn of the previous settlement's fate. Sensing the innocent nature of the Ooze-folk, the explorers took pity on them and, after much examination, welcomed them into their communities. With the help of the surrounding settlements, the Ooze-folk quarantined the valley, and began explore the world themselves.
Physiology: Ooze-folk are walking sacks of sludge.
Another interesting aspect of the Ooze-folk is the method of procreation. The only effective method of creation is exposure to the ooze source, namely the Ooze Lake. Exposure to the toxin within the lake begins a slow and painful metamorphosis. Firstly, the subjects muscles and bone structure liquefy. Second, the subjects skin slowly mutates into a non-sentient ooze, which absorbs the liquefied innards. The ooze condenses the materials into two small semi-soft spheres and forms a massive bulbous "egg". After a week, the "egg" reforms into a mature Ooze-folk. In addition to this method, if a humanoid creature dies from exposure to the Ooze-kin toxin, their is a slight (1%) chance they will undergo the transformation into a new Ooze-kin.
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Variant Ooze-folk Traits:
- Sticky (1RP), The outer membrane of these Ooze-folk acts as a super-adhesive. Ooze-folk with this trait gain a +1 bonus to CMB when attempting a grapple, as well as a +1 bonus to CMD against disarm attempts. This trait replaces Toxic.
- Slippery (1RP), The outer membrane of these Ooze-folk is extremely slippery. Ooze-folk with this trait gain a +1 bonus to CMD against drag, grapple, and reposition attempts, however suffer a -1 penalty to CMD against disarm attempts. This trait replaces Toxic.